56 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
91 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
126 inline void SetPlayerSessionId(
const char* value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId.assign(value); }
189 inline void SetPlayerSessionStatusFilter(
const char* value) { m_playerSessionStatusFilterHasBeenSet =
true; m_playerSessionStatusFilter.assign(value); }
239 inline void SetLimit(
long value) { m_limitHasBeenSet =
true; m_limit = value; }
278 inline void SetNextToken(
const char* value) { m_nextTokenHasBeenSet =
true; m_nextToken.assign(value); }
306 bool m_gameSessionIdHasBeenSet;
308 bool m_playerIdHasBeenSet;
310 bool m_playerSessionIdHasBeenSet;
312 bool m_playerSessionStatusFilterHasBeenSet;
314 bool m_limitHasBeenSet;
316 bool m_nextTokenHasBeenSet;
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(const Aws::String &value)
const Aws::String & GetPlayerSessionId() const
DescribePlayerSessionsRequest & WithNextToken(Aws::String &&value)
void SetPlayerSessionStatusFilter(Aws::String &&value)
DescribePlayerSessionsRequest & WithNextToken(const Aws::String &value)
DescribePlayerSessionsRequest & WithPlayerSessionId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
void SetPlayerSessionStatusFilter(const Aws::String &value)
void SetNextToken(Aws::String &&value)
void SetNextToken(const Aws::String &value)
void SetPlayerId(const Aws::String &value)
const Aws::String & GetPlayerSessionStatusFilter() const
void SetPlayerSessionId(const char *value)
DescribePlayerSessionsRequest & WithPlayerId(Aws::String &&value)
void SetGameSessionId(const Aws::String &value)
void SetPlayerSessionId(Aws::String &&value)
DescribePlayerSessionsRequest & WithLimit(long value)
const Aws::String & GetNextToken() const
void SetPlayerId(const char *value)
DescribePlayerSessionsRequest & WithGameSessionId(const Aws::String &value)
void SetPlayerSessionId(const Aws::String &value)
DescribePlayerSessionsRequest & WithPlayerId(const Aws::String &value)
DescribePlayerSessionsRequest & WithPlayerId(const char *value)
void SetLimit(long value)
void SetGameSessionId(const char *value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(const char *value)
void SetPlayerSessionStatusFilter(const char *value)
DescribePlayerSessionsRequest & WithPlayerSessionId(const char *value)
void SetPlayerId(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
void SetNextToken(const char *value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(Aws::String &&value)
const Aws::String & GetPlayerId() const
DescribePlayerSessionsRequest & WithGameSessionId(Aws::String &&value)
DescribePlayerSessionsRequest & WithNextToken(const char *value)
void SetGameSessionId(Aws::String &&value)
DescribePlayerSessionsRequest & WithPlayerSessionId(Aws::String &&value)
JSON (JavaScript Object Notation).
DescribePlayerSessionsRequest & WithGameSessionId(const char *value)
const Aws::String & GetGameSessionId() const