57 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
116 bool m_gameSessionIdHasBeenSet;
118 bool m_playerIdsHasBeenSet;
CreatePlayerSessionsRequest & WithPlayerIds(const Aws::Vector< Aws::String > &value)
const Aws::String & GetGameSessionId() const
void SetGameSessionId(const char *value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
CreatePlayerSessionsRequest & WithGameSessionId(const Aws::String &value)
const Aws::Vector< Aws::String > & GetPlayerIds() const
CreatePlayerSessionsRequest & WithGameSessionId(Aws::String &&value)
void SetPlayerIds(Aws::Vector< Aws::String > &&value)
CreatePlayerSessionsRequest & AddPlayerIds(const Aws::String &value)
void SetGameSessionId(const Aws::String &value)
CreatePlayerSessionsRequest & AddPlayerIds(const char *value)
CreatePlayerSessionsRequest & WithPlayerIds(Aws::Vector< Aws::String > &&value)
void SetPlayerIds(const Aws::Vector< Aws::String > &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
CreatePlayerSessionsRequest & AddPlayerIds(Aws::String &&value)
JSON (JavaScript Object Notation).
CreatePlayerSessionsRequest & WithGameSessionId(const char *value)
void SetGameSessionId(Aws::String &&value)