AWS SDK for C++  1.7.206
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateRuntimeConfigurationRequest Class Reference

#include <UpdateRuntimeConfigurationRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateRuntimeConfigurationRequest:

Public Member Functions

 UpdateRuntimeConfigurationRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
UpdateRuntimeConfigurationRequestWithFleetId (const Aws::String &value)
 
UpdateRuntimeConfigurationRequestWithFleetId (Aws::String &&value)
 
UpdateRuntimeConfigurationRequestWithFleetId (const char *value)
 
const RuntimeConfigurationGetRuntimeConfiguration () const
 
bool RuntimeConfigurationHasBeenSet () const
 
void SetRuntimeConfiguration (const RuntimeConfiguration &value)
 
void SetRuntimeConfiguration (RuntimeConfiguration &&value)
 
UpdateRuntimeConfigurationRequestWithRuntimeConfiguration (const RuntimeConfiguration &value)
 
UpdateRuntimeConfigurationRequestWithRuntimeConfiguration (RuntimeConfiguration &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 35 of file UpdateRuntimeConfigurationRequest.h.

Constructor & Destructor Documentation

◆ UpdateRuntimeConfigurationRequest()

Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::UpdateRuntimeConfigurationRequest ( )

Member Function Documentation

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::FleetIdHasBeenSet ( ) const
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 59 of file UpdateRuntimeConfigurationRequest.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetFleetId ( ) const
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 54 of file UpdateRuntimeConfigurationRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetRuntimeConfiguration()

const RuntimeConfiguration& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetRuntimeConfiguration ( ) const
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 101 of file UpdateRuntimeConfigurationRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 44 of file UpdateRuntimeConfigurationRequest.h.

◆ RuntimeConfigurationHasBeenSet()

bool Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::RuntimeConfigurationHasBeenSet ( ) const
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 112 of file UpdateRuntimeConfigurationRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( const Aws::String value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 64 of file UpdateRuntimeConfigurationRequest.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 69 of file UpdateRuntimeConfigurationRequest.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( const char *  value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 74 of file UpdateRuntimeConfigurationRequest.h.

◆ SetRuntimeConfiguration() [1/2]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetRuntimeConfiguration ( const RuntimeConfiguration value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 123 of file UpdateRuntimeConfigurationRequest.h.

◆ SetRuntimeConfiguration() [2/2]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetRuntimeConfiguration ( RuntimeConfiguration &&  value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 134 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [1/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( const Aws::String value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 79 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [2/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( Aws::String &&  value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 84 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [3/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( const char *  value)
inline

Unique identifier for a fleet to update run-time configuration for.

Definition at line 89 of file UpdateRuntimeConfigurationRequest.h.

◆ WithRuntimeConfiguration() [1/2]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithRuntimeConfiguration ( const RuntimeConfiguration value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 145 of file UpdateRuntimeConfigurationRequest.h.

◆ WithRuntimeConfiguration() [2/2]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithRuntimeConfiguration ( RuntimeConfiguration &&  value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.

Definition at line 156 of file UpdateRuntimeConfigurationRequest.h.


The documentation for this class was generated from the following file: