7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/ContainerGroupType.h>
11#include <aws/gamelift/model/GameServerContainerDefinitionInput.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/ContainerOperatingSystem.h>
14#include <aws/gamelift/model/SupportContainerDefinitionInput.h>
15#include <aws/gamelift/model/Tag.h>
50 template<
typename NameT = Aws::String>
51 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
52 template<
typename NameT = Aws::String>
91 inline void SetTotalVcpuLimit(
double value) { m_totalVcpuLimitHasBeenSet =
true; m_totalVcpuLimit = value; }
104 template<
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
105 void SetGameServerContainerDefinition(GameServerContainerDefinitionT&& value) { m_gameServerContainerDefinitionHasBeenSet =
true; m_gameServerContainerDefinition = std::forward<GameServerContainerDefinitionT>(value); }
106 template<
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
118 template<
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
119 void SetSupportContainerDefinitions(SupportContainerDefinitionsT&& value) { m_supportContainerDefinitionsHasBeenSet =
true; m_supportContainerDefinitions = std::forward<SupportContainerDefinitionsT>(value); }
120 template<
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
122 template<
typename SupportContainerDefinitionsT = SupportContainerDefinitionInput>
152 template<
typename VersionDescriptionT = Aws::String>
153 void SetVersionDescription(VersionDescriptionT&& value) { m_versionDescriptionHasBeenSet =
true; m_versionDescription = std::forward<VersionDescriptionT>(value); }
154 template<
typename VersionDescriptionT = Aws::String>
170 template<
typename TagsT = Aws::Vector<Tag>>
171 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
172 template<
typename TagsT = Aws::Vector<Tag>>
174 template<
typename TagsT = Tag>
180 bool m_nameHasBeenSet =
false;
183 bool m_containerGroupTypeHasBeenSet =
false;
185 int m_totalMemoryLimitMebibytes{0};
186 bool m_totalMemoryLimitMebibytesHasBeenSet =
false;
188 double m_totalVcpuLimit{0.0};
189 bool m_totalVcpuLimitHasBeenSet =
false;
191 GameServerContainerDefinitionInput m_gameServerContainerDefinition;
192 bool m_gameServerContainerDefinitionHasBeenSet =
false;
195 bool m_supportContainerDefinitionsHasBeenSet =
false;
198 bool m_operatingSystemHasBeenSet =
false;
201 bool m_versionDescriptionHasBeenSet =
false;
204 bool m_tagsHasBeenSet =
false;
void SetTotalVcpuLimit(double value)
CreateContainerGroupDefinitionRequest & WithContainerGroupType(ContainerGroupType value)
CreateContainerGroupDefinitionRequest & AddTags(TagsT &&value)
void SetTotalMemoryLimitMebibytes(int value)
bool NameHasBeenSet() const
void SetSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
bool TagsHasBeenSet() const
bool TotalMemoryLimitMebibytesHasBeenSet() const
const Aws::String & GetName() const
const GameServerContainerDefinitionInput & GetGameServerContainerDefinition() const
bool SupportContainerDefinitionsHasBeenSet() const
CreateContainerGroupDefinitionRequest & WithName(NameT &&value)
bool OperatingSystemHasBeenSet() const
CreateContainerGroupDefinitionRequest & WithOperatingSystem(ContainerOperatingSystem value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateContainerGroupDefinitionRequest & WithTotalMemoryLimitMebibytes(int value)
void SetOperatingSystem(ContainerOperatingSystem value)
CreateContainerGroupDefinitionRequest & WithTags(TagsT &&value)
CreateContainerGroupDefinitionRequest & AddSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
CreateContainerGroupDefinitionRequest & WithGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::Vector< SupportContainerDefinitionInput > & GetSupportContainerDefinitions() const
bool VersionDescriptionHasBeenSet() const
ContainerOperatingSystem GetOperatingSystem() const
CreateContainerGroupDefinitionRequest & WithSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
double GetTotalVcpuLimit() const
void SetName(NameT &&value)
AWS_GAMELIFT_API CreateContainerGroupDefinitionRequest()=default
bool GameServerContainerDefinitionHasBeenSet() const
ContainerGroupType GetContainerGroupType() const
bool ContainerGroupTypeHasBeenSet() const
bool TotalVcpuLimitHasBeenSet() const
int GetTotalMemoryLimitMebibytes() const
const Aws::Vector< Tag > & GetTags() const
void SetVersionDescription(VersionDescriptionT &&value)
void SetTags(TagsT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetVersionDescription() const
void SetContainerGroupType(ContainerGroupType value)
CreateContainerGroupDefinitionRequest & WithTotalVcpuLimit(double value)
CreateContainerGroupDefinitionRequest & WithVersionDescription(VersionDescriptionT &&value)
void SetGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector