AWS SDK for C++  1.9.107
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::CreateFleetLocationsResult Class Reference

#include <CreateFleetLocationsResult.h>

Public Member Functions

 CreateFleetLocationsResult ()
 
 CreateFleetLocationsResult (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
CreateFleetLocationsResultoperator= (const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
 
const Aws::StringGetFleetId () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
CreateFleetLocationsResultWithFleetId (const Aws::String &value)
 
CreateFleetLocationsResultWithFleetId (Aws::String &&value)
 
CreateFleetLocationsResultWithFleetId (const char *value)
 
const Aws::StringGetFleetArn () const
 
void SetFleetArn (const Aws::String &value)
 
void SetFleetArn (Aws::String &&value)
 
void SetFleetArn (const char *value)
 
CreateFleetLocationsResultWithFleetArn (const Aws::String &value)
 
CreateFleetLocationsResultWithFleetArn (Aws::String &&value)
 
CreateFleetLocationsResultWithFleetArn (const char *value)
 
const Aws::Vector< LocationState > & GetLocationStates () const
 
void SetLocationStates (const Aws::Vector< LocationState > &value)
 
void SetLocationStates (Aws::Vector< LocationState > &&value)
 
CreateFleetLocationsResultWithLocationStates (const Aws::Vector< LocationState > &value)
 
CreateFleetLocationsResultWithLocationStates (Aws::Vector< LocationState > &&value)
 
CreateFleetLocationsResultAddLocationStates (const LocationState &value)
 
CreateFleetLocationsResultAddLocationStates (LocationState &&value)
 

Detailed Description

Represents the returned data in response to a request operation.

See Also:

AWS API Reference

Definition at line 35 of file CreateFleetLocationsResult.h.

Constructor & Destructor Documentation

◆ CreateFleetLocationsResult() [1/2]

Aws::GameLift::Model::CreateFleetLocationsResult::CreateFleetLocationsResult ( )

◆ CreateFleetLocationsResult() [2/2]

Aws::GameLift::Model::CreateFleetLocationsResult::CreateFleetLocationsResult ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

Member Function Documentation

◆ AddLocationStates() [1/2]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::AddLocationStates ( const LocationState value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 208 of file CreateFleetLocationsResult.h.

◆ AddLocationStates() [2/2]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::AddLocationStates ( LocationState &&  value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 218 of file CreateFleetLocationsResult.h.

◆ GetFleetArn()

const Aws::String& Aws::GameLift::Model::CreateFleetLocationsResult::GetFleetArn ( ) const
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 87 of file CreateFleetLocationsResult.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::CreateFleetLocationsResult::GetFleetId ( ) const
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 46 of file CreateFleetLocationsResult.h.

◆ GetLocationStates()

const Aws::Vector<LocationState>& Aws::GameLift::Model::CreateFleetLocationsResult::GetLocationStates ( ) const
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 158 of file CreateFleetLocationsResult.h.

◆ operator=()

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::operator= ( const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &  result)

◆ SetFleetArn() [1/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 107 of file CreateFleetLocationsResult.h.

◆ SetFleetArn() [2/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 97 of file CreateFleetLocationsResult.h.

◆ SetFleetArn() [3/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 117 of file CreateFleetLocationsResult.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 56 of file CreateFleetLocationsResult.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetId ( const Aws::String value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 51 of file CreateFleetLocationsResult.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetFleetId ( const char *  value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 61 of file CreateFleetLocationsResult.h.

◆ SetLocationStates() [1/2]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetLocationStates ( Aws::Vector< LocationState > &&  value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 178 of file CreateFleetLocationsResult.h.

◆ SetLocationStates() [2/2]

void Aws::GameLift::Model::CreateFleetLocationsResult::SetLocationStates ( const Aws::Vector< LocationState > &  value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 168 of file CreateFleetLocationsResult.h.

◆ WithFleetArn() [1/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 137 of file CreateFleetLocationsResult.h.

◆ WithFleetArn() [2/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 127 of file CreateFleetLocationsResult.h.

◆ WithFleetArn() [3/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Definition at line 147 of file CreateFleetLocationsResult.h.

◆ WithFleetId() [1/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 71 of file CreateFleetLocationsResult.h.

◆ WithFleetId() [2/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetId ( const Aws::String value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 66 of file CreateFleetLocationsResult.h.

◆ WithFleetId() [3/3]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithFleetId ( const char *  value)
inline

A unique identifier for the fleet that was updated with new locations.

Definition at line 76 of file CreateFleetLocationsResult.h.

◆ WithLocationStates() [1/2]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithLocationStates ( Aws::Vector< LocationState > &&  value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 198 of file CreateFleetLocationsResult.h.

◆ WithLocationStates() [2/2]

CreateFleetLocationsResult& Aws::GameLift::Model::CreateFleetLocationsResult::WithLocationStates ( const Aws::Vector< LocationState > &  value)
inline

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Definition at line 188 of file CreateFleetLocationsResult.h.


The documentation for this class was generated from the following file: