AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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AnywhereConfiguration.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
33 {
34 public:
35 AWS_GAMELIFT_API AnywhereConfiguration() = default;
38 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
39
40
42
49 inline const Aws::String& GetCost() const { return m_cost; }
50 inline bool CostHasBeenSet() const { return m_costHasBeenSet; }
51 template<typename CostT = Aws::String>
52 void SetCost(CostT&& value) { m_costHasBeenSet = true; m_cost = std::forward<CostT>(value); }
53 template<typename CostT = Aws::String>
54 AnywhereConfiguration& WithCost(CostT&& value) { SetCost(std::forward<CostT>(value)); return *this;}
56 private:
57
58 Aws::String m_cost;
59 bool m_costHasBeenSet = false;
60 };
61
62} // namespace Model
63} // namespace GameLift
64} // namespace Aws
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AnywhereConfiguration & WithCost(CostT &&value)
AWS_GAMELIFT_API AnywhereConfiguration()=default
AWS_GAMELIFT_API AnywhereConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API AnywhereConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue