7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/AcceptanceType.h>
46 template<
typename TicketIdT = Aws::String>
47 void SetTicketId(TicketIdT&& value) { m_ticketIdHasBeenSet =
true; m_ticketId = std::forward<TicketIdT>(value); }
48 template<
typename TicketIdT = Aws::String>
59 template<
typename PlayerIdsT = Aws::Vector<Aws::String>>
60 void SetPlayerIds(PlayerIdsT&& value) { m_playerIdsHasBeenSet =
true; m_playerIds = std::forward<PlayerIdsT>(value); }
61 template<
typename PlayerIdsT = Aws::Vector<Aws::String>>
63 template<
typename PlayerIdsT = Aws::String>
64 AcceptMatchRequest&
AddPlayerIds(PlayerIdsT&& value) { m_playerIdsHasBeenSet =
true; m_playerIds.emplace_back(std::forward<PlayerIdsT>(value));
return *
this; }
79 bool m_ticketIdHasBeenSet =
false;
82 bool m_playerIdsHasBeenSet =
false;
85 bool m_acceptanceTypeHasBeenSet =
false;
AcceptMatchRequest & WithTicketId(TicketIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool PlayerIdsHasBeenSet() const
AcceptMatchRequest & AddPlayerIds(PlayerIdsT &&value)
void SetPlayerIds(PlayerIdsT &&value)
virtual const char * GetServiceRequestName() const override
void SetTicketId(TicketIdT &&value)
const Aws::String & GetTicketId() const
AcceptMatchRequest & WithAcceptanceType(AcceptanceType value)
AcceptMatchRequest & WithPlayerIds(PlayerIdsT &&value)
void SetAcceptanceType(AcceptanceType value)
AWS_GAMELIFT_API AcceptMatchRequest()=default
const Aws::Vector< Aws::String > & GetPlayerIds() const
bool AcceptanceTypeHasBeenSet() const
bool TicketIdHasBeenSet() const
AcceptanceType GetAcceptanceType() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector