63 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
136 bool m_fleetIdHasBeenSet;
137 long m_activeGameSessionCount;
138 bool m_activeGameSessionCountHasBeenSet;
139 long m_currentPlayerSessionCount;
140 bool m_currentPlayerSessionCountHasBeenSet;
141 long m_maximumPlayerSessionCount;
142 bool m_maximumPlayerSessionCountHasBeenSet;
void SetMaximumPlayerSessionCount(long value)
long GetMaximumPlayerSessionCount() const
void SetFleetId(Aws::String &&value)
FleetUtilization & WithFleetId(Aws::String &&value)
FleetUtilization & WithCurrentPlayerSessionCount(long value)
FleetUtilization & WithFleetId(const char *value)
FleetUtilization & WithMaximumPlayerSessionCount(long value)
FleetUtilization & WithActiveGameSessionCount(long value)
long GetActiveGameSessionCount() const
long GetCurrentPlayerSessionCount() const
void SetCurrentPlayerSessionCount(long value)
void SetFleetId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
FleetUtilization & WithFleetId(const Aws::String &value)
void SetFleetId(const Aws::String &value)
void SetActiveGameSessionCount(long value)
const Aws::String & GetFleetId() const
JSON (JavaScript Object Notation).