7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/bedrock-agent-runtime/model/FlowMultiTurnInputContent.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/bedrock-agent-runtime/model/NodeType.h>
23namespace BedrockAgentRuntime
50 template<
typename ContentT = FlowMultiTurnInputContent>
51 void SetContent(ContentT&& value) { m_contentHasBeenSet =
true; m_content = std::forward<ContentT>(value); }
52 template<
typename ContentT = FlowMultiTurnInputContent>
62 template<
typename NodeNameT = Aws::String>
63 void SetNodeName(NodeNameT&& value) { m_nodeNameHasBeenSet =
true; m_nodeName = std::forward<NodeNameT>(value); }
64 template<
typename NodeNameT = Aws::String>
80 bool m_contentHasBeenSet =
false;
83 bool m_nodeNameHasBeenSet =
false;
86 bool m_nodeTypeHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue