AWS SDK for C++  1.9.18
AWS SDK for C++
Aws::GameLift::Model::CreateGameSessionRequest Member List

This is the complete list of members for Aws::GameLift::Model::CreateGameSessionRequest, including all inherited members.

AddGameProperties(const GameProperty &value)Aws::GameLift::Model::CreateGameSessionRequestinline
AddGameProperties(GameProperty &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
AddParametersToRequest(Aws::Http::HttpRequest &httpRequest) constAws::GameLift::GameLiftRequestinline
AddQueryStringParameters(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
AliasIdHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinline
AmazonWebServiceRequest()Aws::AmazonWebServiceRequest
CreateGameSessionRequest()Aws::GameLift::Model::CreateGameSessionRequest
CreatorIdHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
DumpBodyToUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlineprotectedvirtual
FleetIdHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
GamePropertiesHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
GameSessionDataHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
GameSessionIdHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
GetAliasId() constAws::GameLift::Model::CreateGameSessionRequestinline
GetBody() const overrideAws::AmazonSerializableWebServiceRequestvirtual
GetContinueRequestHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetCreatorId() constAws::GameLift::Model::CreateGameSessionRequestinline
GetDataReceivedEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDataSentEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetFleetId() constAws::GameLift::Model::CreateGameSessionRequestinline
GetGameProperties() constAws::GameLift::Model::CreateGameSessionRequestinline
GetGameSessionData() constAws::GameLift::Model::CreateGameSessionRequestinline
GetGameSessionId() constAws::GameLift::Model::CreateGameSessionRequestinline
GetHeaders() const overrideAws::GameLift::GameLiftRequestinlinevirtual
GetIdempotencyToken() constAws::GameLift::Model::CreateGameSessionRequestinline
GetLocation() constAws::GameLift::Model::CreateGameSessionRequestinline
GetMaximumPlayerSessionCount() constAws::GameLift::Model::CreateGameSessionRequestinline
GetName() constAws::GameLift::Model::CreateGameSessionRequestinline
GetRequestRetryHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSignedHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSpecificHeaders() const overrideAws::GameLift::Model::CreateGameSessionRequestvirtual
GetResponseStreamFactory() constAws::AmazonWebServiceRequestinline
GetServiceRequestName() const overrideAws::GameLift::Model::CreateGameSessionRequestinlinevirtual
IdempotencyTokenHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
IsChunked() constAws::AmazonWebServiceRequestinlinevirtual
IsEventStreamRequest() constAws::AmazonWebServiceRequestinlinevirtual
IsStreaming() constAws::AmazonWebServiceRequestinlinevirtual
LocationHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
MaximumPlayerSessionCountHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
NameHasBeenSet() constAws::GameLift::Model::CreateGameSessionRequestinline
PutToPresignedUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
SerializePayload() const overrideAws::GameLift::Model::CreateGameSessionRequestvirtual
SetAliasId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetAliasId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetAliasId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetContinueRequestHandler(const Aws::Http::ContinueRequestHandler &continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetContinueRequestHandler(Aws::Http::ContinueRequestHandler &&continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetCreatorId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetCreatorId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetCreatorId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetDataReceivedEventHandler(const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataReceivedEventHandler(Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(const Aws::Http::DataSentEventHandler &dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(Aws::Http::DataSentEventHandler &&dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetFleetId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetFleetId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetFleetId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionData(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionData(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionData(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetGameSessionId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetIdempotencyToken(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetIdempotencyToken(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetIdempotencyToken(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetLocation(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetLocation(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetLocation(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetMaximumPlayerSessionCount(int value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetName(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetName(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetName(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
SetRequestRetryHandler(const RequestRetryHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestRetryHandler(RequestRetryHandler &&handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestSignedHandler(const RequestSignedHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetResponseStreamFactory(const Aws::IOStreamFactory &factory)Aws::AmazonWebServiceRequestinline
ShouldComputeContentMd5() constAws::AmazonWebServiceRequestinlinevirtual
SignBody() constAws::AmazonWebServiceRequestinlinevirtual
WithAliasId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithAliasId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithAliasId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithCreatorId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithCreatorId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithCreatorId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithFleetId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithFleetId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithFleetId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionData(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionData(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionData(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionId(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionId(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithGameSessionId(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithIdempotencyToken(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithIdempotencyToken(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithIdempotencyToken(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithLocation(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithLocation(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithLocation(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithMaximumPlayerSessionCount(int value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithName(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithName(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionRequestinline
WithName(const char *value)Aws::GameLift::Model::CreateGameSessionRequestinline
~AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinlinevirtual
~AmazonWebServiceRequest()=defaultAws::AmazonWebServiceRequestvirtual
~GameLiftRequest()Aws::GameLift::GameLiftRequestinlinevirtual