AWS SDK for C++  1.9.130
AWS SDK for C++
Aws::GameLift::Model::VpcPeeringConnection Member List

This is the complete list of members for Aws::GameLift::Model::VpcPeeringConnection, including all inherited members.

FleetArnHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
FleetIdHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
GameLiftVpcIdHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
GetFleetArn() constAws::GameLift::Model::VpcPeeringConnectioninline
GetFleetId() constAws::GameLift::Model::VpcPeeringConnectioninline
GetGameLiftVpcId() constAws::GameLift::Model::VpcPeeringConnectioninline
GetIpV4CidrBlock() constAws::GameLift::Model::VpcPeeringConnectioninline
GetPeerVpcId() constAws::GameLift::Model::VpcPeeringConnectioninline
GetStatus() constAws::GameLift::Model::VpcPeeringConnectioninline
GetVpcPeeringConnectionId() constAws::GameLift::Model::VpcPeeringConnectioninline
IpV4CidrBlockHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
Jsonize() constAws::GameLift::Model::VpcPeeringConnection
operator=(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::VpcPeeringConnection
PeerVpcIdHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
SetFleetArn(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetFleetArn(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetFleetArn(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetFleetId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetFleetId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetFleetId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetGameLiftVpcId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetGameLiftVpcId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetGameLiftVpcId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetIpV4CidrBlock(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetIpV4CidrBlock(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetIpV4CidrBlock(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetPeerVpcId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetPeerVpcId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetPeerVpcId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetStatus(const VpcPeeringConnectionStatus &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetStatus(VpcPeeringConnectionStatus &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetVpcPeeringConnectionId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetVpcPeeringConnectionId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
SetVpcPeeringConnectionId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
StatusHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
VpcPeeringConnection()Aws::GameLift::Model::VpcPeeringConnection
VpcPeeringConnection(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::VpcPeeringConnection
VpcPeeringConnectionIdHasBeenSet() constAws::GameLift::Model::VpcPeeringConnectioninline
WithFleetArn(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithFleetArn(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithFleetArn(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithFleetId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithFleetId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithFleetId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithGameLiftVpcId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithGameLiftVpcId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithGameLiftVpcId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithIpV4CidrBlock(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithIpV4CidrBlock(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithIpV4CidrBlock(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithPeerVpcId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithPeerVpcId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithPeerVpcId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithStatus(const VpcPeeringConnectionStatus &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithStatus(VpcPeeringConnectionStatus &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithVpcPeeringConnectionId(const Aws::String &value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithVpcPeeringConnectionId(Aws::String &&value)Aws::GameLift::Model::VpcPeeringConnectioninline
WithVpcPeeringConnectionId(const char *value)Aws::GameLift::Model::VpcPeeringConnectioninline