7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/ContainerMountPointAccessLevel.h>
56 template<
typename InstancePathT = Aws::String>
57 void SetInstancePath(InstancePathT&& value) { m_instancePathHasBeenSet =
true; m_instancePath = std::forward<InstancePathT>(value); }
58 template<
typename InstancePathT = Aws::String>
69 template<
typename ContainerPathT = Aws::String>
70 void SetContainerPath(ContainerPathT&& value) { m_containerPathHasBeenSet =
true; m_containerPath = std::forward<ContainerPathT>(value); }
71 template<
typename ContainerPathT = Aws::String>
87 bool m_instancePathHasBeenSet =
false;
90 bool m_containerPathHasBeenSet =
false;
93 bool m_accessLevelHasBeenSet =
false;
bool InstancePathHasBeenSet() const
ContainerMountPoint & WithInstancePath(InstancePathT &&value)
void SetContainerPath(ContainerPathT &&value)
const Aws::String & GetContainerPath() const
AWS_GAMELIFT_API ContainerMountPoint & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerMountPoint(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerMountPoint()=default
void SetInstancePath(InstancePathT &&value)
bool AccessLevelHasBeenSet() const
ContainerMountPointAccessLevel GetAccessLevel() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool ContainerPathHasBeenSet() const
ContainerMountPoint & WithContainerPath(ContainerPathT &&value)
void SetAccessLevel(ContainerMountPointAccessLevel value)
const Aws::String & GetInstancePath() const
ContainerMountPoint & WithAccessLevel(ContainerMountPointAccessLevel value)
ContainerMountPointAccessLevel
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue