AWS SDK for C++  1.9.107
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::StopFleetActionsResult Class Reference

#include <StopFleetActionsResult.h>

Public Member Functions

 StopFleetActionsResult ()
 
 StopFleetActionsResult (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
StopFleetActionsResultoperator= (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
const Aws::StringGetFleetId () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
StopFleetActionsResultWithFleetId (const Aws::String &value)
 
StopFleetActionsResultWithFleetId (Aws::String &&value)
 
StopFleetActionsResultWithFleetId (const char *value)
 
const Aws::StringGetFleetArn () const
 
void SetFleetArn (const Aws::String &value)
 
void SetFleetArn (Aws::String &&value)
 
void SetFleetArn (const char *value)
 
StopFleetActionsResultWithFleetArn (const Aws::String &value)
 
StopFleetActionsResultWithFleetArn (Aws::String &&value)
 
StopFleetActionsResultWithFleetArn (const char *value)
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 32 of file StopFleetActionsResult.h.

Constructor & Destructor Documentation

◆ StopFleetActionsResult() [1/2]

Aws::GameLift::Model::StopFleetActionsResult::StopFleetActionsResult ( )

◆ StopFleetActionsResult() [2/2]

Aws::GameLift::Model::StopFleetActionsResult::StopFleetActionsResult ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

Member Function Documentation

◆ GetFleetArn()

const Aws::String& Aws::GameLift::Model::StopFleetActionsResult::GetFleetArn ( ) const
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 83 of file StopFleetActionsResult.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::StopFleetActionsResult::GetFleetId ( ) const
inline

A unique identifier for the fleet to stop actions on.

Definition at line 43 of file StopFleetActionsResult.h.

◆ operator=()

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::operator= ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

◆ SetFleetArn() [1/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 101 of file StopFleetActionsResult.h.

◆ SetFleetArn() [2/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 92 of file StopFleetActionsResult.h.

◆ SetFleetArn() [3/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 110 of file StopFleetActionsResult.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 53 of file StopFleetActionsResult.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 48 of file StopFleetActionsResult.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::StopFleetActionsResult::SetFleetId ( const char *  value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 58 of file StopFleetActionsResult.h.

◆ WithFleetArn() [1/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 128 of file StopFleetActionsResult.h.

◆ WithFleetArn() [2/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 119 of file StopFleetActionsResult.h.

◆ WithFleetArn() [3/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 137 of file StopFleetActionsResult.h.

◆ WithFleetId() [1/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 68 of file StopFleetActionsResult.h.

◆ WithFleetId() [2/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 63 of file StopFleetActionsResult.h.

◆ WithFleetId() [3/3]

StopFleetActionsResult& Aws::GameLift::Model::StopFleetActionsResult::WithFleetId ( const char *  value)
inline

A unique identifier for the fleet to stop actions on.

Definition at line 73 of file StopFleetActionsResult.h.


The documentation for this class was generated from the following file: