7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/BuildStatus.h>
10#include <aws/gamelift/model/OperatingSystem.h>
11#include <aws/core/utils/DateTime.h>
39 AWS_GAMELIFT_API
Build() =
default;
51 template<
typename BuildIdT = Aws::String>
52 void SetBuildId(BuildIdT&& value) { m_buildIdHasBeenSet =
true; m_buildId = std::forward<BuildIdT>(value); }
53 template<
typename BuildIdT = Aws::String>
68 template<
typename BuildArnT = Aws::String>
69 void SetBuildArn(BuildArnT&& value) { m_buildArnHasBeenSet =
true; m_buildArn = std::forward<BuildArnT>(value); }
70 template<
typename BuildArnT = Aws::String>
84 template<
typename NameT = Aws::String>
85 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
86 template<
typename NameT = Aws::String>
97 template<
typename VersionT = Aws::String>
98 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
99 template<
typename VersionT = Aws::String>
128 inline void SetSizeOnDisk(
long long value) { m_sizeOnDiskHasBeenSet =
true; m_sizeOnDisk = value; }
159 template<
typename CreationTimeT = Aws::Utils::DateTime>
160 void SetCreationTime(CreationTimeT&& value) { m_creationTimeHasBeenSet =
true; m_creationTime = std::forward<CreationTimeT>(value); }
161 template<
typename CreationTimeT = Aws::Utils::DateTime>
172 template<
typename ServerSdkVersionT = Aws::String>
173 void SetServerSdkVersion(ServerSdkVersionT&& value) { m_serverSdkVersionHasBeenSet =
true; m_serverSdkVersion = std::forward<ServerSdkVersionT>(value); }
174 template<
typename ServerSdkVersionT = Aws::String>
180 bool m_buildIdHasBeenSet =
false;
183 bool m_buildArnHasBeenSet =
false;
186 bool m_nameHasBeenSet =
false;
189 bool m_versionHasBeenSet =
false;
192 bool m_statusHasBeenSet =
false;
194 long long m_sizeOnDisk{0};
195 bool m_sizeOnDiskHasBeenSet =
false;
198 bool m_operatingSystemHasBeenSet =
false;
201 bool m_creationTimeHasBeenSet =
false;
204 bool m_serverSdkVersionHasBeenSet =
false;
Build & WithBuildId(BuildIdT &&value)
const Aws::String & GetServerSdkVersion() const
void SetBuildId(BuildIdT &&value)
bool ServerSdkVersionHasBeenSet() const
const Aws::String & GetBuildId() const
const Aws::String & GetVersion() const
Build & WithBuildArn(BuildArnT &&value)
Build & WithVersion(VersionT &&value)
bool CreationTimeHasBeenSet() const
BuildStatus GetStatus() const
void SetCreationTime(CreationTimeT &&value)
void SetStatus(BuildStatus value)
bool StatusHasBeenSet() const
long long GetSizeOnDisk() const
Build & WithServerSdkVersion(ServerSdkVersionT &&value)
bool NameHasBeenSet() const
Build & WithOperatingSystem(OperatingSystem value)
AWS_GAMELIFT_API Build(Aws::Utils::Json::JsonView jsonValue)
void SetVersion(VersionT &&value)
bool BuildIdHasBeenSet() const
AWS_GAMELIFT_API Build()=default
Build & WithName(NameT &&value)
bool BuildArnHasBeenSet() const
bool VersionHasBeenSet() const
const Aws::String & GetBuildArn() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
Build & WithSizeOnDisk(long long value)
void SetOperatingSystem(OperatingSystem value)
void SetServerSdkVersion(ServerSdkVersionT &&value)
void SetSizeOnDisk(long long value)
bool OperatingSystemHasBeenSet() const
const Aws::Utils::DateTime & GetCreationTime() const
AWS_GAMELIFT_API Build & operator=(Aws::Utils::Json::JsonView jsonValue)
Build & WithCreationTime(CreationTimeT &&value)
Build & WithStatus(BuildStatus value)
OperatingSystem GetOperatingSystem() const
const Aws::String & GetName() const
bool SizeOnDiskHasBeenSet() const
void SetName(NameT &&value)
void SetBuildArn(BuildArnT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue