AWS SDK for C++  1.9.17
AWS SDK for C++
Aws::GameLift::Model::GameServer Member List

This is the complete list of members for Aws::GameLift::Model::GameServer, including all inherited members.

ClaimStatusHasBeenSet() constAws::GameLift::Model::GameServerinline
ConnectionInfoHasBeenSet() constAws::GameLift::Model::GameServerinline
GameServer()Aws::GameLift::Model::GameServer
GameServer(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::GameServer
GameServerDataHasBeenSet() constAws::GameLift::Model::GameServerinline
GameServerGroupArnHasBeenSet() constAws::GameLift::Model::GameServerinline
GameServerGroupNameHasBeenSet() constAws::GameLift::Model::GameServerinline
GameServerIdHasBeenSet() constAws::GameLift::Model::GameServerinline
GetClaimStatus() constAws::GameLift::Model::GameServerinline
GetConnectionInfo() constAws::GameLift::Model::GameServerinline
GetGameServerData() constAws::GameLift::Model::GameServerinline
GetGameServerGroupArn() constAws::GameLift::Model::GameServerinline
GetGameServerGroupName() constAws::GameLift::Model::GameServerinline
GetGameServerId() constAws::GameLift::Model::GameServerinline
GetInstanceId() constAws::GameLift::Model::GameServerinline
GetLastClaimTime() constAws::GameLift::Model::GameServerinline
GetLastHealthCheckTime() constAws::GameLift::Model::GameServerinline
GetRegistrationTime() constAws::GameLift::Model::GameServerinline
GetUtilizationStatus() constAws::GameLift::Model::GameServerinline
InstanceIdHasBeenSet() constAws::GameLift::Model::GameServerinline
Jsonize() constAws::GameLift::Model::GameServer
LastClaimTimeHasBeenSet() constAws::GameLift::Model::GameServerinline
LastHealthCheckTimeHasBeenSet() constAws::GameLift::Model::GameServerinline
operator=(Aws::Utils::Json::JsonView jsonValue)Aws::GameLift::Model::GameServer
RegistrationTimeHasBeenSet() constAws::GameLift::Model::GameServerinline
SetClaimStatus(const GameServerClaimStatus &value)Aws::GameLift::Model::GameServerinline
SetClaimStatus(GameServerClaimStatus &&value)Aws::GameLift::Model::GameServerinline
SetConnectionInfo(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetConnectionInfo(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetConnectionInfo(const char *value)Aws::GameLift::Model::GameServerinline
SetGameServerData(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetGameServerData(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetGameServerData(const char *value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupArn(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupArn(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupArn(const char *value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupName(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupName(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetGameServerGroupName(const char *value)Aws::GameLift::Model::GameServerinline
SetGameServerId(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetGameServerId(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetGameServerId(const char *value)Aws::GameLift::Model::GameServerinline
SetInstanceId(const Aws::String &value)Aws::GameLift::Model::GameServerinline
SetInstanceId(Aws::String &&value)Aws::GameLift::Model::GameServerinline
SetInstanceId(const char *value)Aws::GameLift::Model::GameServerinline
SetLastClaimTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
SetLastClaimTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
SetLastHealthCheckTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
SetLastHealthCheckTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
SetRegistrationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
SetRegistrationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
SetUtilizationStatus(const GameServerUtilizationStatus &value)Aws::GameLift::Model::GameServerinline
SetUtilizationStatus(GameServerUtilizationStatus &&value)Aws::GameLift::Model::GameServerinline
UtilizationStatusHasBeenSet() constAws::GameLift::Model::GameServerinline
WithClaimStatus(const GameServerClaimStatus &value)Aws::GameLift::Model::GameServerinline
WithClaimStatus(GameServerClaimStatus &&value)Aws::GameLift::Model::GameServerinline
WithConnectionInfo(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithConnectionInfo(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithConnectionInfo(const char *value)Aws::GameLift::Model::GameServerinline
WithGameServerData(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithGameServerData(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithGameServerData(const char *value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupArn(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupArn(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupArn(const char *value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupName(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupName(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithGameServerGroupName(const char *value)Aws::GameLift::Model::GameServerinline
WithGameServerId(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithGameServerId(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithGameServerId(const char *value)Aws::GameLift::Model::GameServerinline
WithInstanceId(const Aws::String &value)Aws::GameLift::Model::GameServerinline
WithInstanceId(Aws::String &&value)Aws::GameLift::Model::GameServerinline
WithInstanceId(const char *value)Aws::GameLift::Model::GameServerinline
WithLastClaimTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
WithLastClaimTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
WithLastHealthCheckTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
WithLastHealthCheckTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
WithRegistrationTime(const Aws::Utils::DateTime &value)Aws::GameLift::Model::GameServerinline
WithRegistrationTime(Aws::Utils::DateTime &&value)Aws::GameLift::Model::GameServerinline
WithUtilizationStatus(const GameServerUtilizationStatus &value)Aws::GameLift::Model::GameServerinline
WithUtilizationStatus(GameServerUtilizationStatus &&value)Aws::GameLift::Model::GameServerinline