7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
49 template<
typename ContainerNameT = Aws::String>
50 void SetContainerName(ContainerNameT&& value) { m_containerNameHasBeenSet =
true; m_containerName = std::forward<ContainerNameT>(value); }
51 template<
typename ContainerNameT = Aws::String>
62 template<
typename ContainerRuntimeIdT = Aws::String>
63 void SetContainerRuntimeId(ContainerRuntimeIdT&& value) { m_containerRuntimeIdHasBeenSet =
true; m_containerRuntimeId = std::forward<ContainerRuntimeIdT>(value); }
64 template<
typename ContainerRuntimeIdT = Aws::String>
70 bool m_containerNameHasBeenSet =
false;
73 bool m_containerRuntimeIdHasBeenSet =
false;
void SetContainerName(ContainerNameT &&value)
ContainerAttribute & WithContainerRuntimeId(ContainerRuntimeIdT &&value)
bool ContainerNameHasBeenSet() const
void SetContainerRuntimeId(ContainerRuntimeIdT &&value)
AWS_GAMELIFT_API ContainerAttribute()=default
AWS_GAMELIFT_API ContainerAttribute & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerAttribute(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetContainerName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool ContainerRuntimeIdHasBeenSet() const
const Aws::String & GetContainerRuntimeId() const
ContainerAttribute & WithContainerName(ContainerNameT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue