55 inline void SetThingName(
const char* value) { m_thingNameHasBeenSet =
true; m_thingName.assign(value); }
90 inline void SetThingTypeName(
const char* value) { m_thingTypeNameHasBeenSet =
true; m_thingTypeName.assign(value); }
144 bool m_thingNameHasBeenSet;
146 bool m_thingTypeNameHasBeenSet;
148 bool m_attributePayloadHasBeenSet;
void SetThingName(Aws::String &&value)
CreateThingRequest & WithThingName(const Aws::String &value)
void SetAttributePayload(AttributePayload &&value)
const AttributePayload & GetAttributePayload() const
void SetThingTypeName(const char *value)
CreateThingRequest & WithAttributePayload(AttributePayload &&value)
void SetAttributePayload(const AttributePayload &value)
void SetThingName(const char *value)
CreateThingRequest & WithThingName(Aws::String &&value)
CreateThingRequest & WithThingTypeName(const Aws::String &value)
const Aws::String & GetThingName() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
CreateThingRequest & WithThingTypeName(Aws::String &&value)
void SetThingTypeName(Aws::String &&value)
CreateThingRequest & WithThingTypeName(const char *value)
CreateThingRequest & WithThingName(const char *value)
void SetThingTypeName(const Aws::String &value)
const Aws::String & GetThingTypeName() const
CreateThingRequest & WithAttributePayload(const AttributePayload &value)
JSON (JavaScript Object Notation).
void SetThingName(const Aws::String &value)