7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/ContainerFleet.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
42 template<
typename ContainerFleetT = ContainerFleet>
43 void SetContainerFleet(ContainerFleetT&& value) { m_containerFleetHasBeenSet =
true; m_containerFleet = std::forward<ContainerFleetT>(value); }
44 template<
typename ContainerFleetT = ContainerFleet>
51 template<
typename RequestIdT = Aws::String>
52 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
53 template<
typename RequestIdT = Aws::String>
59 bool m_containerFleetHasBeenSet =
false;
62 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreateContainerFleetResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
CreateContainerFleetResult & WithContainerFleet(ContainerFleetT &&value)
void SetContainerFleet(ContainerFleetT &&value)
const Aws::String & GetRequestId() const
CreateContainerFleetResult & WithRequestId(RequestIdT &&value)
const ContainerFleet & GetContainerFleet() const
AWS_GAMELIFT_API CreateContainerFleetResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreateContainerFleetResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue