7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
52 template<
typename ContainerNameT = Aws::String>
53 void SetContainerName(ContainerNameT&& value) { m_containerNameHasBeenSet =
true; m_containerName = std::forward<ContainerNameT>(value); }
54 template<
typename ContainerNameT = Aws::String>
66 template<
typename ContainerRuntimeIdT = Aws::String>
67 void SetContainerRuntimeId(ContainerRuntimeIdT&& value) { m_containerRuntimeIdHasBeenSet =
true; m_containerRuntimeId = std::forward<ContainerRuntimeIdT>(value); }
68 template<
typename ContainerRuntimeIdT = Aws::String>
74 bool m_containerNameHasBeenSet =
false;
77 bool m_containerRuntimeIdHasBeenSet =
false;
AWS_GAMELIFT_API ContainerIdentifier & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetContainerName() const
bool ContainerNameHasBeenSet() const
AWS_GAMELIFT_API ContainerIdentifier(Aws::Utils::Json::JsonView jsonValue)
ContainerIdentifier & WithContainerRuntimeId(ContainerRuntimeIdT &&value)
ContainerIdentifier & WithContainerName(ContainerNameT &&value)
AWS_GAMELIFT_API ContainerIdentifier()=default
void SetContainerName(ContainerNameT &&value)
void SetContainerRuntimeId(ContainerRuntimeIdT &&value)
bool ContainerRuntimeIdHasBeenSet() const
const Aws::String & GetContainerRuntimeId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue