AWS SDK for C++
1.8.184
AWS SDK for C++
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#include <SearchGameSessionsRequest.h>
Additional Inherited Members | |
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 24 of file SearchGameSessionsRequest.h.
Aws::GameLift::Model::SearchGameSessionsRequest::SearchGameSessionsRequest | ( | ) |
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inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 109 of file SearchGameSessionsRequest.h.
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inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 275 of file SearchGameSessionsRequest.h.
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inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 52 of file SearchGameSessionsRequest.h.
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inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 102 of file SearchGameSessionsRequest.h.
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inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 242 of file SearchGameSessionsRequest.h.
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inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 45 of file SearchGameSessionsRequest.h.
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inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.
Definition at line 611 of file SearchGameSessionsRequest.h.
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inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 159 of file SearchGameSessionsRequest.h.
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inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 643 of file SearchGameSessionsRequest.h.
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overridevirtual |
Reimplemented from Aws::GameLift::GameLiftRequest.
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inlineoverridevirtual |
Implements Aws::AmazonWebServiceRequest.
Definition at line 33 of file SearchGameSessionsRequest.h.
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inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 490 of file SearchGameSessionsRequest.h.
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inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.
Definition at line 619 of file SearchGameSessionsRequest.h.
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inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 166 of file SearchGameSessionsRequest.h.
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inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 650 of file SearchGameSessionsRequest.h.
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overridevirtual |
Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 123 of file SearchGameSessionsRequest.h.
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inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 116 of file SearchGameSessionsRequest.h.
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inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 130 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 341 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 308 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 374 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 66 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 59 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 73 of file SearchGameSessionsRequest.h.
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.
Definition at line 627 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 180 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 173 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 187 of file SearchGameSessionsRequest.h.
|
inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 664 of file SearchGameSessionsRequest.h.
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inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 657 of file SearchGameSessionsRequest.h.
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inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 671 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 538 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 522 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 554 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 506 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 144 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 137 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 151 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 440 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 407 of file SearchGameSessionsRequest.h.
|
inline |
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE
status.
A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Comparator – Valid comparators are: =
, <>
, <
, >
, <=
, >=
.
Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators =
and <>
. For example, the following filter expression searches on gameSessionName
: "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".
To chain multiple conditions in a single expression, use the logical keywords AND
, OR
, and NOT
and parentheses as needed. For example: x AND y AND NOT z
, NOT (x OR y)
.
Session search evaluates conditions from left to right using the following precedence rules:
=
, <>
, <
, >
, <=
, >=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND
hasAvailablePlayerSessions=true"
.
Definition at line 473 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 87 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 80 of file SearchGameSessionsRequest.h.
|
inline |
A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Definition at line 94 of file SearchGameSessionsRequest.h.
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.
Definition at line 635 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 201 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 194 of file SearchGameSessionsRequest.h.
|
inline |
A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
Definition at line 208 of file SearchGameSessionsRequest.h.
|
inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 685 of file SearchGameSessionsRequest.h.
|
inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 678 of file SearchGameSessionsRequest.h.
|
inline |
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 692 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 586 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 570 of file SearchGameSessionsRequest.h.
|
inline |
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are gameSessionName
, gameSessionId
, gameSessionProperties
, maximumSessions
, creationTimeMillis
, playerSessionCount
, hasAvailablePlayerSessions
.
Order – Valid sort orders are ASC
(ascending) and DESC
(descending).
For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
Definition at line 602 of file SearchGameSessionsRequest.h.