AWS SDK for C++  1.8.129
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::StartGameSessionPlacementRequest Class Reference

#include <StartGameSessionPlacementRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::StartGameSessionPlacementRequest:

Public Member Functions

 StartGameSessionPlacementRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetPlacementId () const
 
bool PlacementIdHasBeenSet () const
 
void SetPlacementId (const Aws::String &value)
 
void SetPlacementId (Aws::String &&value)
 
void SetPlacementId (const char *value)
 
StartGameSessionPlacementRequestWithPlacementId (const Aws::String &value)
 
StartGameSessionPlacementRequestWithPlacementId (Aws::String &&value)
 
StartGameSessionPlacementRequestWithPlacementId (const char *value)
 
const Aws::StringGetGameSessionQueueName () const
 
bool GameSessionQueueNameHasBeenSet () const
 
void SetGameSessionQueueName (const Aws::String &value)
 
void SetGameSessionQueueName (Aws::String &&value)
 
void SetGameSessionQueueName (const char *value)
 
StartGameSessionPlacementRequestWithGameSessionQueueName (const Aws::String &value)
 
StartGameSessionPlacementRequestWithGameSessionQueueName (Aws::String &&value)
 
StartGameSessionPlacementRequestWithGameSessionQueueName (const char *value)
 
const Aws::Vector< GameProperty > & GetGameProperties () const
 
bool GamePropertiesHasBeenSet () const
 
void SetGameProperties (const Aws::Vector< GameProperty > &value)
 
void SetGameProperties (Aws::Vector< GameProperty > &&value)
 
StartGameSessionPlacementRequestWithGameProperties (const Aws::Vector< GameProperty > &value)
 
StartGameSessionPlacementRequestWithGameProperties (Aws::Vector< GameProperty > &&value)
 
StartGameSessionPlacementRequestAddGameProperties (const GameProperty &value)
 
StartGameSessionPlacementRequestAddGameProperties (GameProperty &&value)
 
int GetMaximumPlayerSessionCount () const
 
bool MaximumPlayerSessionCountHasBeenSet () const
 
void SetMaximumPlayerSessionCount (int value)
 
StartGameSessionPlacementRequestWithMaximumPlayerSessionCount (int value)
 
const Aws::StringGetGameSessionName () const
 
bool GameSessionNameHasBeenSet () const
 
void SetGameSessionName (const Aws::String &value)
 
void SetGameSessionName (Aws::String &&value)
 
void SetGameSessionName (const char *value)
 
StartGameSessionPlacementRequestWithGameSessionName (const Aws::String &value)
 
StartGameSessionPlacementRequestWithGameSessionName (Aws::String &&value)
 
StartGameSessionPlacementRequestWithGameSessionName (const char *value)
 
const Aws::Vector< PlayerLatency > & GetPlayerLatencies () const
 
bool PlayerLatenciesHasBeenSet () const
 
void SetPlayerLatencies (const Aws::Vector< PlayerLatency > &value)
 
void SetPlayerLatencies (Aws::Vector< PlayerLatency > &&value)
 
StartGameSessionPlacementRequestWithPlayerLatencies (const Aws::Vector< PlayerLatency > &value)
 
StartGameSessionPlacementRequestWithPlayerLatencies (Aws::Vector< PlayerLatency > &&value)
 
StartGameSessionPlacementRequestAddPlayerLatencies (const PlayerLatency &value)
 
StartGameSessionPlacementRequestAddPlayerLatencies (PlayerLatency &&value)
 
const Aws::Vector< DesiredPlayerSession > & GetDesiredPlayerSessions () const
 
bool DesiredPlayerSessionsHasBeenSet () const
 
void SetDesiredPlayerSessions (const Aws::Vector< DesiredPlayerSession > &value)
 
void SetDesiredPlayerSessions (Aws::Vector< DesiredPlayerSession > &&value)
 
StartGameSessionPlacementRequestWithDesiredPlayerSessions (const Aws::Vector< DesiredPlayerSession > &value)
 
StartGameSessionPlacementRequestWithDesiredPlayerSessions (Aws::Vector< DesiredPlayerSession > &&value)
 
StartGameSessionPlacementRequestAddDesiredPlayerSessions (const DesiredPlayerSession &value)
 
StartGameSessionPlacementRequestAddDesiredPlayerSessions (DesiredPlayerSession &&value)
 
const Aws::StringGetGameSessionData () const
 
bool GameSessionDataHasBeenSet () const
 
void SetGameSessionData (const Aws::String &value)
 
void SetGameSessionData (Aws::String &&value)
 
void SetGameSessionData (const char *value)
 
StartGameSessionPlacementRequestWithGameSessionData (const Aws::String &value)
 
StartGameSessionPlacementRequestWithGameSessionData (Aws::String &&value)
 
StartGameSessionPlacementRequestWithGameSessionData (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 28 of file StartGameSessionPlacementRequest.h.

Constructor & Destructor Documentation

◆ StartGameSessionPlacementRequest()

Aws::GameLift::Model::StartGameSessionPlacementRequest::StartGameSessionPlacementRequest ( )

Member Function Documentation

◆ AddDesiredPlayerSessions() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddDesiredPlayerSessions ( const DesiredPlayerSession value)
inline

Set of information on each player to create a player session for.

Definition at line 403 of file StartGameSessionPlacementRequest.h.

◆ AddDesiredPlayerSessions() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddDesiredPlayerSessions ( DesiredPlayerSession &&  value)
inline

Set of information on each player to create a player session for.

Definition at line 408 of file StartGameSessionPlacementRequest.h.

◆ AddGameProperties() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddGameProperties ( const GameProperty value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 219 of file StartGameSessionPlacementRequest.h.

◆ AddGameProperties() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddGameProperties ( GameProperty &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 228 of file StartGameSessionPlacementRequest.h.

◆ AddPlayerLatencies() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddPlayerLatencies ( const PlayerLatency value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 359 of file StartGameSessionPlacementRequest.h.

◆ AddPlayerLatencies() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::AddPlayerLatencies ( PlayerLatency &&  value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 367 of file StartGameSessionPlacementRequest.h.

◆ DesiredPlayerSessionsHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::DesiredPlayerSessionsHasBeenSet ( ) const
inline

Set of information on each player to create a player session for.

Definition at line 378 of file StartGameSessionPlacementRequest.h.

◆ GamePropertiesHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::GamePropertiesHasBeenSet ( ) const
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 174 of file StartGameSessionPlacementRequest.h.

◆ GameSessionDataHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::GameSessionDataHasBeenSet ( ) const
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 427 of file StartGameSessionPlacementRequest.h.

◆ GameSessionNameHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::GameSessionNameHasBeenSet ( ) const
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 266 of file StartGameSessionPlacementRequest.h.

◆ GameSessionQueueNameHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::GameSessionQueueNameHasBeenSet ( ) const
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 119 of file StartGameSessionPlacementRequest.h.

◆ GetDesiredPlayerSessions()

const Aws::Vector<DesiredPlayerSession>& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetDesiredPlayerSessions ( ) const
inline

Set of information on each player to create a player session for.

Definition at line 373 of file StartGameSessionPlacementRequest.h.

◆ GetGameProperties()

const Aws::Vector<GameProperty>& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetGameProperties ( ) const
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 165 of file StartGameSessionPlacementRequest.h.

◆ GetGameSessionData()

const Aws::String& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetGameSessionData ( ) const
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 418 of file StartGameSessionPlacementRequest.h.

◆ GetGameSessionName()

const Aws::String& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetGameSessionName ( ) const
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 260 of file StartGameSessionPlacementRequest.h.

◆ GetGameSessionQueueName()

const Aws::String& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetGameSessionQueueName ( ) const
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 113 of file StartGameSessionPlacementRequest.h.

◆ GetMaximumPlayerSessionCount()

int Aws::GameLift::Model::StartGameSessionPlacementRequest::GetMaximumPlayerSessionCount ( ) const
inline

The maximum number of players that can be connected simultaneously to the game session.

Definition at line 235 of file StartGameSessionPlacementRequest.h.

◆ GetPlacementId()

const Aws::String& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetPlacementId ( ) const
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 50 of file StartGameSessionPlacementRequest.h.

◆ GetPlayerLatencies()

const Aws::Vector<PlayerLatency>& Aws::GameLift::Model::StartGameSessionPlacementRequest::GetPlayerLatencies ( ) const
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 311 of file StartGameSessionPlacementRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::StartGameSessionPlacementRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::StartGameSessionPlacementRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 37 of file StartGameSessionPlacementRequest.h.

◆ MaximumPlayerSessionCountHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::MaximumPlayerSessionCountHasBeenSet ( ) const
inline

The maximum number of players that can be connected simultaneously to the game session.

Definition at line 241 of file StartGameSessionPlacementRequest.h.

◆ PlacementIdHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::PlacementIdHasBeenSet ( ) const
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 58 of file StartGameSessionPlacementRequest.h.

◆ PlayerLatenciesHasBeenSet()

bool Aws::GameLift::Model::StartGameSessionPlacementRequest::PlayerLatenciesHasBeenSet ( ) const
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 319 of file StartGameSessionPlacementRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::StartGameSessionPlacementRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetDesiredPlayerSessions() [1/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetDesiredPlayerSessions ( Aws::Vector< DesiredPlayerSession > &&  value)
inline

Set of information on each player to create a player session for.

Definition at line 388 of file StartGameSessionPlacementRequest.h.

◆ SetDesiredPlayerSessions() [2/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetDesiredPlayerSessions ( const Aws::Vector< DesiredPlayerSession > &  value)
inline

Set of information on each player to create a player session for.

Definition at line 383 of file StartGameSessionPlacementRequest.h.

◆ SetGameProperties() [1/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameProperties ( Aws::Vector< GameProperty > &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 192 of file StartGameSessionPlacementRequest.h.

◆ SetGameProperties() [2/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameProperties ( const Aws::Vector< GameProperty > &  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 183 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionData() [1/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionData ( Aws::String &&  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 445 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionData() [2/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionData ( const Aws::String value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 436 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionData() [3/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionData ( const char *  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 454 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionName() [1/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionName ( Aws::String &&  value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 278 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionName() [2/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionName ( const Aws::String value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 272 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionName() [3/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionName ( const char *  value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 284 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionQueueName() [1/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionQueueName ( Aws::String &&  value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 131 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionQueueName() [2/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionQueueName ( const Aws::String value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 125 of file StartGameSessionPlacementRequest.h.

◆ SetGameSessionQueueName() [3/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetGameSessionQueueName ( const char *  value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 137 of file StartGameSessionPlacementRequest.h.

◆ SetMaximumPlayerSessionCount()

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetMaximumPlayerSessionCount ( int  value)
inline

The maximum number of players that can be connected simultaneously to the game session.

Definition at line 247 of file StartGameSessionPlacementRequest.h.

◆ SetPlacementId() [1/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetPlacementId ( Aws::String &&  value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 74 of file StartGameSessionPlacementRequest.h.

◆ SetPlacementId() [2/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetPlacementId ( const Aws::String value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 66 of file StartGameSessionPlacementRequest.h.

◆ SetPlacementId() [3/3]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetPlacementId ( const char *  value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 82 of file StartGameSessionPlacementRequest.h.

◆ SetPlayerLatencies() [1/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetPlayerLatencies ( Aws::Vector< PlayerLatency > &&  value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 335 of file StartGameSessionPlacementRequest.h.

◆ SetPlayerLatencies() [2/2]

void Aws::GameLift::Model::StartGameSessionPlacementRequest::SetPlayerLatencies ( const Aws::Vector< PlayerLatency > &  value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 327 of file StartGameSessionPlacementRequest.h.

◆ WithDesiredPlayerSessions() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithDesiredPlayerSessions ( Aws::Vector< DesiredPlayerSession > &&  value)
inline

Set of information on each player to create a player session for.

Definition at line 398 of file StartGameSessionPlacementRequest.h.

◆ WithDesiredPlayerSessions() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithDesiredPlayerSessions ( const Aws::Vector< DesiredPlayerSession > &  value)
inline

Set of information on each player to create a player session for.

Definition at line 393 of file StartGameSessionPlacementRequest.h.

◆ WithGameProperties() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameProperties ( Aws::Vector< GameProperty > &&  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 210 of file StartGameSessionPlacementRequest.h.

◆ WithGameProperties() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameProperties ( const Aws::Vector< GameProperty > &  value)
inline

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 201 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionData() [1/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionData ( Aws::String &&  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 472 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionData() [2/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionData ( const Aws::String value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 463 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionData() [3/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionData ( const char *  value)
inline

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Definition at line 481 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionName() [1/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionName ( Aws::String &&  value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 296 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionName() [2/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionName ( const Aws::String value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 290 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionName() [3/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionName ( const char *  value)
inline

A descriptive label that is associated with a game session. Session names do not need to be unique.

Definition at line 302 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionQueueName() [1/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionQueueName ( Aws::String &&  value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 149 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionQueueName() [2/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionQueueName ( const Aws::String value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 143 of file StartGameSessionPlacementRequest.h.

◆ WithGameSessionQueueName() [3/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithGameSessionQueueName ( const char *  value)
inline

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Definition at line 155 of file StartGameSessionPlacementRequest.h.

◆ WithMaximumPlayerSessionCount()

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithMaximumPlayerSessionCount ( int  value)
inline

The maximum number of players that can be connected simultaneously to the game session.

Definition at line 253 of file StartGameSessionPlacementRequest.h.

◆ WithPlacementId() [1/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithPlacementId ( Aws::String &&  value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 98 of file StartGameSessionPlacementRequest.h.

◆ WithPlacementId() [2/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithPlacementId ( const Aws::String value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 90 of file StartGameSessionPlacementRequest.h.

◆ WithPlacementId() [3/3]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithPlacementId ( const char *  value)
inline

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Definition at line 106 of file StartGameSessionPlacementRequest.h.

◆ WithPlayerLatencies() [1/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithPlayerLatencies ( Aws::Vector< PlayerLatency > &&  value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 351 of file StartGameSessionPlacementRequest.h.

◆ WithPlayerLatencies() [2/2]

StartGameSessionPlacementRequest& Aws::GameLift::Model::StartGameSessionPlacementRequest::WithPlayerLatencies ( const Aws::Vector< PlayerLatency > &  value)
inline

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Definition at line 343 of file StartGameSessionPlacementRequest.h.


The documentation for this class was generated from the following file: