AWS SDK for C++  1.9.159
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateFleetResult Class Reference

#include <CreateFleetResult.h>

Public Member Functions

 CreateFleetResult ()
 
 CreateFleetResult (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
CreateFleetResultoperator= (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
const FleetAttributesGetFleetAttributes () const
 
void SetFleetAttributes (const FleetAttributes &value)
 
void SetFleetAttributes (FleetAttributes &&value)
 
CreateFleetResultWithFleetAttributes (const FleetAttributes &value)
 
CreateFleetResultWithFleetAttributes (FleetAttributes &&value)
 
const Aws::Vector< LocationState > & GetLocationStates () const
 
void SetLocationStates (const Aws::Vector< LocationState > &value)
 
void SetLocationStates (Aws::Vector< LocationState > &&value)
 
CreateFleetResultWithLocationStates (const Aws::Vector< LocationState > &value)
 
CreateFleetResultWithLocationStates (Aws::Vector< LocationState > &&value)
 
CreateFleetResultAddLocationStates (const LocationState &value)
 
CreateFleetResultAddLocationStates (LocationState &&value)
 

Detailed Description

Represents the returned data in response to a request operation.

See Also:

AWS API Reference

Definition at line 35 of file CreateFleetResult.h.

Constructor & Destructor Documentation

◆ CreateFleetResult() [1/2]

Aws::GameLift::Model::CreateFleetResult::CreateFleetResult ( )

◆ CreateFleetResult() [2/2]

Aws::GameLift::Model::CreateFleetResult::CreateFleetResult ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

Member Function Documentation

◆ AddLocationStates() [1/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::AddLocationStates ( const LocationState value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 132 of file CreateFleetResult.h.

◆ AddLocationStates() [2/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::AddLocationStates ( LocationState &&  value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 142 of file CreateFleetResult.h.

◆ GetFleetAttributes()

const FleetAttributes& Aws::GameLift::Model::CreateFleetResult::GetFleetAttributes ( ) const
inline

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

Definition at line 47 of file CreateFleetResult.h.

◆ GetLocationStates()

const Aws::Vector<LocationState>& Aws::GameLift::Model::CreateFleetResult::GetLocationStates ( ) const
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 82 of file CreateFleetResult.h.

◆ operator=()

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::operator= ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

◆ SetFleetAttributes() [1/2]

void Aws::GameLift::Model::CreateFleetResult::SetFleetAttributes ( const FleetAttributes value)
inline

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

Definition at line 53 of file CreateFleetResult.h.

◆ SetFleetAttributes() [2/2]

void Aws::GameLift::Model::CreateFleetResult::SetFleetAttributes ( FleetAttributes &&  value)
inline

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

Definition at line 59 of file CreateFleetResult.h.

◆ SetLocationStates() [1/2]

void Aws::GameLift::Model::CreateFleetResult::SetLocationStates ( Aws::Vector< LocationState > &&  value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 102 of file CreateFleetResult.h.

◆ SetLocationStates() [2/2]

void Aws::GameLift::Model::CreateFleetResult::SetLocationStates ( const Aws::Vector< LocationState > &  value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 92 of file CreateFleetResult.h.

◆ WithFleetAttributes() [1/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::WithFleetAttributes ( const FleetAttributes value)
inline

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

Definition at line 65 of file CreateFleetResult.h.

◆ WithFleetAttributes() [2/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::WithFleetAttributes ( FleetAttributes &&  value)
inline

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

Definition at line 71 of file CreateFleetResult.h.

◆ WithLocationStates() [1/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::WithLocationStates ( Aws::Vector< LocationState > &&  value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 122 of file CreateFleetResult.h.

◆ WithLocationStates() [2/2]

CreateFleetResult& Aws::GameLift::Model::CreateFleetResult::WithLocationStates ( const Aws::Vector< LocationState > &  value)
inline

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

Definition at line 112 of file CreateFleetResult.h.


The documentation for this class was generated from the following file: