7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/ContainerFleetLocationStatus.h>
48 template<
typename LocationT = Aws::String>
49 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
50 template<
typename LocationT = Aws::String>
75 bool m_locationHasBeenSet =
false;
78 bool m_statusHasBeenSet =
false;
AWS_GAMELIFT_API ContainerFleetLocationAttributes()=default
ContainerFleetLocationAttributes & WithLocation(LocationT &&value)
const Aws::String & GetLocation() const
ContainerFleetLocationStatus GetStatus() const
AWS_GAMELIFT_API ContainerFleetLocationAttributes(Aws::Utils::Json::JsonView jsonValue)
bool LocationHasBeenSet() const
bool StatusHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
ContainerFleetLocationAttributes & WithStatus(ContainerFleetLocationStatus value)
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API ContainerFleetLocationAttributes & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetStatus(ContainerFleetLocationStatus value)
ContainerFleetLocationStatus
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue