AWS SDK for C++  1.8.54
AWS SDK for C++
Aws::GameLift::Model::StartGameSessionPlacementRequest Member List

This is the complete list of members for Aws::GameLift::Model::StartGameSessionPlacementRequest, including all inherited members.

AddDesiredPlayerSessions(const DesiredPlayerSession &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddDesiredPlayerSessions(DesiredPlayerSession &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddGameProperties(const GameProperty &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddGameProperties(GameProperty &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddParametersToRequest(Aws::Http::HttpRequest &httpRequest) constAws::GameLift::GameLiftRequestinline
AddPlayerLatencies(const PlayerLatency &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddPlayerLatencies(PlayerLatency &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
AddQueryStringParameters(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinline
AmazonWebServiceRequest()Aws::AmazonWebServiceRequest
DesiredPlayerSessionsHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
DumpBodyToUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlineprotectedvirtual
GamePropertiesHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GameSessionDataHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GameSessionNameHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GameSessionQueueNameHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetBody() const overrideAws::AmazonSerializableWebServiceRequestvirtual
GetContinueRequestHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDataReceivedEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDataSentEventHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetDesiredPlayerSessions() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetGameProperties() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetGameSessionData() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetGameSessionName() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetGameSessionQueueName() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetHeaders() const overrideAws::GameLift::GameLiftRequestinlinevirtual
GetMaximumPlayerSessionCount() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetPlacementId() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetPlayerLatencies() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
GetRequestRetryHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSignedHandler() constAws::AmazonWebServiceRequestinlinevirtual
GetRequestSpecificHeaders() const overrideAws::GameLift::Model::StartGameSessionPlacementRequestvirtual
GetResponseStreamFactory() constAws::AmazonWebServiceRequestinline
GetServiceRequestName() const overrideAws::GameLift::Model::StartGameSessionPlacementRequestinlinevirtual
IsChunked() constAws::AmazonWebServiceRequestinlinevirtual
IsEventStreamRequest() constAws::AmazonWebServiceRequestinlinevirtual
IsStreaming() constAws::AmazonWebServiceRequestinlinevirtual
MaximumPlayerSessionCountHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
PlacementIdHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
PlayerLatenciesHasBeenSet() constAws::GameLift::Model::StartGameSessionPlacementRequestinline
PutToPresignedUrl(Aws::Http::URI &uri) constAws::AmazonWebServiceRequestinlinevirtual
SerializePayload() const overrideAws::GameLift::Model::StartGameSessionPlacementRequestvirtual
SetContinueRequestHandler(const Aws::Http::ContinueRequestHandler &continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetContinueRequestHandler(Aws::Http::ContinueRequestHandler &&continueRequestHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataReceivedEventHandler(const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataReceivedEventHandler(Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(const Aws::Http::DataSentEventHandler &dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDataSentEventHandler(Aws::Http::DataSentEventHandler &&dataSentEventHandler)Aws::AmazonWebServiceRequestinlinevirtual
SetDesiredPlayerSessions(const Aws::Vector< DesiredPlayerSession > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetDesiredPlayerSessions(Aws::Vector< DesiredPlayerSession > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionData(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionData(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionData(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionName(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionName(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionName(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionQueueName(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionQueueName(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetGameSessionQueueName(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetMaximumPlayerSessionCount(int value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetPlacementId(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetPlacementId(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetPlacementId(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetPlayerLatencies(const Aws::Vector< PlayerLatency > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetPlayerLatencies(Aws::Vector< PlayerLatency > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
SetRequestRetryHandler(const RequestRetryHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestRetryHandler(RequestRetryHandler &&handler)Aws::AmazonWebServiceRequestinlinevirtual
SetRequestSignedHandler(const RequestSignedHandler &handler)Aws::AmazonWebServiceRequestinlinevirtual
SetResponseStreamFactory(const Aws::IOStreamFactory &factory)Aws::AmazonWebServiceRequestinline
ShouldComputeContentMd5() constAws::AmazonWebServiceRequestinlinevirtual
SignBody() constAws::AmazonWebServiceRequestinlinevirtual
StartGameSessionPlacementRequest()Aws::GameLift::Model::StartGameSessionPlacementRequest
WithDesiredPlayerSessions(const Aws::Vector< DesiredPlayerSession > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithDesiredPlayerSessions(Aws::Vector< DesiredPlayerSession > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameProperties(const Aws::Vector< GameProperty > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameProperties(Aws::Vector< GameProperty > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionData(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionData(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionData(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionName(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionName(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionName(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionQueueName(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionQueueName(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithGameSessionQueueName(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithMaximumPlayerSessionCount(int value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithPlacementId(const Aws::String &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithPlacementId(Aws::String &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithPlacementId(const char *value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithPlayerLatencies(const Aws::Vector< PlayerLatency > &value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
WithPlayerLatencies(Aws::Vector< PlayerLatency > &&value)Aws::GameLift::Model::StartGameSessionPlacementRequestinline
~AmazonSerializableWebServiceRequest()Aws::AmazonSerializableWebServiceRequestinlinevirtual
~AmazonWebServiceRequest()=defaultAws::AmazonWebServiceRequestvirtual
~GameLiftRequest()Aws::GameLift::GameLiftRequestinlinevirtual