66 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
101 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
140 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
298 inline void SetBuildId(
const char* value) { m_buildIdHasBeenSet =
true; m_buildId.assign(value); }
349 inline void SetServerLaunchPath(
const char* value) { m_serverLaunchPathHasBeenSet =
true; m_serverLaunchPath.assign(value); }
404 inline void SetServerLaunchParameters(
const char* value) { m_serverLaunchParametersHasBeenSet =
true; m_serverLaunchParameters.assign(value); }
525 bool m_fleetIdHasBeenSet;
527 bool m_descriptionHasBeenSet;
529 bool m_nameHasBeenSet;
531 bool m_creationTimeHasBeenSet;
533 bool m_terminationTimeHasBeenSet;
535 bool m_statusHasBeenSet;
537 bool m_buildIdHasBeenSet;
539 bool m_serverLaunchPathHasBeenSet;
541 bool m_serverLaunchParametersHasBeenSet;
543 bool m_logPathsHasBeenSet;
545 bool m_newGameSessionProtectionPolicyHasBeenSet;
void SetTerminationTime(const Aws::Utils::DateTime &value)
FleetAttributes & WithFleetId(const char *value)
void SetDescription(const char *value)
FleetAttributes & WithDescription(const char *value)
void SetServerLaunchParameters(Aws::String &&value)
const Aws::String & GetServerLaunchPath() const
const Aws::String & GetDescription() const
FleetAttributes & WithName(const char *value)
FleetAttributes & WithName(Aws::String &&value)
void SetCreationTime(Aws::Utils::DateTime &&value)
FleetAttributes & WithFleetId(const Aws::String &value)
void SetNewGameSessionProtectionPolicy(ProtectionPolicy &&value)
void SetBuildId(Aws::String &&value)
FleetAttributes & WithBuildId(Aws::String &&value)
const Aws::String & GetBuildId() const
FleetAttributes & WithBuildId(const Aws::String &value)
std::vector< T, Aws::Allocator< T > > Vector
void SetDescription(const Aws::String &value)
void SetServerLaunchPath(const Aws::String &value)
FleetAttributes & WithServerLaunchPath(const char *value)
FleetAttributes & WithTerminationTime(const Aws::Utils::DateTime &value)
void SetLogPaths(Aws::Vector< Aws::String > &&value)
FleetAttributes & AddLogPaths(Aws::String &&value)
const ProtectionPolicy & GetNewGameSessionProtectionPolicy() const
void SetTerminationTime(Aws::Utils::DateTime &&value)
void SetName(const char *value)
const FleetStatus & GetStatus() const
FleetAttributes & WithLogPaths(const Aws::Vector< Aws::String > &value)
FleetAttributes & WithServerLaunchPath(Aws::String &&value)
void SetFleetId(const char *value)
FleetAttributes & WithNewGameSessionProtectionPolicy(ProtectionPolicy &&value)
FleetAttributes & WithServerLaunchPath(const Aws::String &value)
FleetAttributes & WithDescription(Aws::String &&value)
void SetFleetId(const Aws::String &value)
void SetCreationTime(const Aws::Utils::DateTime &value)
const Aws::String & GetServerLaunchParameters() const
FleetAttributes & AddLogPaths(const Aws::String &value)
void SetServerLaunchParameters(const char *value)
FleetAttributes & WithTerminationTime(Aws::Utils::DateTime &&value)
FleetAttributes & WithStatus(const FleetStatus &value)
void SetName(Aws::String &&value)
FleetAttributes & WithCreationTime(Aws::Utils::DateTime &&value)
void SetServerLaunchPath(const char *value)
FleetAttributes & WithFleetId(Aws::String &&value)
FleetAttributes & WithServerLaunchParameters(const char *value)
FleetAttributes & WithBuildId(const char *value)
void SetServerLaunchParameters(const Aws::String &value)
const Aws::String & GetName() const
FleetAttributes & WithServerLaunchParameters(const Aws::String &value)
void SetName(const Aws::String &value)
void SetDescription(Aws::String &&value)
void SetServerLaunchPath(Aws::String &&value)
FleetAttributes & WithName(const Aws::String &value)
const Aws::Utils::DateTime & GetTerminationTime() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
void SetNewGameSessionProtectionPolicy(const ProtectionPolicy &value)
void SetStatus(FleetStatus &&value)
const Aws::String & GetFleetId() const
void SetLogPaths(const Aws::Vector< Aws::String > &value)
FleetAttributes & WithServerLaunchParameters(Aws::String &&value)
void SetFleetId(Aws::String &&value)
const Aws::Utils::DateTime & GetCreationTime() const
FleetAttributes & WithStatus(FleetStatus &&value)
FleetAttributes & WithLogPaths(Aws::Vector< Aws::String > &&value)
const Aws::Vector< Aws::String > & GetLogPaths() const
void SetBuildId(const char *value)
FleetAttributes & AddLogPaths(const char *value)
FleetAttributes & WithNewGameSessionProtectionPolicy(const ProtectionPolicy &value)
void SetBuildId(const Aws::String &value)
FleetAttributes & WithCreationTime(const Aws::Utils::DateTime &value)
JSON (JavaScript Object Notation).
void SetStatus(const FleetStatus &value)
FleetAttributes & WithDescription(const Aws::String &value)