63 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
154 bool m_fleetIdHasBeenSet;
155 int m_activeServerProcessCount;
156 bool m_activeServerProcessCountHasBeenSet;
157 int m_activeGameSessionCount;
158 bool m_activeGameSessionCountHasBeenSet;
159 int m_currentPlayerSessionCount;
160 bool m_currentPlayerSessionCountHasBeenSet;
161 int m_maximumPlayerSessionCount;
162 bool m_maximumPlayerSessionCountHasBeenSet;
void SetActiveGameSessionCount(int value)
FleetUtilization & WithMaximumPlayerSessionCount(int value)
void SetFleetId(Aws::String &&value)
int GetActiveServerProcessCount() const
FleetUtilization & WithFleetId(Aws::String &&value)
FleetUtilization & WithActiveServerProcessCount(int value)
FleetUtilization & WithFleetId(const char *value)
void SetCurrentPlayerSessionCount(int value)
FleetUtilization & WithCurrentPlayerSessionCount(int value)
void SetFleetId(const char *value)
FleetUtilization & WithActiveGameSessionCount(int value)
void SetActiveServerProcessCount(int value)
int GetCurrentPlayerSessionCount() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
FleetUtilization & WithFleetId(const Aws::String &value)
void SetFleetId(const Aws::String &value)
int GetActiveGameSessionCount() const
int GetMaximumPlayerSessionCount() const
const Aws::String & GetFleetId() const
void SetMaximumPlayerSessionCount(int value)
JSON (JavaScript Object Notation).