60 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
102 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
144 inline void SetAliasId(
const char* value) { m_aliasIdHasBeenSet =
true; m_aliasId.assign(value); }
190 inline void SetStatusFilter(
const char* value) { m_statusFilterHasBeenSet =
true; m_statusFilter.assign(value); }
223 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
257 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
282 bool m_fleetIdHasBeenSet;
284 bool m_gameSessionIdHasBeenSet;
286 bool m_aliasIdHasBeenSet;
288 bool m_statusFilterHasBeenSet;
290 bool m_limitHasBeenSet;
292 bool m_nextTokenHasBeenSet;
DescribeGameSessionDetailsRequest & WithAliasId(const char *value)
void SetStatusFilter(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithStatusFilter(const char *value)
void SetGameSessionId(const Aws::String &value)
void SetNextToken(const Aws::String &value)
void SetAliasId(const char *value)
DescribeGameSessionDetailsRequest & WithAliasId(Aws::String &&value)
void SetStatusFilter(Aws::String &&value)
void SetAliasId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithNextToken(Aws::String &&value)
const Aws::String & GetStatusFilter() const
DescribeGameSessionDetailsRequest & WithFleetId(Aws::String &&value)
void SetStatusFilter(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
const Aws::String & GetAliasId() const
DescribeGameSessionDetailsRequest & WithFleetId(const char *value)
DescribeGameSessionDetailsRequest & WithFleetId(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithGameSessionId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithNextToken(const Aws::String &value)
void SetNextToken(const char *value)
const Aws::String & GetNextToken() const
void SetFleetId(const char *value)
DescribeGameSessionDetailsRequest & WithLimit(int value)
const Aws::String & GetFleetId() const
const Aws::String & GetGameSessionId() const
DescribeGameSessionDetailsRequest & WithNextToken(const char *value)
DescribeGameSessionDetailsRequest & WithAliasId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
DescribeGameSessionDetailsRequest & WithStatusFilter(const Aws::String &value)
void SetNextToken(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithGameSessionId(const Aws::String &value)
void SetFleetId(const Aws::String &value)
DescribeGameSessionDetailsRequest & WithGameSessionId(const char *value)
void SetGameSessionId(Aws::String &&value)
void SetAliasId(const Aws::String &value)
void SetGameSessionId(const char *value)
JSON (JavaScript Object Notation).
void SetFleetId(Aws::String &&value)
DescribeGameSessionDetailsRequest & WithStatusFilter(Aws::String &&value)