AWS SDK for C++  1.7.207
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest Class Reference

#include <UpdateMatchmakingConfigurationRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest:

Public Member Functions

 UpdateMatchmakingConfigurationRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
UpdateMatchmakingConfigurationRequestWithName (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithName (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithName (const char *value)
 
const Aws::StringGetDescription () const
 
bool DescriptionHasBeenSet () const
 
void SetDescription (const Aws::String &value)
 
void SetDescription (Aws::String &&value)
 
void SetDescription (const char *value)
 
UpdateMatchmakingConfigurationRequestWithDescription (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithDescription (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithDescription (const char *value)
 
const Aws::Vector< Aws::String > & GetGameSessionQueueArns () const
 
bool GameSessionQueueArnsHasBeenSet () const
 
void SetGameSessionQueueArns (const Aws::Vector< Aws::String > &value)
 
void SetGameSessionQueueArns (Aws::Vector< Aws::String > &&value)
 
UpdateMatchmakingConfigurationRequestWithGameSessionQueueArns (const Aws::Vector< Aws::String > &value)
 
UpdateMatchmakingConfigurationRequestWithGameSessionQueueArns (Aws::Vector< Aws::String > &&value)
 
UpdateMatchmakingConfigurationRequestAddGameSessionQueueArns (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestAddGameSessionQueueArns (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestAddGameSessionQueueArns (const char *value)
 
int GetRequestTimeoutSeconds () const
 
bool RequestTimeoutSecondsHasBeenSet () const
 
void SetRequestTimeoutSeconds (int value)
 
UpdateMatchmakingConfigurationRequestWithRequestTimeoutSeconds (int value)
 
int GetAcceptanceTimeoutSeconds () const
 
bool AcceptanceTimeoutSecondsHasBeenSet () const
 
void SetAcceptanceTimeoutSeconds (int value)
 
UpdateMatchmakingConfigurationRequestWithAcceptanceTimeoutSeconds (int value)
 
bool GetAcceptanceRequired () const
 
bool AcceptanceRequiredHasBeenSet () const
 
void SetAcceptanceRequired (bool value)
 
UpdateMatchmakingConfigurationRequestWithAcceptanceRequired (bool value)
 
const Aws::StringGetRuleSetName () const
 
bool RuleSetNameHasBeenSet () const
 
void SetRuleSetName (const Aws::String &value)
 
void SetRuleSetName (Aws::String &&value)
 
void SetRuleSetName (const char *value)
 
UpdateMatchmakingConfigurationRequestWithRuleSetName (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithRuleSetName (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithRuleSetName (const char *value)
 
const Aws::StringGetNotificationTarget () const
 
bool NotificationTargetHasBeenSet () const
 
void SetNotificationTarget (const Aws::String &value)
 
void SetNotificationTarget (Aws::String &&value)
 
void SetNotificationTarget (const char *value)
 
UpdateMatchmakingConfigurationRequestWithNotificationTarget (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithNotificationTarget (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithNotificationTarget (const char *value)
 
int GetAdditionalPlayerCount () const
 
bool AdditionalPlayerCountHasBeenSet () const
 
void SetAdditionalPlayerCount (int value)
 
UpdateMatchmakingConfigurationRequestWithAdditionalPlayerCount (int value)
 
const Aws::StringGetCustomEventData () const
 
bool CustomEventDataHasBeenSet () const
 
void SetCustomEventData (const Aws::String &value)
 
void SetCustomEventData (Aws::String &&value)
 
void SetCustomEventData (const char *value)
 
UpdateMatchmakingConfigurationRequestWithCustomEventData (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithCustomEventData (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithCustomEventData (const char *value)
 
const Aws::Vector< GameProperty > & GetGameProperties () const
 
bool GamePropertiesHasBeenSet () const
 
void SetGameProperties (const Aws::Vector< GameProperty > &value)
 
void SetGameProperties (Aws::Vector< GameProperty > &&value)
 
UpdateMatchmakingConfigurationRequestWithGameProperties (const Aws::Vector< GameProperty > &value)
 
UpdateMatchmakingConfigurationRequestWithGameProperties (Aws::Vector< GameProperty > &&value)
 
UpdateMatchmakingConfigurationRequestAddGameProperties (const GameProperty &value)
 
UpdateMatchmakingConfigurationRequestAddGameProperties (GameProperty &&value)
 
const Aws::StringGetGameSessionData () const
 
bool GameSessionDataHasBeenSet () const
 
void SetGameSessionData (const Aws::String &value)
 
void SetGameSessionData (Aws::String &&value)
 
void SetGameSessionData (const char *value)
 
UpdateMatchmakingConfigurationRequestWithGameSessionData (const Aws::String &value)
 
UpdateMatchmakingConfigurationRequestWithGameSessionData (Aws::String &&value)
 
UpdateMatchmakingConfigurationRequestWithGameSessionData (const char *value)
 
const BackfillModeGetBackfillMode () const
 
bool BackfillModeHasBeenSet () const
 
void SetBackfillMode (const BackfillMode &value)
 
void SetBackfillMode (BackfillMode &&value)
 
UpdateMatchmakingConfigurationRequestWithBackfillMode (const BackfillMode &value)
 
UpdateMatchmakingConfigurationRequestWithBackfillMode (BackfillMode &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 37 of file UpdateMatchmakingConfigurationRequest.h.

Constructor & Destructor Documentation

◆ UpdateMatchmakingConfigurationRequest()

Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::UpdateMatchmakingConfigurationRequest ( )

Member Function Documentation

◆ AcceptanceRequiredHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AcceptanceRequiredHasBeenSet ( ) const
inline

Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Definition at line 303 of file UpdateMatchmakingConfigurationRequest.h.

◆ AcceptanceTimeoutSecondsHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AcceptanceTimeoutSecondsHasBeenSet ( ) const
inline

Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Definition at line 276 of file UpdateMatchmakingConfigurationRequest.h.

◆ AddGameProperties() [1/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AddGameProperties ( const GameProperty value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 582 of file UpdateMatchmakingConfigurationRequest.h.

◆ AddGameProperties() [2/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AddGameProperties ( GameProperty &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 592 of file UpdateMatchmakingConfigurationRequest.h.

◆ AddGameSessionQueueArns() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AddGameSessionQueueArns ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 210 of file UpdateMatchmakingConfigurationRequest.h.

◆ AddGameSessionQueueArns() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AddGameSessionQueueArns ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 221 of file UpdateMatchmakingConfigurationRequest.h.

◆ AddGameSessionQueueArns() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AddGameSessionQueueArns ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 232 of file UpdateMatchmakingConfigurationRequest.h.

◆ AdditionalPlayerCountHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::AdditionalPlayerCountHasBeenSet ( ) const
inline

Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.

Definition at line 446 of file UpdateMatchmakingConfigurationRequest.h.

◆ BackfillModeHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::BackfillModeHasBeenSet ( ) const
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 696 of file UpdateMatchmakingConfigurationRequest.h.

◆ CustomEventDataHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::CustomEventDataHasBeenSet ( ) const
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 475 of file UpdateMatchmakingConfigurationRequest.h.

◆ DescriptionHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::DescriptionHasBeenSet ( ) const
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 102 of file UpdateMatchmakingConfigurationRequest.h.

◆ GamePropertiesHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GamePropertiesHasBeenSet ( ) const
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 532 of file UpdateMatchmakingConfigurationRequest.h.

◆ GameSessionDataHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GameSessionDataHasBeenSet ( ) const
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 613 of file UpdateMatchmakingConfigurationRequest.h.

◆ GameSessionQueueArnsHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GameSessionQueueArnsHasBeenSet ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 155 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetAcceptanceRequired()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetAcceptanceRequired ( ) const
inline

Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Definition at line 297 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetAcceptanceTimeoutSeconds()

int Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetAcceptanceTimeoutSeconds ( ) const
inline

Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Definition at line 269 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetAdditionalPlayerCount()

int Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetAdditionalPlayerCount ( ) const
inline

Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.

Definition at line 438 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetBackfillMode()

const BackfillMode& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetBackfillMode ( ) const
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 685 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetCustomEventData()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetCustomEventData ( ) const
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 469 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetDescription()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetDescription ( ) const
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 97 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetGameProperties()

const Aws::Vector<GameProperty>& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetGameProperties ( ) const
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 522 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetGameSessionData()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetGameSessionData ( ) const
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 603 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetGameSessionQueueArns()

const Aws::Vector<Aws::String>& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetGameSessionQueueArns ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 144 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetName ( ) const
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 56 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetNotificationTarget()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetNotificationTarget ( ) const
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 380 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetRequestTimeoutSeconds()

int Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetRequestTimeoutSeconds ( ) const
inline

Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Definition at line 240 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetRuleSetName()

const Aws::String& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetRuleSetName ( ) const
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 323 of file UpdateMatchmakingConfigurationRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

◆ NameHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::NameHasBeenSet ( ) const
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 61 of file UpdateMatchmakingConfigurationRequest.h.

◆ NotificationTargetHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::NotificationTargetHasBeenSet ( ) const
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 387 of file UpdateMatchmakingConfigurationRequest.h.

◆ RequestTimeoutSecondsHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::RequestTimeoutSecondsHasBeenSet ( ) const
inline

Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Definition at line 247 of file UpdateMatchmakingConfigurationRequest.h.

◆ RuleSetNameHasBeenSet()

bool Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::RuleSetNameHasBeenSet ( ) const
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 330 of file UpdateMatchmakingConfigurationRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetAcceptanceRequired()

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetAcceptanceRequired ( bool  value)
inline

Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Definition at line 309 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetAcceptanceTimeoutSeconds()

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetAcceptanceTimeoutSeconds ( int  value)
inline

Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Definition at line 283 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetAdditionalPlayerCount()

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetAdditionalPlayerCount ( int  value)
inline

Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.

Definition at line 454 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetBackfillMode() [1/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetBackfillMode ( const BackfillMode value)
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 707 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetBackfillMode() [2/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetBackfillMode ( BackfillMode &&  value)
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 718 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetCustomEventData() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetCustomEventData ( const Aws::String value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 481 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetCustomEventData() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetCustomEventData ( Aws::String &&  value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 487 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetCustomEventData() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetCustomEventData ( const char *  value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 493 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetDescription() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetDescription ( const Aws::String value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 107 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetDescription() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetDescription ( Aws::String &&  value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 112 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetDescription() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetDescription ( const char *  value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 117 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameProperties() [1/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameProperties ( const Aws::Vector< GameProperty > &  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 542 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameProperties() [2/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameProperties ( Aws::Vector< GameProperty > &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 552 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameSessionData() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameSessionData ( const Aws::String value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 623 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameSessionData() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameSessionData ( Aws::String &&  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 633 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameSessionData() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameSessionData ( const char *  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 643 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameSessionQueueArns() [1/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameSessionQueueArns ( const Aws::Vector< Aws::String > &  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 166 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetGameSessionQueueArns() [2/2]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetGameSessionQueueArns ( Aws::Vector< Aws::String > &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 177 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetName ( const Aws::String value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 66 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetName ( Aws::String &&  value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 71 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetName ( const char *  value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 76 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetNotificationTarget() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetNotificationTarget ( const Aws::String value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 394 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetNotificationTarget() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetNotificationTarget ( Aws::String &&  value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 401 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetNotificationTarget() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetNotificationTarget ( const char *  value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 408 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetRequestTimeoutSeconds()

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetRequestTimeoutSeconds ( int  value)
inline

Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Definition at line 254 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetRuleSetName() [1/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetRuleSetName ( const Aws::String value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 337 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetRuleSetName() [2/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetRuleSetName ( Aws::String &&  value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 344 of file UpdateMatchmakingConfigurationRequest.h.

◆ SetRuleSetName() [3/3]

void Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::SetRuleSetName ( const char *  value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 351 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithAcceptanceRequired()

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithAcceptanceRequired ( bool  value)
inline

Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Definition at line 315 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithAcceptanceTimeoutSeconds()

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithAcceptanceTimeoutSeconds ( int  value)
inline

Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Definition at line 290 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithAdditionalPlayerCount()

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithAdditionalPlayerCount ( int  value)
inline

Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.

Definition at line 462 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithBackfillMode() [1/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithBackfillMode ( const BackfillMode value)
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 729 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithBackfillMode() [2/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithBackfillMode ( BackfillMode &&  value)
inline

Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Definition at line 740 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithCustomEventData() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithCustomEventData ( const Aws::String value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 499 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithCustomEventData() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithCustomEventData ( Aws::String &&  value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 505 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithCustomEventData() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithCustomEventData ( const char *  value)
inline

Information to add to all events related to the matchmaking configuration.

Definition at line 511 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithDescription() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithDescription ( const Aws::String value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 122 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithDescription() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithDescription ( Aws::String &&  value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 127 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithDescription() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithDescription ( const char *  value)
inline

Descriptive label that is associated with matchmaking configuration.

Definition at line 132 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameProperties() [1/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameProperties ( const Aws::Vector< GameProperty > &  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 562 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameProperties() [2/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameProperties ( Aws::Vector< GameProperty > &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 572 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameSessionData() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameSessionData ( const Aws::String value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 653 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameSessionData() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameSessionData ( Aws::String &&  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 663 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameSessionData() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameSessionData ( const char *  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Definition at line 673 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameSessionQueueArns() [1/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameSessionQueueArns ( const Aws::Vector< Aws::String > &  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 188 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithGameSessionQueueArns() [2/2]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithGameSessionQueueArns ( Aws::Vector< Aws::String > &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Definition at line 199 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithName() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithName ( const Aws::String value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 81 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithName() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithName ( Aws::String &&  value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 86 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithName() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithName ( const char *  value)
inline

Unique identifier for a matchmaking configuration to update.

Definition at line 91 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithNotificationTarget() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithNotificationTarget ( const Aws::String value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 415 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithNotificationTarget() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithNotificationTarget ( Aws::String &&  value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 422 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithNotificationTarget() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithNotificationTarget ( const char *  value)
inline

SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Definition at line 429 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithRequestTimeoutSeconds()

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithRequestTimeoutSeconds ( int  value)
inline

Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Definition at line 261 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithRuleSetName() [1/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithRuleSetName ( const Aws::String value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 358 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithRuleSetName() [2/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithRuleSetName ( Aws::String &&  value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 365 of file UpdateMatchmakingConfigurationRequest.h.

◆ WithRuleSetName() [3/3]

UpdateMatchmakingConfigurationRequest& Aws::GameLift::Model::UpdateMatchmakingConfigurationRequest::WithRuleSetName ( const char *  value)
inline

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Definition at line 372 of file UpdateMatchmakingConfigurationRequest.h.


The documentation for this class was generated from the following file: