AWS SDK for C++  1.8.186
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateRuntimeConfigurationRequest Class Reference

#include <UpdateRuntimeConfigurationRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateRuntimeConfigurationRequest:

Public Member Functions

 UpdateRuntimeConfigurationRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
UpdateRuntimeConfigurationRequestWithFleetId (const Aws::String &value)
 
UpdateRuntimeConfigurationRequestWithFleetId (Aws::String &&value)
 
UpdateRuntimeConfigurationRequestWithFleetId (const char *value)
 
const RuntimeConfigurationGetRuntimeConfiguration () const
 
bool RuntimeConfigurationHasBeenSet () const
 
void SetRuntimeConfiguration (const RuntimeConfiguration &value)
 
void SetRuntimeConfiguration (RuntimeConfiguration &&value)
 
UpdateRuntimeConfigurationRequestWithRuntimeConfiguration (const RuntimeConfiguration &value)
 
UpdateRuntimeConfigurationRequestWithRuntimeConfiguration (RuntimeConfiguration &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 25 of file UpdateRuntimeConfigurationRequest.h.

Constructor & Destructor Documentation

◆ UpdateRuntimeConfigurationRequest()

Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::UpdateRuntimeConfigurationRequest ( )

Member Function Documentation

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::FleetIdHasBeenSet ( ) const
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 51 of file UpdateRuntimeConfigurationRequest.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetFleetId ( ) const
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 45 of file UpdateRuntimeConfigurationRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetRuntimeConfiguration()

const RuntimeConfiguration& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetRuntimeConfiguration ( ) const
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 97 of file UpdateRuntimeConfigurationRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 34 of file UpdateRuntimeConfigurationRequest.h.

◆ RuntimeConfigurationHasBeenSet()

bool Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::RuntimeConfigurationHasBeenSet ( ) const
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 106 of file UpdateRuntimeConfigurationRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 63 of file UpdateRuntimeConfigurationRequest.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 57 of file UpdateRuntimeConfigurationRequest.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetFleetId ( const char *  value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 69 of file UpdateRuntimeConfigurationRequest.h.

◆ SetRuntimeConfiguration() [1/2]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetRuntimeConfiguration ( const RuntimeConfiguration value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 115 of file UpdateRuntimeConfigurationRequest.h.

◆ SetRuntimeConfiguration() [2/2]

void Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::SetRuntimeConfiguration ( RuntimeConfiguration &&  value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 124 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [1/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 81 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [2/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( const Aws::String value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 75 of file UpdateRuntimeConfigurationRequest.h.

◆ WithFleetId() [3/3]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithFleetId ( const char *  value)
inline

A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

Definition at line 87 of file UpdateRuntimeConfigurationRequest.h.

◆ WithRuntimeConfiguration() [1/2]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithRuntimeConfiguration ( const RuntimeConfiguration value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 133 of file UpdateRuntimeConfigurationRequest.h.

◆ WithRuntimeConfiguration() [2/2]

UpdateRuntimeConfigurationRequest& Aws::GameLift::Model::UpdateRuntimeConfigurationRequest::WithRuntimeConfiguration ( RuntimeConfiguration &&  value)
inline

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

Definition at line 142 of file UpdateRuntimeConfigurationRequest.h.


The documentation for this class was generated from the following file: