AWS SDK for C++
1.8.185
AWS SDK for C++
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#include <StartMatchmakingRequest.h>
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 26 of file StartMatchmakingRequest.h.
Aws::GameLift::Model::StartMatchmakingRequest::StartMatchmakingRequest | ( | ) |
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 218 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 226 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 119 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 112 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 170 of file StartMatchmakingRequest.h.
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Reimplemented from Aws::GameLift::GameLiftRequest.
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Implements Aws::AmazonWebServiceRequest.
Definition at line 35 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 48 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 178 of file StartMatchmakingRequest.h.
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Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 133 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 126 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 140 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 194 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 186 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 72 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 64 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 80 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 56 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 154 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 147 of file StartMatchmakingRequest.h.
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Definition at line 161 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 210 of file StartMatchmakingRequest.h.
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Definition at line 202 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 96 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 88 of file StartMatchmakingRequest.h.
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Definition at line 104 of file StartMatchmakingRequest.h.