7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/bedrock-agent-runtime/model/FlowTraceNodeInputContent.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
22namespace BedrockAgentRuntime
51 template<
typename ContentT = FlowTraceNodeInputContent>
52 void SetContent(ContentT&& value) { m_contentHasBeenSet =
true; m_content = std::forward<ContentT>(value); }
53 template<
typename ContentT = FlowTraceNodeInputContent>
63 template<
typename NodeInputNameT = Aws::String>
64 void SetNodeInputName(NodeInputNameT&& value) { m_nodeInputNameHasBeenSet =
true; m_nodeInputName = std::forward<NodeInputNameT>(value); }
65 template<
typename NodeInputNameT = Aws::String>
71 bool m_contentHasBeenSet =
false;
74 bool m_nodeInputNameHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue