AWS SDK for C++
1.9.1
AWS SDK for C++
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#include <UpdateGameSessionRequest.h>
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 26 of file UpdateGameSessionRequest.h.
Aws::GameLift::Model::UpdateGameSessionRequest::UpdateGameSessionRequest | ( | ) |
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A unique identifier for the game session to update.
Definition at line 50 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 45 of file UpdateGameSessionRequest.h.
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The maximum number of players that can be connected simultaneously to the game session.
Definition at line 87 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 112 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 161 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 201 of file UpdateGameSessionRequest.h.
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Reimplemented from Aws::GameLift::GameLiftRequest.
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Implements Aws::AmazonWebServiceRequest.
Definition at line 35 of file UpdateGameSessionRequest.h.
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The maximum number of players that can be connected simultaneously to the game session.
Definition at line 93 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 118 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 167 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 210 of file UpdateGameSessionRequest.h.
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Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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A unique identifier for the game session to update.
Definition at line 60 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 55 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 65 of file UpdateGameSessionRequest.h.
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The maximum number of players that can be connected simultaneously to the game session.
Definition at line 99 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 130 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 124 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 136 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 173 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 179 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 219 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 228 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 75 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 70 of file UpdateGameSessionRequest.h.
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A unique identifier for the game session to update.
Definition at line 80 of file UpdateGameSessionRequest.h.
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The maximum number of players that can be connected simultaneously to the game session.
Definition at line 105 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 148 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 142 of file UpdateGameSessionRequest.h.
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A descriptive label that is associated with a game session. Session names do not need to be unique.
Definition at line 154 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 185 of file UpdateGameSessionRequest.h.
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A policy that determines whether the game session is accepting new players.
Definition at line 191 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 237 of file UpdateGameSessionRequest.h.
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Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a scale-down event.
Definition at line 246 of file UpdateGameSessionRequest.h.