AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateScriptRequest Class Reference

#include <UpdateScriptRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateScriptRequest:

Public Member Functions

 UpdateScriptRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetScriptId () const
 
bool ScriptIdHasBeenSet () const
 
void SetScriptId (const Aws::String &value)
 
void SetScriptId (Aws::String &&value)
 
void SetScriptId (const char *value)
 
UpdateScriptRequestWithScriptId (const Aws::String &value)
 
UpdateScriptRequestWithScriptId (Aws::String &&value)
 
UpdateScriptRequestWithScriptId (const char *value)
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
UpdateScriptRequestWithName (const Aws::String &value)
 
UpdateScriptRequestWithName (Aws::String &&value)
 
UpdateScriptRequestWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
UpdateScriptRequestWithVersion (const Aws::String &value)
 
UpdateScriptRequestWithVersion (Aws::String &&value)
 
UpdateScriptRequestWithVersion (const char *value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
UpdateScriptRequestWithStorageLocation (const S3Location &value)
 
UpdateScriptRequestWithStorageLocation (S3Location &&value)
 
const Aws::Utils::ByteBufferGetZipFile () const
 
bool ZipFileHasBeenSet () const
 
void SetZipFile (const Aws::Utils::ByteBuffer &value)
 
void SetZipFile (Aws::Utils::ByteBuffer &&value)
 
UpdateScriptRequestWithZipFile (const Aws::Utils::ByteBuffer &value)
 
UpdateScriptRequestWithZipFile (Aws::Utils::ByteBuffer &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 33 of file UpdateScriptRequest.h.

Constructor & Destructor Documentation

◆ UpdateScriptRequest()

Aws::GameLift::Model::UpdateScriptRequest::UpdateScriptRequest ( )

Member Function Documentation

◆ GetName()

const Aws::String& Aws::GameLift::Model::UpdateScriptRequest::GetName ( ) const
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 94 of file UpdateScriptRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateScriptRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetScriptId()

const Aws::String& Aws::GameLift::Model::UpdateScriptRequest::GetScriptId ( ) const
inline

Unique identifier for a Realtime script to update.

Definition at line 52 of file UpdateScriptRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateScriptRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 42 of file UpdateScriptRequest.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::UpdateScriptRequest::GetStorageLocation ( ) const
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 198 of file UpdateScriptRequest.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::UpdateScriptRequest::GetVersion ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 143 of file UpdateScriptRequest.h.

◆ GetZipFile()

const Aws::Utils::ByteBuffer& Aws::GameLift::Model::UpdateScriptRequest::GetZipFile ( ) const
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 269 of file UpdateScriptRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::UpdateScriptRequest::NameHasBeenSet ( ) const
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 100 of file UpdateScriptRequest.h.

◆ ScriptIdHasBeenSet()

bool Aws::GameLift::Model::UpdateScriptRequest::ScriptIdHasBeenSet ( ) const
inline

Unique identifier for a Realtime script to update.

Definition at line 57 of file UpdateScriptRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateScriptRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetName() [1/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetName ( const Aws::String value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 106 of file UpdateScriptRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetName ( Aws::String &&  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 112 of file UpdateScriptRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetName ( const char *  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 118 of file UpdateScriptRequest.h.

◆ SetScriptId() [1/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetScriptId ( const Aws::String value)
inline

Unique identifier for a Realtime script to update.

Definition at line 62 of file UpdateScriptRequest.h.

◆ SetScriptId() [2/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetScriptId ( Aws::String &&  value)
inline

Unique identifier for a Realtime script to update.

Definition at line 67 of file UpdateScriptRequest.h.

◆ SetScriptId() [3/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetScriptId ( const char *  value)
inline

Unique identifier for a Realtime script to update.

Definition at line 72 of file UpdateScriptRequest.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::UpdateScriptRequest::SetStorageLocation ( const S3Location value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 222 of file UpdateScriptRequest.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::UpdateScriptRequest::SetStorageLocation ( S3Location &&  value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 234 of file UpdateScriptRequest.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 155 of file UpdateScriptRequest.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 161 of file UpdateScriptRequest.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::UpdateScriptRequest::SetVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 167 of file UpdateScriptRequest.h.

◆ SetZipFile() [1/2]

void Aws::GameLift::Model::UpdateScriptRequest::SetZipFile ( const Aws::Utils::ByteBuffer value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 289 of file UpdateScriptRequest.h.

◆ SetZipFile() [2/2]

void Aws::GameLift::Model::UpdateScriptRequest::SetZipFile ( Aws::Utils::ByteBuffer &&  value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 299 of file UpdateScriptRequest.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::UpdateScriptRequest::StorageLocationHasBeenSet ( ) const
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 210 of file UpdateScriptRequest.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::UpdateScriptRequest::VersionHasBeenSet ( ) const
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 149 of file UpdateScriptRequest.h.

◆ WithName() [1/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithName ( const Aws::String value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 124 of file UpdateScriptRequest.h.

◆ WithName() [2/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithName ( Aws::String &&  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 130 of file UpdateScriptRequest.h.

◆ WithName() [3/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithName ( const char *  value)
inline

Descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 136 of file UpdateScriptRequest.h.

◆ WithScriptId() [1/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithScriptId ( const Aws::String value)
inline

Unique identifier for a Realtime script to update.

Definition at line 77 of file UpdateScriptRequest.h.

◆ WithScriptId() [2/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithScriptId ( Aws::String &&  value)
inline

Unique identifier for a Realtime script to update.

Definition at line 82 of file UpdateScriptRequest.h.

◆ WithScriptId() [3/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithScriptId ( const char *  value)
inline

Unique identifier for a Realtime script to update.

Definition at line 87 of file UpdateScriptRequest.h.

◆ WithStorageLocation() [1/2]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithStorageLocation ( const S3Location value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 246 of file UpdateScriptRequest.h.

◆ WithStorageLocation() [2/2]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithStorageLocation ( S3Location &&  value)
inline

Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Definition at line 258 of file UpdateScriptRequest.h.

◆ WithVersion() [1/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithVersion ( const Aws::String value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 173 of file UpdateScriptRequest.h.

◆ WithVersion() [2/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithVersion ( Aws::String &&  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 179 of file UpdateScriptRequest.h.

◆ WithVersion() [3/3]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithVersion ( const char *  value)
inline

Version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 185 of file UpdateScriptRequest.h.

◆ WithZipFile() [1/2]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithZipFile ( const Aws::Utils::ByteBuffer value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 309 of file UpdateScriptRequest.h.

◆ WithZipFile() [2/2]

UpdateScriptRequest& Aws::GameLift::Model::UpdateScriptRequest::WithZipFile ( Aws::Utils::ByteBuffer &&  value)
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 319 of file UpdateScriptRequest.h.

◆ ZipFileHasBeenSet()

bool Aws::GameLift::Model::UpdateScriptRequest::ZipFileHasBeenSet ( ) const
inline

Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.

Definition at line 279 of file UpdateScriptRequest.h.


The documentation for this class was generated from the following file: