7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/ClaimFilterOption.h>
47 template<
typename GameServerGroupNameT = Aws::String>
48 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
49 template<
typename GameServerGroupNameT = Aws::String>
61 template<
typename GameServerIdT = Aws::String>
62 void SetGameServerId(GameServerIdT&& value) { m_gameServerIdHasBeenSet =
true; m_gameServerId = std::forward<GameServerIdT>(value); }
63 template<
typename GameServerIdT = Aws::String>
75 template<
typename GameServerDataT = Aws::String>
76 void SetGameServerData(GameServerDataT&& value) { m_gameServerDataHasBeenSet =
true; m_gameServerData = std::forward<GameServerDataT>(value); }
77 template<
typename GameServerDataT = Aws::String>
87 template<
typename FilterOptionT = ClaimFilterOption>
88 void SetFilterOption(FilterOptionT&& value) { m_filterOptionHasBeenSet =
true; m_filterOption = std::forward<FilterOptionT>(value); }
89 template<
typename FilterOptionT = ClaimFilterOption>
95 bool m_gameServerGroupNameHasBeenSet =
false;
98 bool m_gameServerIdHasBeenSet =
false;
101 bool m_gameServerDataHasBeenSet =
false;
104 bool m_filterOptionHasBeenSet =
false;
AWS_GAMELIFT_API ClaimGameServerRequest()=default
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ClaimGameServerRequest & WithGameServerData(GameServerDataT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
const Aws::String & GetGameServerId() const
bool FilterOptionHasBeenSet() const
const Aws::String & GetGameServerData() const
void SetFilterOption(FilterOptionT &&value)
bool GameServerGroupNameHasBeenSet() const
void SetGameServerData(GameServerDataT &&value)
ClaimGameServerRequest & WithGameServerId(GameServerIdT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
ClaimGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
bool GameServerIdHasBeenSet() const
bool GameServerDataHasBeenSet() const
const ClaimFilterOption & GetFilterOption() const
void SetGameServerId(GameServerIdT &&value)
ClaimGameServerRequest & WithFilterOption(FilterOptionT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String