7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/ContainerDependencyCondition.h>
62 template<
typename ContainerNameT = Aws::String>
63 void SetContainerName(ContainerNameT&& value) { m_containerNameHasBeenSet =
true; m_containerName = std::forward<ContainerNameT>(value); }
64 template<
typename ContainerNameT = Aws::String>
90 bool m_containerNameHasBeenSet =
false;
93 bool m_conditionHasBeenSet =
false;
void SetContainerName(ContainerNameT &&value)
AWS_GAMELIFT_API ContainerDependency()=default
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API ContainerDependency(Aws::Utils::Json::JsonView jsonValue)
bool ContainerNameHasBeenSet() const
ContainerDependencyCondition GetCondition() const
bool ConditionHasBeenSet() const
const Aws::String & GetContainerName() const
ContainerDependency & WithCondition(ContainerDependencyCondition value)
void SetCondition(ContainerDependencyCondition value)
AWS_GAMELIFT_API ContainerDependency & operator=(Aws::Utils::Json::JsonView jsonValue)
ContainerDependency & WithContainerName(ContainerNameT &&value)
ContainerDependencyCondition
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue