AWS SDK for C++  1.9.14
AWS SDK for C++
Aws::GameLift::Model::CreateGameSessionQueueRequest Member List

This is the complete list of members for Aws::GameLift::Model::CreateGameSessionQueueRequest, including all inherited members.

AddDestinations(const GameSessionQueueDestination &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AddDestinations(GameSessionQueueDestination &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AddParametersToRequest(Aws::Http::HttpRequest &httpRequest) constAws::GameLift::GameLiftRequestinline
AddPlayerLatencyPolicies(const PlayerLatencyPolicy &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AddPlayerLatencyPolicies(PlayerLatencyPolicy &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AddQueryStringParameters(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
AddTags(const Tag &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AddTags(Tag &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinline
AmazonWebServiceRequest()Aws::AmazonWebServiceRequest
CreateGameSessionQueueRequest()Aws::GameLift::Model::CreateGameSessionQueueRequest
CustomEventDataHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
DestinationsHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
DumpBodyToUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlineprotectedvirtual
FilterConfigurationHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetBody() const overrideAws::AmazonSerializableWebServiceRequestvirtual
GetContinueRequestHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetCustomEventData() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetDataReceivedEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDataSentEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDestinations() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetFilterConfiguration() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetHeaders() const overrideAws::GameLift::GameLiftRequestinlinevirtual
GetName() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetNotificationTarget() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetPlayerLatencyPolicies() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetPriorityConfiguration() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetRequestRetryHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSignedHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSpecificHeaders() const overrideAws::GameLift::Model::CreateGameSessionQueueRequestvirtual
GetResponseStreamFactory() constAws::AmazonWebServiceRequestinline
GetServiceRequestName() const overrideAws::GameLift::Model::CreateGameSessionQueueRequestinlinevirtual
GetTags() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
GetTimeoutInSeconds() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
IsChunked() constAws::AmazonWebServiceRequestinlinevirtual
IsEventStreamRequest() constAws::AmazonWebServiceRequestinlinevirtual
IsStreaming() constAws::AmazonWebServiceRequestinlinevirtual
NameHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
NotificationTargetHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
PlayerLatencyPoliciesHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
PriorityConfigurationHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
PutToPresignedUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
SerializePayload() const overrideAws::GameLift::Model::CreateGameSessionQueueRequestvirtual
SetContinueRequestHandler(const Aws::Http::ContinueRequestHandler &continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetContinueRequestHandler(Aws::Http::ContinueRequestHandler &&continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetCustomEventData(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetCustomEventData(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetCustomEventData(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetDataReceivedEventHandler(const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataReceivedEventHandler(Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(const Aws::Http::DataSentEventHandler &dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(Aws::Http::DataSentEventHandler &&dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDestinations(const Aws::Vector< GameSessionQueueDestination > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetDestinations(Aws::Vector< GameSessionQueueDestination > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetFilterConfiguration(const FilterConfiguration &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetFilterConfiguration(FilterConfiguration &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetName(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetName(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetName(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetNotificationTarget(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetNotificationTarget(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetNotificationTarget(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetPlayerLatencyPolicies(const Aws::Vector< PlayerLatencyPolicy > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetPlayerLatencyPolicies(Aws::Vector< PlayerLatencyPolicy > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetPriorityConfiguration(const PriorityConfiguration &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetPriorityConfiguration(PriorityConfiguration &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetRequestRetryHandler(const RequestRetryHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestRetryHandler(RequestRetryHandler &&handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestSignedHandler(const RequestSignedHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetResponseStreamFactory(const Aws::IOStreamFactory &factory)Aws::AmazonWebServiceRequestinline
SetTags(const Aws::Vector< Tag > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetTags(Aws::Vector< Tag > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
SetTimeoutInSeconds(int value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
ShouldComputeContentMd5() constAws::AmazonWebServiceRequestinlinevirtual
SignBody() constAws::AmazonWebServiceRequestinlinevirtual
TagsHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
TimeoutInSecondsHasBeenSet() constAws::GameLift::Model::CreateGameSessionQueueRequestinline
WithCustomEventData(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithCustomEventData(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithCustomEventData(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithDestinations(const Aws::Vector< GameSessionQueueDestination > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithDestinations(Aws::Vector< GameSessionQueueDestination > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithFilterConfiguration(const FilterConfiguration &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithFilterConfiguration(FilterConfiguration &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithName(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithName(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithName(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithNotificationTarget(const Aws::String &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithNotificationTarget(Aws::String &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithNotificationTarget(const char *value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithPlayerLatencyPolicies(const Aws::Vector< PlayerLatencyPolicy > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithPlayerLatencyPolicies(Aws::Vector< PlayerLatencyPolicy > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithPriorityConfiguration(const PriorityConfiguration &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithPriorityConfiguration(PriorityConfiguration &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithTags(const Aws::Vector< Tag > &value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithTags(Aws::Vector< Tag > &&value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
WithTimeoutInSeconds(int value)Aws::GameLift::Model::CreateGameSessionQueueRequestinline
~AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinlinevirtual
~AmazonWebServiceRequest()=defaultAws::AmazonWebServiceRequestvirtual
~GameLiftRequest()Aws::GameLift::GameLiftRequestinlinevirtual