AWS SDK for C++  0.14.3
AWS SDK for C++
CreatePlayerSessionRequest.h
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1 /*
2 * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License").
5 * You may not use this file except in compliance with the License.
6 * A copy of the License is located at
7 *
8 * http://aws.amazon.com/apache2.0
9 *
10 * or in the "license" file accompanying this file. This file is distributed
11 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
12 * express or implied. See the License for the specific language governing
13 * permissions and limitations under the License.
14 */
15 #pragma once
19 
20 namespace Aws
21 {
22 namespace GameLift
23 {
24 namespace Model
25 {
26 
31  {
32  public:
34  Aws::String SerializePayload() const override;
35 
36  Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
37 
42  inline const Aws::String& GetGameSessionId() const{ return m_gameSessionId; }
43 
48  inline void SetGameSessionId(const Aws::String& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = value; }
49 
54  inline void SetGameSessionId(Aws::String&& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = value; }
55 
60  inline void SetGameSessionId(const char* value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId.assign(value); }
61 
66  inline CreatePlayerSessionRequest& WithGameSessionId(const Aws::String& value) { SetGameSessionId(value); return *this;}
67 
72  inline CreatePlayerSessionRequest& WithGameSessionId(Aws::String&& value) { SetGameSessionId(value); return *this;}
73 
78  inline CreatePlayerSessionRequest& WithGameSessionId(const char* value) { SetGameSessionId(value); return *this;}
79 
83  inline const Aws::String& GetPlayerId() const{ return m_playerId; }
84 
88  inline void SetPlayerId(const Aws::String& value) { m_playerIdHasBeenSet = true; m_playerId = value; }
89 
93  inline void SetPlayerId(Aws::String&& value) { m_playerIdHasBeenSet = true; m_playerId = value; }
94 
98  inline void SetPlayerId(const char* value) { m_playerIdHasBeenSet = true; m_playerId.assign(value); }
99 
103  inline CreatePlayerSessionRequest& WithPlayerId(const Aws::String& value) { SetPlayerId(value); return *this;}
104 
108  inline CreatePlayerSessionRequest& WithPlayerId(Aws::String&& value) { SetPlayerId(value); return *this;}
109 
113  inline CreatePlayerSessionRequest& WithPlayerId(const char* value) { SetPlayerId(value); return *this;}
114 
115  private:
116  Aws::String m_gameSessionId;
117  bool m_gameSessionIdHasBeenSet;
118  Aws::String m_playerId;
119  bool m_playerIdHasBeenSet;
120  };
121 
122 } // namespace Model
123 } // namespace GameLift
124 } // namespace Aws
CreatePlayerSessionRequest & WithPlayerId(const Aws::String &value)
#define AWS_GAMELIFT_API
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
Definition: HttpTypes.h:63
CreatePlayerSessionRequest & WithPlayerId(Aws::String &&value)
CreatePlayerSessionRequest & WithGameSessionId(Aws::String &&value)
CreatePlayerSessionRequest & WithGameSessionId(const Aws::String &value)
CreatePlayerSessionRequest & WithPlayerId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Definition: AWSString.h:97
JSON (JavaScript Object Notation).
CreatePlayerSessionRequest & WithGameSessionId(const char *value)