60 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
98 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
117 bool m_gameSessionIdHasBeenSet;
119 bool m_playerIdHasBeenSet;
CreatePlayerSessionRequest & WithPlayerId(const Aws::String &value)
const Aws::String & GetGameSessionId() const
void SetPlayerId(const char *value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
void SetGameSessionId(const Aws::String &value)
const Aws::String & GetPlayerId() const
void SetPlayerId(Aws::String &&value)
CreatePlayerSessionRequest & WithPlayerId(Aws::String &&value)
CreatePlayerSessionRequest & WithGameSessionId(Aws::String &&value)
void SetGameSessionId(Aws::String &&value)
CreatePlayerSessionRequest & WithGameSessionId(const Aws::String &value)
CreatePlayerSessionRequest & WithPlayerId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
void SetPlayerId(const Aws::String &value)
void SetGameSessionId(const char *value)
JSON (JavaScript Object Notation).
CreatePlayerSessionRequest & WithGameSessionId(const char *value)