AWS SDK for C++  1.7.349
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::UpdateFleetAttributesRequest Class Reference

#include <UpdateFleetAttributesRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::UpdateFleetAttributesRequest:

Public Member Functions

 UpdateFleetAttributesRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetFleetId () const
 
bool FleetIdHasBeenSet () const
 
void SetFleetId (const Aws::String &value)
 
void SetFleetId (Aws::String &&value)
 
void SetFleetId (const char *value)
 
UpdateFleetAttributesRequestWithFleetId (const Aws::String &value)
 
UpdateFleetAttributesRequestWithFleetId (Aws::String &&value)
 
UpdateFleetAttributesRequestWithFleetId (const char *value)
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
UpdateFleetAttributesRequestWithName (const Aws::String &value)
 
UpdateFleetAttributesRequestWithName (Aws::String &&value)
 
UpdateFleetAttributesRequestWithName (const char *value)
 
const Aws::StringGetDescription () const
 
bool DescriptionHasBeenSet () const
 
void SetDescription (const Aws::String &value)
 
void SetDescription (Aws::String &&value)
 
void SetDescription (const char *value)
 
UpdateFleetAttributesRequestWithDescription (const Aws::String &value)
 
UpdateFleetAttributesRequestWithDescription (Aws::String &&value)
 
UpdateFleetAttributesRequestWithDescription (const char *value)
 
const ProtectionPolicyGetNewGameSessionProtectionPolicy () const
 
bool NewGameSessionProtectionPolicyHasBeenSet () const
 
void SetNewGameSessionProtectionPolicy (const ProtectionPolicy &value)
 
void SetNewGameSessionProtectionPolicy (ProtectionPolicy &&value)
 
UpdateFleetAttributesRequestWithNewGameSessionProtectionPolicy (const ProtectionPolicy &value)
 
UpdateFleetAttributesRequestWithNewGameSessionProtectionPolicy (ProtectionPolicy &&value)
 
const ResourceCreationLimitPolicyGetResourceCreationLimitPolicy () const
 
bool ResourceCreationLimitPolicyHasBeenSet () const
 
void SetResourceCreationLimitPolicy (const ResourceCreationLimitPolicy &value)
 
void SetResourceCreationLimitPolicy (ResourceCreationLimitPolicy &&value)
 
UpdateFleetAttributesRequestWithResourceCreationLimitPolicy (const ResourceCreationLimitPolicy &value)
 
UpdateFleetAttributesRequestWithResourceCreationLimitPolicy (ResourceCreationLimitPolicy &&value)
 
const Aws::Vector< Aws::String > & GetMetricGroups () const
 
bool MetricGroupsHasBeenSet () const
 
void SetMetricGroups (const Aws::Vector< Aws::String > &value)
 
void SetMetricGroups (Aws::Vector< Aws::String > &&value)
 
UpdateFleetAttributesRequestWithMetricGroups (const Aws::Vector< Aws::String > &value)
 
UpdateFleetAttributesRequestWithMetricGroups (Aws::Vector< Aws::String > &&value)
 
UpdateFleetAttributesRequestAddMetricGroups (const Aws::String &value)
 
UpdateFleetAttributesRequestAddMetricGroups (Aws::String &&value)
 
UpdateFleetAttributesRequestAddMetricGroups (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request action.

See Also:

AWS API Reference

Definition at line 37 of file UpdateFleetAttributesRequest.h.

Constructor & Destructor Documentation

◆ UpdateFleetAttributesRequest()

Aws::GameLift::Model::UpdateFleetAttributesRequest::UpdateFleetAttributesRequest ( )

Member Function Documentation

◆ AddMetricGroups() [1/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::AddMetricGroups ( const Aws::String value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 357 of file UpdateFleetAttributesRequest.h.

◆ AddMetricGroups() [2/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::AddMetricGroups ( Aws::String &&  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 366 of file UpdateFleetAttributesRequest.h.

◆ AddMetricGroups() [3/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::AddMetricGroups ( const char *  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 375 of file UpdateFleetAttributesRequest.h.

◆ DescriptionHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::DescriptionHasBeenSet ( ) const
inline

Human-readable description of a fleet.

Definition at line 159 of file UpdateFleetAttributesRequest.h.

◆ FleetIdHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::FleetIdHasBeenSet ( ) const
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 63 of file UpdateFleetAttributesRequest.h.

◆ GetDescription()

const Aws::String& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetDescription ( ) const
inline

Human-readable description of a fleet.

Definition at line 154 of file UpdateFleetAttributesRequest.h.

◆ GetFleetId()

const Aws::String& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetFleetId ( ) const
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 57 of file UpdateFleetAttributesRequest.h.

◆ GetMetricGroups()

const Aws::Vector<Aws::String>& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetMetricGroups ( ) const
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 303 of file UpdateFleetAttributesRequest.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetName ( ) const
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 106 of file UpdateFleetAttributesRequest.h.

◆ GetNewGameSessionProtectionPolicy()

const ProtectionPolicy& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetNewGameSessionProtectionPolicy ( ) const
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 201 of file UpdateFleetAttributesRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::UpdateFleetAttributesRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetResourceCreationLimitPolicy()

const ResourceCreationLimitPolicy& Aws::GameLift::Model::UpdateFleetAttributesRequest::GetResourceCreationLimitPolicy ( ) const
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 263 of file UpdateFleetAttributesRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::UpdateFleetAttributesRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 46 of file UpdateFleetAttributesRequest.h.

◆ MetricGroupsHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::MetricGroupsHasBeenSet ( ) const
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 312 of file UpdateFleetAttributesRequest.h.

◆ NameHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 112 of file UpdateFleetAttributesRequest.h.

◆ NewGameSessionProtectionPolicyHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::NewGameSessionProtectionPolicyHasBeenSet ( ) const
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 212 of file UpdateFleetAttributesRequest.h.

◆ ResourceCreationLimitPolicyHasBeenSet()

bool Aws::GameLift::Model::UpdateFleetAttributesRequest::ResourceCreationLimitPolicyHasBeenSet ( ) const
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 269 of file UpdateFleetAttributesRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::UpdateFleetAttributesRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetDescription() [1/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetDescription ( const Aws::String value)
inline

Human-readable description of a fleet.

Definition at line 164 of file UpdateFleetAttributesRequest.h.

◆ SetDescription() [2/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetDescription ( Aws::String &&  value)
inline

Human-readable description of a fleet.

Definition at line 169 of file UpdateFleetAttributesRequest.h.

◆ SetDescription() [3/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetDescription ( const char *  value)
inline

Human-readable description of a fleet.

Definition at line 174 of file UpdateFleetAttributesRequest.h.

◆ SetFleetId() [1/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetFleetId ( const Aws::String value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 69 of file UpdateFleetAttributesRequest.h.

◆ SetFleetId() [2/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetFleetId ( Aws::String &&  value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 75 of file UpdateFleetAttributesRequest.h.

◆ SetFleetId() [3/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetFleetId ( const char *  value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 81 of file UpdateFleetAttributesRequest.h.

◆ SetMetricGroups() [1/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetMetricGroups ( const Aws::Vector< Aws::String > &  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 321 of file UpdateFleetAttributesRequest.h.

◆ SetMetricGroups() [2/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetMetricGroups ( Aws::Vector< Aws::String > &&  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 330 of file UpdateFleetAttributesRequest.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetName ( const Aws::String value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 118 of file UpdateFleetAttributesRequest.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 124 of file UpdateFleetAttributesRequest.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetName ( const char *  value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 130 of file UpdateFleetAttributesRequest.h.

◆ SetNewGameSessionProtectionPolicy() [1/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetNewGameSessionProtectionPolicy ( const ProtectionPolicy value)
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 223 of file UpdateFleetAttributesRequest.h.

◆ SetNewGameSessionProtectionPolicy() [2/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetNewGameSessionProtectionPolicy ( ProtectionPolicy &&  value)
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 234 of file UpdateFleetAttributesRequest.h.

◆ SetResourceCreationLimitPolicy() [1/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetResourceCreationLimitPolicy ( const ResourceCreationLimitPolicy value)
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 275 of file UpdateFleetAttributesRequest.h.

◆ SetResourceCreationLimitPolicy() [2/2]

void Aws::GameLift::Model::UpdateFleetAttributesRequest::SetResourceCreationLimitPolicy ( ResourceCreationLimitPolicy &&  value)
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 281 of file UpdateFleetAttributesRequest.h.

◆ WithDescription() [1/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithDescription ( const Aws::String value)
inline

Human-readable description of a fleet.

Definition at line 179 of file UpdateFleetAttributesRequest.h.

◆ WithDescription() [2/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithDescription ( Aws::String &&  value)
inline

Human-readable description of a fleet.

Definition at line 184 of file UpdateFleetAttributesRequest.h.

◆ WithDescription() [3/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithDescription ( const char *  value)
inline

Human-readable description of a fleet.

Definition at line 189 of file UpdateFleetAttributesRequest.h.

◆ WithFleetId() [1/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithFleetId ( const Aws::String value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 87 of file UpdateFleetAttributesRequest.h.

◆ WithFleetId() [2/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithFleetId ( Aws::String &&  value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 93 of file UpdateFleetAttributesRequest.h.

◆ WithFleetId() [3/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithFleetId ( const char *  value)
inline

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Definition at line 99 of file UpdateFleetAttributesRequest.h.

◆ WithMetricGroups() [1/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithMetricGroups ( const Aws::Vector< Aws::String > &  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 339 of file UpdateFleetAttributesRequest.h.

◆ WithMetricGroups() [2/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithMetricGroups ( Aws::Vector< Aws::String > &&  value)
inline

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Definition at line 348 of file UpdateFleetAttributesRequest.h.

◆ WithName() [1/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithName ( const Aws::String value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 136 of file UpdateFleetAttributesRequest.h.

◆ WithName() [2/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 142 of file UpdateFleetAttributesRequest.h.

◆ WithName() [3/3]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithName ( const char *  value)
inline

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Definition at line 148 of file UpdateFleetAttributesRequest.h.

◆ WithNewGameSessionProtectionPolicy() [1/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithNewGameSessionProtectionPolicy ( const ProtectionPolicy value)
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 245 of file UpdateFleetAttributesRequest.h.

◆ WithNewGameSessionProtectionPolicy() [2/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithNewGameSessionProtectionPolicy ( ProtectionPolicy &&  value)
inline

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Definition at line 256 of file UpdateFleetAttributesRequest.h.

◆ WithResourceCreationLimitPolicy() [1/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithResourceCreationLimitPolicy ( const ResourceCreationLimitPolicy value)
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 287 of file UpdateFleetAttributesRequest.h.

◆ WithResourceCreationLimitPolicy() [2/2]

UpdateFleetAttributesRequest& Aws::GameLift::Model::UpdateFleetAttributesRequest::WithResourceCreationLimitPolicy ( ResourceCreationLimitPolicy &&  value)
inline

Policy that limits the number of game sessions an individual player can create over a span of time.

Definition at line 293 of file UpdateFleetAttributesRequest.h.


The documentation for this class was generated from the following file: