64 inline void SetPlayerSessionId(
const char* value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId.assign(value); }
99 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
134 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
169 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
328 inline void SetIpAddress(
const char* value) { m_ipAddressHasBeenSet =
true; m_ipAddress.assign(value); }
358 inline void SetPort(
int value) { m_portHasBeenSet =
true; m_port = value; }
368 bool m_playerSessionIdHasBeenSet;
370 bool m_playerIdHasBeenSet;
372 bool m_gameSessionIdHasBeenSet;
374 bool m_fleetIdHasBeenSet;
376 bool m_creationTimeHasBeenSet;
378 bool m_terminationTimeHasBeenSet;
380 bool m_statusHasBeenSet;
382 bool m_ipAddressHasBeenSet;
384 bool m_portHasBeenSet;
void SetFleetId(const Aws::String &value)
PlayerSession & WithCreationTime(Aws::Utils::DateTime &&value)
void SetPlayerSessionId(const char *value)
PlayerSession & WithFleetId(const char *value)
PlayerSession & WithPlayerSessionId(const Aws::String &value)
PlayerSession & WithStatus(const PlayerSessionStatus &value)
PlayerSession & WithPlayerSessionId(Aws::String &&value)
void SetPlayerId(const char *value)
void SetTerminationTime(Aws::Utils::DateTime &&value)
PlayerSession & WithTerminationTime(const Aws::Utils::DateTime &value)
void SetCreationTime(const Aws::Utils::DateTime &value)
const PlayerSessionStatus & GetStatus() const
PlayerSession & WithPlayerSessionId(const char *value)
void SetIpAddress(Aws::String &&value)
void SetFleetId(const char *value)
const Aws::Utils::DateTime & GetCreationTime() const
void SetTerminationTime(const Aws::Utils::DateTime &value)
PlayerSession & WithIpAddress(Aws::String &&value)
PlayerSession & WithCreationTime(const Aws::Utils::DateTime &value)
PlayerSession & WithTerminationTime(Aws::Utils::DateTime &&value)
void SetGameSessionId(const char *value)
PlayerSession & WithStatus(PlayerSessionStatus &&value)
void SetPlayerId(Aws::String &&value)
void SetGameSessionId(const Aws::String &value)
void SetIpAddress(const char *value)
void SetFleetId(Aws::String &&value)
void SetStatus(const PlayerSessionStatus &value)
PlayerSession & WithPlayerId(Aws::String &&value)
const Aws::String & GetPlayerId() const
void SetPlayerSessionId(Aws::String &&value)
void SetIpAddress(const Aws::String &value)
PlayerSession & WithPort(int value)
PlayerSession & WithIpAddress(const char *value)
const Aws::String & GetIpAddress() const
PlayerSession & WithGameSessionId(const char *value)
const Aws::String & GetGameSessionId() const
PlayerSession & WithGameSessionId(Aws::String &&value)
void SetPlayerSessionId(const Aws::String &value)
void SetStatus(PlayerSessionStatus &&value)
const Aws::Utils::DateTime & GetTerminationTime() const
PlayerSession & WithFleetId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
void SetGameSessionId(Aws::String &&value)
void SetPlayerId(const Aws::String &value)
PlayerSession & WithPlayerId(const char *value)
PlayerSession & WithGameSessionId(const Aws::String &value)
const Aws::String & GetPlayerSessionId() const
PlayerSession & WithIpAddress(const Aws::String &value)
PlayerSession & WithPlayerId(const Aws::String &value)
void SetCreationTime(Aws::Utils::DateTime &&value)
PlayerSession & WithFleetId(Aws::String &&value)
const Aws::String & GetFleetId() const
JSON (JavaScript Object Notation).