AWS SDK for C++  1.8.182
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::VpcPeeringConnection Class Reference

#include <VpcPeeringConnection.h>

Public Member Functions

 VpcPeeringConnection ()
 
 VpcPeeringConnection (Aws::Utils::Json::JsonView jsonValue)
 
VpcPeeringConnectionoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
VpcPeeringConnectionWithFleetId (const Aws::String &value)
 
VpcPeeringConnectionWithFleetId (Aws::String &&value)
 
VpcPeeringConnectionWithFleetId (const char *value)
 
const Aws::StringGetFleetArn () const
 
bool FleetArnHasBeenSet () const
 
void SetFleetArn (const Aws::String &value)
 
void SetFleetArn (Aws::String &&value)
 
void SetFleetArn (const char *value)
 
VpcPeeringConnectionWithFleetArn (const Aws::String &value)
 
VpcPeeringConnectionWithFleetArn (Aws::String &&value)
 
VpcPeeringConnectionWithFleetArn (const char *value)
 
const Aws::StringGetIpV4CidrBlock () const
 
bool IpV4CidrBlockHasBeenSet () const
 
void SetIpV4CidrBlock (const Aws::String &value)
 
void SetIpV4CidrBlock (Aws::String &&value)
 
void SetIpV4CidrBlock (const char *value)
 
VpcPeeringConnectionWithIpV4CidrBlock (const Aws::String &value)
 
VpcPeeringConnectionWithIpV4CidrBlock (Aws::String &&value)
 
VpcPeeringConnectionWithIpV4CidrBlock (const char *value)
 
const Aws::StringGetVpcPeeringConnectionId () const
 
bool VpcPeeringConnectionIdHasBeenSet () const
 
void SetVpcPeeringConnectionId (const Aws::String &value)
 
void SetVpcPeeringConnectionId (Aws::String &&value)
 
void SetVpcPeeringConnectionId (const char *value)
 
VpcPeeringConnectionWithVpcPeeringConnectionId (const Aws::String &value)
 
VpcPeeringConnectionWithVpcPeeringConnectionId (Aws::String &&value)
 
VpcPeeringConnectionWithVpcPeeringConnectionId (const char *value)
 
const VpcPeeringConnectionStatusGetStatus () const
 
bool StatusHasBeenSet () const
 
void SetStatus (const VpcPeeringConnectionStatus &value)
 
void SetStatus (VpcPeeringConnectionStatus &&value)
 
VpcPeeringConnectionWithStatus (const VpcPeeringConnectionStatus &value)
 
VpcPeeringConnectionWithStatus (VpcPeeringConnectionStatus &&value)
 
const Aws::StringGetPeerVpcId () const
 
bool PeerVpcIdHasBeenSet () const
 
void SetPeerVpcId (const Aws::String &value)
 
void SetPeerVpcId (Aws::String &&value)
 
void SetPeerVpcId (const char *value)
 
VpcPeeringConnectionWithPeerVpcId (const Aws::String &value)
 
VpcPeeringConnectionWithPeerVpcId (Aws::String &&value)
 
VpcPeeringConnectionWithPeerVpcId (const char *value)
 
const Aws::StringGetGameLiftVpcId () const
 
bool GameLiftVpcIdHasBeenSet () const
 
void SetGameLiftVpcId (const Aws::String &value)
 
void SetGameLiftVpcId (Aws::String &&value)
 
void SetGameLiftVpcId (const char *value)
 
VpcPeeringConnectionWithGameLiftVpcId (const Aws::String &value)
 
VpcPeeringConnectionWithGameLiftVpcId (Aws::String &&value)
 
VpcPeeringConnectionWithGameLiftVpcId (const char *value)
 

Detailed Description

Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.

Related actions

CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task

See Also:

AWS API Reference

Definition at line 40 of file VpcPeeringConnection.h.

Constructor & Destructor Documentation

◆ VpcPeeringConnection() [1/2]

Aws::GameLift::Model::VpcPeeringConnection::VpcPeeringConnection ( )

◆ VpcPeeringConnection() [2/2]

Aws::GameLift::Model::VpcPeeringConnection::VpcPeeringConnection ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ FleetArnHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::FleetArnHasBeenSet ( ) const
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 110 of file VpcPeeringConnection.h.

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::FleetIdHasBeenSet ( ) const
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 59 of file VpcPeeringConnection.h.

◆ GameLiftVpcIdHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::GameLiftVpcIdHasBeenSet ( ) const
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 399 of file VpcPeeringConnection.h.

◆ GetFleetArn()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetFleetArn ( ) const
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 103 of file VpcPeeringConnection.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetFleetId ( ) const
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 53 of file VpcPeeringConnection.h.

◆ GetGameLiftVpcId()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetGameLiftVpcId ( ) const
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 392 of file VpcPeeringConnection.h.

◆ GetIpV4CidrBlock()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetIpV4CidrBlock ( ) const
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 160 of file VpcPeeringConnection.h.

◆ GetPeerVpcId()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetPeerVpcId ( ) const
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 314 of file VpcPeeringConnection.h.

◆ GetStatus()

const VpcPeeringConnectionStatus& Aws::GameLift::Model::VpcPeeringConnection::GetStatus ( ) const
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 273 of file VpcPeeringConnection.h.

◆ GetVpcPeeringConnectionId()

const Aws::String& Aws::GameLift::Model::VpcPeeringConnection::GetVpcPeeringConnectionId ( ) const
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 217 of file VpcPeeringConnection.h.

◆ IpV4CidrBlockHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::IpV4CidrBlockHasBeenSet ( ) const
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 167 of file VpcPeeringConnection.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::VpcPeeringConnection::Jsonize ( ) const

◆ operator=()

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ PeerVpcIdHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::PeerVpcIdHasBeenSet ( ) const
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 324 of file VpcPeeringConnection.h.

◆ SetFleetArn() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 124 of file VpcPeeringConnection.h.

◆ SetFleetArn() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 117 of file VpcPeeringConnection.h.

◆ SetFleetArn() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 131 of file VpcPeeringConnection.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 71 of file VpcPeeringConnection.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetId ( const Aws::String value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 65 of file VpcPeeringConnection.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetFleetId ( const char *  value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 77 of file VpcPeeringConnection.h.

◆ SetGameLiftVpcId() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetGameLiftVpcId ( Aws::String &&  value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 413 of file VpcPeeringConnection.h.

◆ SetGameLiftVpcId() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetGameLiftVpcId ( const Aws::String value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 406 of file VpcPeeringConnection.h.

◆ SetGameLiftVpcId() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetGameLiftVpcId ( const char *  value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 420 of file VpcPeeringConnection.h.

◆ SetIpV4CidrBlock() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetIpV4CidrBlock ( Aws::String &&  value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 181 of file VpcPeeringConnection.h.

◆ SetIpV4CidrBlock() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetIpV4CidrBlock ( const Aws::String value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 174 of file VpcPeeringConnection.h.

◆ SetIpV4CidrBlock() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetIpV4CidrBlock ( const char *  value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 188 of file VpcPeeringConnection.h.

◆ SetPeerVpcId() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetPeerVpcId ( Aws::String &&  value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 344 of file VpcPeeringConnection.h.

◆ SetPeerVpcId() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetPeerVpcId ( const Aws::String value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 334 of file VpcPeeringConnection.h.

◆ SetPeerVpcId() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetPeerVpcId ( const char *  value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 354 of file VpcPeeringConnection.h.

◆ SetStatus() [1/2]

void Aws::GameLift::Model::VpcPeeringConnection::SetStatus ( const VpcPeeringConnectionStatus value)
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 285 of file VpcPeeringConnection.h.

◆ SetStatus() [2/2]

void Aws::GameLift::Model::VpcPeeringConnection::SetStatus ( VpcPeeringConnectionStatus &&  value)
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 291 of file VpcPeeringConnection.h.

◆ SetVpcPeeringConnectionId() [1/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetVpcPeeringConnectionId ( Aws::String &&  value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 238 of file VpcPeeringConnection.h.

◆ SetVpcPeeringConnectionId() [2/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetVpcPeeringConnectionId ( const Aws::String value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 231 of file VpcPeeringConnection.h.

◆ SetVpcPeeringConnectionId() [3/3]

void Aws::GameLift::Model::VpcPeeringConnection::SetVpcPeeringConnectionId ( const char *  value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 245 of file VpcPeeringConnection.h.

◆ StatusHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::StatusHasBeenSet ( ) const
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 279 of file VpcPeeringConnection.h.

◆ VpcPeeringConnectionIdHasBeenSet()

bool Aws::GameLift::Model::VpcPeeringConnection::VpcPeeringConnectionIdHasBeenSet ( ) const
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 224 of file VpcPeeringConnection.h.

◆ WithFleetArn() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetArn ( Aws::String &&  value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 145 of file VpcPeeringConnection.h.

◆ WithFleetArn() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetArn ( const Aws::String value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 138 of file VpcPeeringConnection.h.

◆ WithFleetArn() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetArn ( const char *  value)
inline

The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

Definition at line 152 of file VpcPeeringConnection.h.

◆ WithFleetId() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 89 of file VpcPeeringConnection.h.

◆ WithFleetId() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetId ( const Aws::String value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 83 of file VpcPeeringConnection.h.

◆ WithFleetId() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithFleetId ( const char *  value)
inline

A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

Definition at line 95 of file VpcPeeringConnection.h.

◆ WithGameLiftVpcId() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithGameLiftVpcId ( Aws::String &&  value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 434 of file VpcPeeringConnection.h.

◆ WithGameLiftVpcId() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithGameLiftVpcId ( const Aws::String value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 427 of file VpcPeeringConnection.h.

◆ WithGameLiftVpcId() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithGameLiftVpcId ( const char *  value)
inline

A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

Definition at line 441 of file VpcPeeringConnection.h.

◆ WithIpV4CidrBlock() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithIpV4CidrBlock ( Aws::String &&  value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 202 of file VpcPeeringConnection.h.

◆ WithIpV4CidrBlock() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithIpV4CidrBlock ( const Aws::String value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 195 of file VpcPeeringConnection.h.

◆ WithIpV4CidrBlock() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithIpV4CidrBlock ( const char *  value)
inline

CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

Definition at line 209 of file VpcPeeringConnection.h.

◆ WithPeerVpcId() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithPeerVpcId ( Aws::String &&  value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 374 of file VpcPeeringConnection.h.

◆ WithPeerVpcId() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithPeerVpcId ( const Aws::String value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 364 of file VpcPeeringConnection.h.

◆ WithPeerVpcId() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithPeerVpcId ( const char *  value)
inline

A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

Definition at line 384 of file VpcPeeringConnection.h.

◆ WithStatus() [1/2]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithStatus ( const VpcPeeringConnectionStatus value)
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 297 of file VpcPeeringConnection.h.

◆ WithStatus() [2/2]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithStatus ( VpcPeeringConnectionStatus &&  value)
inline

The status information about the connection. Status indicates if a connection is pending, successful, or failed.

Definition at line 303 of file VpcPeeringConnection.h.

◆ WithVpcPeeringConnectionId() [1/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithVpcPeeringConnectionId ( Aws::String &&  value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 259 of file VpcPeeringConnection.h.

◆ WithVpcPeeringConnectionId() [2/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithVpcPeeringConnectionId ( const Aws::String value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 252 of file VpcPeeringConnection.h.

◆ WithVpcPeeringConnectionId() [3/3]

VpcPeeringConnection& Aws::GameLift::Model::VpcPeeringConnection::WithVpcPeeringConnectionId ( const char *  value)
inline

A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

Definition at line 266 of file VpcPeeringConnection.h.


The documentation for this class was generated from the following file: