7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServerGroup.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
45 template<
typename GameServerGroupT = GameServerGroup>
46 void SetGameServerGroup(GameServerGroupT&& value) { m_gameServerGroupHasBeenSet =
true; m_gameServerGroup = std::forward<GameServerGroupT>(value); }
47 template<
typename GameServerGroupT = GameServerGroup>
54 template<
typename RequestIdT = Aws::String>
55 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
56 template<
typename RequestIdT = Aws::String>
62 bool m_gameServerGroupHasBeenSet =
false;
65 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetRequestId() const
CreateGameServerGroupResult & WithGameServerGroup(GameServerGroupT &&value)
AWS_GAMELIFT_API CreateGameServerGroupResult()=default
CreateGameServerGroupResult & WithRequestId(RequestIdT &&value)
const GameServerGroup & GetGameServerGroup() const
void SetGameServerGroup(GameServerGroupT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateGameServerGroupResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreateGameServerGroupResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue