AWS SDK for C++  1.8.56
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateGameServerRequest Class Reference

#include <UpdateGameServerRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateGameServerRequest:

Public Member Functions

 UpdateGameServerRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
UpdateGameServerRequestWithGameServerGroupName (const Aws::String &value)
 
UpdateGameServerRequestWithGameServerGroupName (Aws::String &&value)
 
UpdateGameServerRequestWithGameServerGroupName (const char *value)
 
const Aws::StringGetGameServerId () const
 
bool GameServerIdHasBeenSet () const
 
void SetGameServerId (const Aws::String &value)
 
void SetGameServerId (Aws::String &&value)
 
void SetGameServerId (const char *value)
 
UpdateGameServerRequestWithGameServerId (const Aws::String &value)
 
UpdateGameServerRequestWithGameServerId (Aws::String &&value)
 
UpdateGameServerRequestWithGameServerId (const char *value)
 
const Aws::StringGetGameServerData () const
 
bool GameServerDataHasBeenSet () const
 
void SetGameServerData (const Aws::String &value)
 
void SetGameServerData (Aws::String &&value)
 
void SetGameServerData (const char *value)
 
UpdateGameServerRequestWithGameServerData (const Aws::String &value)
 
UpdateGameServerRequestWithGameServerData (Aws::String &&value)
 
UpdateGameServerRequestWithGameServerData (const char *value)
 
const GameServerUtilizationStatusGetUtilizationStatus () const
 
bool UtilizationStatusHasBeenSet () const
 
void SetUtilizationStatus (const GameServerUtilizationStatus &value)
 
void SetUtilizationStatus (GameServerUtilizationStatus &&value)
 
UpdateGameServerRequestWithUtilizationStatus (const GameServerUtilizationStatus &value)
 
UpdateGameServerRequestWithUtilizationStatus (GameServerUtilizationStatus &&value)
 
const GameServerHealthCheckGetHealthCheck () const
 
bool HealthCheckHasBeenSet () const
 
void SetHealthCheck (const GameServerHealthCheck &value)
 
void SetHealthCheck (GameServerHealthCheck &&value)
 
UpdateGameServerRequestWithHealthCheck (const GameServerHealthCheck &value)
 
UpdateGameServerRequestWithHealthCheck (GameServerHealthCheck &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 23 of file UpdateGameServerRequest.h.

Constructor & Destructor Documentation

◆ UpdateGameServerRequest()

Aws::GameLift::Model::UpdateGameServerRequest::UpdateGameServerRequest ( )

Member Function Documentation

◆ GameServerDataHasBeenSet()

bool Aws::GameLift::Model::UpdateGameServerRequest::GameServerDataHasBeenSet ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 141 of file UpdateGameServerRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::UpdateGameServerRequest::GameServerGroupNameHasBeenSet ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 49 of file UpdateGameServerRequest.h.

◆ GameServerIdHasBeenSet()

bool Aws::GameLift::Model::UpdateGameServerRequest::GameServerIdHasBeenSet ( ) const
inline

A custom string that uniquely identifies the game server to update.

Definition at line 96 of file UpdateGameServerRequest.h.

◆ GetGameServerData()

const Aws::String& Aws::GameLift::Model::UpdateGameServerRequest::GetGameServerData ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 134 of file UpdateGameServerRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::UpdateGameServerRequest::GetGameServerGroupName ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 43 of file UpdateGameServerRequest.h.

◆ GetGameServerId()

const Aws::String& Aws::GameLift::Model::UpdateGameServerRequest::GetGameServerId ( ) const
inline

A custom string that uniquely identifies the game server to update.

Definition at line 91 of file UpdateGameServerRequest.h.

◆ GetHealthCheck()

const GameServerHealthCheck& Aws::GameLift::Model::UpdateGameServerRequest::GetHealthCheck ( ) const
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 227 of file UpdateGameServerRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateGameServerRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateGameServerRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 32 of file UpdateGameServerRequest.h.

◆ GetUtilizationStatus()

const GameServerUtilizationStatus& Aws::GameLift::Model::UpdateGameServerRequest::GetUtilizationStatus ( ) const
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 190 of file UpdateGameServerRequest.h.

◆ HealthCheckHasBeenSet()

bool Aws::GameLift::Model::UpdateGameServerRequest::HealthCheckHasBeenSet ( ) const
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 233 of file UpdateGameServerRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateGameServerRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetGameServerData() [1/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 148 of file UpdateGameServerRequest.h.

◆ SetGameServerData() [2/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 155 of file UpdateGameServerRequest.h.

◆ SetGameServerData() [3/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 162 of file UpdateGameServerRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 55 of file UpdateGameServerRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 61 of file UpdateGameServerRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 67 of file UpdateGameServerRequest.h.

◆ SetGameServerId() [1/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 101 of file UpdateGameServerRequest.h.

◆ SetGameServerId() [2/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 106 of file UpdateGameServerRequest.h.

◆ SetGameServerId() [3/3]

void Aws::GameLift::Model::UpdateGameServerRequest::SetGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 111 of file UpdateGameServerRequest.h.

◆ SetHealthCheck() [1/2]

void Aws::GameLift::Model::UpdateGameServerRequest::SetHealthCheck ( const GameServerHealthCheck value)
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 239 of file UpdateGameServerRequest.h.

◆ SetHealthCheck() [2/2]

void Aws::GameLift::Model::UpdateGameServerRequest::SetHealthCheck ( GameServerHealthCheck &&  value)
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 245 of file UpdateGameServerRequest.h.

◆ SetUtilizationStatus() [1/2]

void Aws::GameLift::Model::UpdateGameServerRequest::SetUtilizationStatus ( const GameServerUtilizationStatus value)
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 202 of file UpdateGameServerRequest.h.

◆ SetUtilizationStatus() [2/2]

void Aws::GameLift::Model::UpdateGameServerRequest::SetUtilizationStatus ( GameServerUtilizationStatus &&  value)
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 208 of file UpdateGameServerRequest.h.

◆ UtilizationStatusHasBeenSet()

bool Aws::GameLift::Model::UpdateGameServerRequest::UtilizationStatusHasBeenSet ( ) const
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 196 of file UpdateGameServerRequest.h.

◆ WithGameServerData() [1/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 169 of file UpdateGameServerRequest.h.

◆ WithGameServerData() [2/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 176 of file UpdateGameServerRequest.h.

◆ WithGameServerData() [3/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 183 of file UpdateGameServerRequest.h.

◆ WithGameServerGroupName() [1/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 73 of file UpdateGameServerRequest.h.

◆ WithGameServerGroupName() [2/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 79 of file UpdateGameServerRequest.h.

◆ WithGameServerGroupName() [3/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 85 of file UpdateGameServerRequest.h.

◆ WithGameServerId() [1/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 116 of file UpdateGameServerRequest.h.

◆ WithGameServerId() [2/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 121 of file UpdateGameServerRequest.h.

◆ WithGameServerId() [3/3]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to update.

Definition at line 126 of file UpdateGameServerRequest.h.

◆ WithHealthCheck() [1/2]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithHealthCheck ( const GameServerHealthCheck value)
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 251 of file UpdateGameServerRequest.h.

◆ WithHealthCheck() [2/2]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithHealthCheck ( GameServerHealthCheck &&  value)
inline

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

Definition at line 257 of file UpdateGameServerRequest.h.

◆ WithUtilizationStatus() [1/2]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithUtilizationStatus ( const GameServerUtilizationStatus value)
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 214 of file UpdateGameServerRequest.h.

◆ WithUtilizationStatus() [2/2]

UpdateGameServerRequest& Aws::GameLift::Model::UpdateGameServerRequest::WithUtilizationStatus ( GameServerUtilizationStatus &&  value)
inline

Indicates whether the game server is available or is currently hosting gameplay.

Definition at line 220 of file UpdateGameServerRequest.h.


The documentation for this class was generated from the following file: