AWS SDK for C++  1.9.157
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::DescribeGameSessionDetailsRequest Class Reference

#include <DescribeGameSessionDetailsRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::DescribeGameSessionDetailsRequest:

Public Member Functions

 DescribeGameSessionDetailsRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
DescribeGameSessionDetailsRequestWithFleetId (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithFleetId (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithFleetId (const char *value)
 
const Aws::StringGetGameSessionId () const
 
bool GameSessionIdHasBeenSet () const
 
void SetGameSessionId (const Aws::String &value)
 
void SetGameSessionId (Aws::String &&value)
 
void SetGameSessionId (const char *value)
 
DescribeGameSessionDetailsRequestWithGameSessionId (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithGameSessionId (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithGameSessionId (const char *value)
 
const Aws::StringGetAliasId () const
 
bool AliasIdHasBeenSet () const
 
void SetAliasId (const Aws::String &value)
 
void SetAliasId (Aws::String &&value)
 
void SetAliasId (const char *value)
 
DescribeGameSessionDetailsRequestWithAliasId (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithAliasId (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithAliasId (const char *value)
 
const Aws::StringGetLocation () const
 
bool LocationHasBeenSet () const
 
void SetLocation (const Aws::String &value)
 
void SetLocation (Aws::String &&value)
 
void SetLocation (const char *value)
 
DescribeGameSessionDetailsRequestWithLocation (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithLocation (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithLocation (const char *value)
 
const Aws::StringGetStatusFilter () const
 
bool StatusFilterHasBeenSet () const
 
void SetStatusFilter (const Aws::String &value)
 
void SetStatusFilter (Aws::String &&value)
 
void SetStatusFilter (const char *value)
 
DescribeGameSessionDetailsRequestWithStatusFilter (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithStatusFilter (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithStatusFilter (const char *value)
 
int GetLimit () const
 
bool LimitHasBeenSet () const
 
void SetLimit (int value)
 
DescribeGameSessionDetailsRequestWithLimit (int value)
 
const Aws::StringGetNextToken () const
 
bool NextTokenHasBeenSet () const
 
void SetNextToken (const Aws::String &value)
 
void SetNextToken (Aws::String &&value)
 
void SetNextToken (const char *value)
 
DescribeGameSessionDetailsRequestWithNextToken (const Aws::String &value)
 
DescribeGameSessionDetailsRequestWithNextToken (Aws::String &&value)
 
DescribeGameSessionDetailsRequestWithNextToken (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 24 of file DescribeGameSessionDetailsRequest.h.

Constructor & Destructor Documentation

◆ DescribeGameSessionDetailsRequest()

Aws::GameLift::Model::DescribeGameSessionDetailsRequest::DescribeGameSessionDetailsRequest ( )

Member Function Documentation

◆ AliasIdHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::AliasIdHasBeenSet ( ) const
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 140 of file DescribeGameSessionDetailsRequest.h.

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::FleetIdHasBeenSet ( ) const
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 50 of file DescribeGameSessionDetailsRequest.h.

◆ GameSessionIdHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GameSessionIdHasBeenSet ( ) const
inline

A unique identifier for the game session to retrieve.

Definition at line 97 of file DescribeGameSessionDetailsRequest.h.

◆ GetAliasId()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetAliasId ( ) const
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 134 of file DescribeGameSessionDetailsRequest.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetFleetId ( ) const
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 44 of file DescribeGameSessionDetailsRequest.h.

◆ GetGameSessionId()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetGameSessionId ( ) const
inline

A unique identifier for the game session to retrieve.

Definition at line 92 of file DescribeGameSessionDetailsRequest.h.

◆ GetLimit()

int Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetLimit ( ) const
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 297 of file DescribeGameSessionDetailsRequest.h.

◆ GetLocation()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetLocation ( ) const
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 184 of file DescribeGameSessionDetailsRequest.h.

◆ GetNextToken()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetNextToken ( ) const
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 323 of file DescribeGameSessionDetailsRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 33 of file DescribeGameSessionDetailsRequest.h.

◆ GetStatusFilter()

const Aws::String& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::GetStatusFilter ( ) const
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 241 of file DescribeGameSessionDetailsRequest.h.

◆ LimitHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::LimitHasBeenSet ( ) const
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 303 of file DescribeGameSessionDetailsRequest.h.

◆ LocationHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::LocationHasBeenSet ( ) const
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 191 of file DescribeGameSessionDetailsRequest.h.

◆ NextTokenHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::NextTokenHasBeenSet ( ) const
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 330 of file DescribeGameSessionDetailsRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetAliasId() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetAliasId ( Aws::String &&  value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 152 of file DescribeGameSessionDetailsRequest.h.

◆ SetAliasId() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetAliasId ( const Aws::String value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 146 of file DescribeGameSessionDetailsRequest.h.

◆ SetAliasId() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetAliasId ( const char *  value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 158 of file DescribeGameSessionDetailsRequest.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 62 of file DescribeGameSessionDetailsRequest.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 56 of file DescribeGameSessionDetailsRequest.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetFleetId ( const char *  value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 68 of file DescribeGameSessionDetailsRequest.h.

◆ SetGameSessionId() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetGameSessionId ( Aws::String &&  value)
inline

A unique identifier for the game session to retrieve.

Definition at line 107 of file DescribeGameSessionDetailsRequest.h.

◆ SetGameSessionId() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetGameSessionId ( const Aws::String value)
inline

A unique identifier for the game session to retrieve.

Definition at line 102 of file DescribeGameSessionDetailsRequest.h.

◆ SetGameSessionId() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetGameSessionId ( const char *  value)
inline

A unique identifier for the game session to retrieve.

Definition at line 112 of file DescribeGameSessionDetailsRequest.h.

◆ SetLimit()

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetLimit ( int  value)
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 309 of file DescribeGameSessionDetailsRequest.h.

◆ SetLocation() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetLocation ( Aws::String &&  value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 205 of file DescribeGameSessionDetailsRequest.h.

◆ SetLocation() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetLocation ( const Aws::String value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 198 of file DescribeGameSessionDetailsRequest.h.

◆ SetLocation() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetLocation ( const char *  value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 212 of file DescribeGameSessionDetailsRequest.h.

◆ SetNextToken() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetNextToken ( Aws::String &&  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 344 of file DescribeGameSessionDetailsRequest.h.

◆ SetNextToken() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetNextToken ( const Aws::String value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 337 of file DescribeGameSessionDetailsRequest.h.

◆ SetNextToken() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetNextToken ( const char *  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 351 of file DescribeGameSessionDetailsRequest.h.

◆ SetStatusFilter() [1/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetStatusFilter ( Aws::String &&  value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 262 of file DescribeGameSessionDetailsRequest.h.

◆ SetStatusFilter() [2/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetStatusFilter ( const Aws::String value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 255 of file DescribeGameSessionDetailsRequest.h.

◆ SetStatusFilter() [3/3]

void Aws::GameLift::Model::DescribeGameSessionDetailsRequest::SetStatusFilter ( const char *  value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 269 of file DescribeGameSessionDetailsRequest.h.

◆ StatusFilterHasBeenSet()

bool Aws::GameLift::Model::DescribeGameSessionDetailsRequest::StatusFilterHasBeenSet ( ) const
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 248 of file DescribeGameSessionDetailsRequest.h.

◆ WithAliasId() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithAliasId ( Aws::String &&  value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 170 of file DescribeGameSessionDetailsRequest.h.

◆ WithAliasId() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithAliasId ( const Aws::String value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 164 of file DescribeGameSessionDetailsRequest.h.

◆ WithAliasId() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithAliasId ( const char *  value)
inline

A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

Definition at line 176 of file DescribeGameSessionDetailsRequest.h.

◆ WithFleetId() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 80 of file DescribeGameSessionDetailsRequest.h.

◆ WithFleetId() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 74 of file DescribeGameSessionDetailsRequest.h.

◆ WithFleetId() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithFleetId ( const char *  value)
inline

A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

Definition at line 86 of file DescribeGameSessionDetailsRequest.h.

◆ WithGameSessionId() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithGameSessionId ( Aws::String &&  value)
inline

A unique identifier for the game session to retrieve.

Definition at line 122 of file DescribeGameSessionDetailsRequest.h.

◆ WithGameSessionId() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithGameSessionId ( const Aws::String value)
inline

A unique identifier for the game session to retrieve.

Definition at line 117 of file DescribeGameSessionDetailsRequest.h.

◆ WithGameSessionId() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithGameSessionId ( const char *  value)
inline

A unique identifier for the game session to retrieve.

Definition at line 127 of file DescribeGameSessionDetailsRequest.h.

◆ WithLimit()

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithLimit ( int  value)
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 315 of file DescribeGameSessionDetailsRequest.h.

◆ WithLocation() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithLocation ( Aws::String &&  value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 226 of file DescribeGameSessionDetailsRequest.h.

◆ WithLocation() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithLocation ( const Aws::String value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 219 of file DescribeGameSessionDetailsRequest.h.

◆ WithLocation() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithLocation ( const char *  value)
inline

A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

Definition at line 233 of file DescribeGameSessionDetailsRequest.h.

◆ WithNextToken() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithNextToken ( Aws::String &&  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 365 of file DescribeGameSessionDetailsRequest.h.

◆ WithNextToken() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithNextToken ( const Aws::String value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 358 of file DescribeGameSessionDetailsRequest.h.

◆ WithNextToken() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithNextToken ( const char *  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 372 of file DescribeGameSessionDetailsRequest.h.

◆ WithStatusFilter() [1/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithStatusFilter ( Aws::String &&  value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 283 of file DescribeGameSessionDetailsRequest.h.

◆ WithStatusFilter() [2/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithStatusFilter ( const Aws::String value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 276 of file DescribeGameSessionDetailsRequest.h.

◆ WithStatusFilter() [3/3]

DescribeGameSessionDetailsRequest& Aws::GameLift::Model::DescribeGameSessionDetailsRequest::WithStatusFilter ( const char *  value)
inline

Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

Definition at line 290 of file DescribeGameSessionDetailsRequest.h.


The documentation for this class was generated from the following file: