7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/S3Location.h>
11#include <aws/gamelift/model/OperatingSystem.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/Tag.h>
48 template<
typename NameT = Aws::String>
49 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
50 template<
typename NameT = Aws::String>
61 template<
typename VersionT = Aws::String>
62 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
63 template<
typename VersionT = Aws::String>
80 template<
typename StorageLocationT = S3Location>
81 void SetStorageLocation(StorageLocationT&& value) { m_storageLocationHasBeenSet =
true; m_storageLocation = std::forward<StorageLocationT>(value); }
82 template<
typename StorageLocationT = S3Location>
126 template<
typename TagsT = Aws::Vector<Tag>>
127 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
128 template<
typename TagsT = Aws::Vector<Tag>>
130 template<
typename TagsT = Tag>
144 template<
typename ServerSdkVersionT = Aws::String>
145 void SetServerSdkVersion(ServerSdkVersionT&& value) { m_serverSdkVersionHasBeenSet =
true; m_serverSdkVersion = std::forward<ServerSdkVersionT>(value); }
146 template<
typename ServerSdkVersionT = Aws::String>
152 bool m_nameHasBeenSet =
false;
155 bool m_versionHasBeenSet =
false;
158 bool m_storageLocationHasBeenSet =
false;
161 bool m_operatingSystemHasBeenSet =
false;
164 bool m_tagsHasBeenSet =
false;
167 bool m_serverSdkVersionHasBeenSet =
false;
CreateBuildRequest & AddTags(TagsT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool OperatingSystemHasBeenSet() const
bool StorageLocationHasBeenSet() const
const Aws::Vector< Tag > & GetTags() const
CreateBuildRequest & WithName(NameT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API CreateBuildRequest()=default
void SetTags(TagsT &&value)
const Aws::String & GetServerSdkVersion() const
void SetName(NameT &&value)
CreateBuildRequest & WithTags(TagsT &&value)
void SetOperatingSystem(OperatingSystem value)
const Aws::String & GetName() const
const S3Location & GetStorageLocation() const
OperatingSystem GetOperatingSystem() const
bool NameHasBeenSet() const
void SetServerSdkVersion(ServerSdkVersionT &&value)
void SetStorageLocation(StorageLocationT &&value)
bool ServerSdkVersionHasBeenSet() const
bool VersionHasBeenSet() const
CreateBuildRequest & WithVersion(VersionT &&value)
bool TagsHasBeenSet() const
CreateBuildRequest & WithStorageLocation(StorageLocationT &&value)
CreateBuildRequest & WithServerSdkVersion(ServerSdkVersionT &&value)
void SetVersion(VersionT &&value)
CreateBuildRequest & WithOperatingSystem(OperatingSystem value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetVersion() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector