7#include <aws/bedrock-agent-runtime/BedrockAgentRuntime_EXPORTS.h>
8#include <aws/bedrock-agent-runtime/model/FlowInputContent.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
22namespace BedrockAgentRuntime
48 template<
typename ContentT = FlowInputContent>
49 void SetContent(ContentT&& value) { m_contentHasBeenSet =
true; m_content = std::forward<ContentT>(value); }
50 template<
typename ContentT = FlowInputContent>
60 template<
typename NodeInputNameT = Aws::String>
61 void SetNodeInputName(NodeInputNameT&& value) { m_nodeInputNameHasBeenSet =
true; m_nodeInputName = std::forward<NodeInputNameT>(value); }
62 template<
typename NodeInputNameT = Aws::String>
72 template<
typename NodeNameT = Aws::String>
73 void SetNodeName(NodeNameT&& value) { m_nodeNameHasBeenSet =
true; m_nodeName = std::forward<NodeNameT>(value); }
74 template<
typename NodeNameT = Aws::String>
85 template<
typename NodeOutputNameT = Aws::String>
86 void SetNodeOutputName(NodeOutputNameT&& value) { m_nodeOutputNameHasBeenSet =
true; m_nodeOutputName = std::forward<NodeOutputNameT>(value); }
87 template<
typename NodeOutputNameT = Aws::String>
93 bool m_contentHasBeenSet =
false;
96 bool m_nodeInputNameHasBeenSet =
false;
99 bool m_nodeNameHasBeenSet =
false;
102 bool m_nodeOutputNameHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue