AWS SDK for C++  1.8.24
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::Script Class Reference

#include <Script.h>

Public Member Functions

 Script ()
 
 Script (Aws::Utils::Json::JsonView jsonValue)
 
Scriptoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetScriptId () const
 
bool ScriptIdHasBeenSet () const
 
void SetScriptId (const Aws::String &value)
 
void SetScriptId (Aws::String &&value)
 
void SetScriptId (const char *value)
 
ScriptWithScriptId (const Aws::String &value)
 
ScriptWithScriptId (Aws::String &&value)
 
ScriptWithScriptId (const char *value)
 
const Aws::StringGetScriptArn () const
 
bool ScriptArnHasBeenSet () const
 
void SetScriptArn (const Aws::String &value)
 
void SetScriptArn (Aws::String &&value)
 
void SetScriptArn (const char *value)
 
ScriptWithScriptArn (const Aws::String &value)
 
ScriptWithScriptArn (Aws::String &&value)
 
ScriptWithScriptArn (const char *value)
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
ScriptWithName (const Aws::String &value)
 
ScriptWithName (Aws::String &&value)
 
ScriptWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
ScriptWithVersion (const Aws::String &value)
 
ScriptWithVersion (Aws::String &&value)
 
ScriptWithVersion (const char *value)
 
long long GetSizeOnDisk () const
 
bool SizeOnDiskHasBeenSet () const
 
void SetSizeOnDisk (long long value)
 
ScriptWithSizeOnDisk (long long value)
 
const Aws::Utils::DateTimeGetCreationTime () const
 
bool CreationTimeHasBeenSet () const
 
void SetCreationTime (const Aws::Utils::DateTime &value)
 
void SetCreationTime (Aws::Utils::DateTime &&value)
 
ScriptWithCreationTime (const Aws::Utils::DateTime &value)
 
ScriptWithCreationTime (Aws::Utils::DateTime &&value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
ScriptWithStorageLocation (const S3Location &value)
 
ScriptWithStorageLocation (S3Location &&value)
 

Detailed Description

Properties describing a Realtime script.

Related operations

See Also:

AWS API Reference

Definition at line 37 of file Script.h.

Constructor & Destructor Documentation

◆ Script() [1/2]

Aws::GameLift::Model::Script::Script ( )

◆ Script() [2/2]

Aws::GameLift::Model::Script::Script ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ CreationTimeHasBeenSet()

bool Aws::GameLift::Model::Script::CreationTimeHasBeenSet ( ) const
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 295 of file Script.h.

◆ GetCreationTime()

const Aws::Utils::DateTime& Aws::GameLift::Model::Script::GetCreationTime ( ) const
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 288 of file Script.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::Script::GetName ( ) const
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 164 of file Script.h.

◆ GetScriptArn()

const Aws::String& Aws::GameLift::Model::Script::GetScriptArn ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 94 of file Script.h.

◆ GetScriptId()

const Aws::String& Aws::GameLift::Model::Script::GetScriptId ( ) const
inline

A unique identifier for a Realtime script

Definition at line 49 of file Script.h.

◆ GetSizeOnDisk()

long long Aws::GameLift::Model::Script::GetSizeOnDisk ( ) const
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 262 of file Script.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::Script::GetStorageLocation ( ) const
inline

Definition at line 327 of file Script.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::Script::GetVersion ( ) const
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 213 of file Script.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::Script::Jsonize ( ) const

◆ NameHasBeenSet()

bool Aws::GameLift::Model::Script::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 170 of file Script.h.

◆ operator=()

Script& Aws::GameLift::Model::Script::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ ScriptArnHasBeenSet()

bool Aws::GameLift::Model::Script::ScriptArnHasBeenSet ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 103 of file Script.h.

◆ ScriptIdHasBeenSet()

bool Aws::GameLift::Model::Script::ScriptIdHasBeenSet ( ) const
inline

A unique identifier for a Realtime script

Definition at line 54 of file Script.h.

◆ SetCreationTime() [1/2]

void Aws::GameLift::Model::Script::SetCreationTime ( const Aws::Utils::DateTime value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 302 of file Script.h.

◆ SetCreationTime() [2/2]

void Aws::GameLift::Model::Script::SetCreationTime ( Aws::Utils::DateTime &&  value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 309 of file Script.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::Script::SetName ( const Aws::String value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 176 of file Script.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::Script::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 182 of file Script.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::Script::SetName ( const char *  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 188 of file Script.h.

◆ SetScriptArn() [1/3]

void Aws::GameLift::Model::Script::SetScriptArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 112 of file Script.h.

◆ SetScriptArn() [2/3]

void Aws::GameLift::Model::Script::SetScriptArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 121 of file Script.h.

◆ SetScriptArn() [3/3]

void Aws::GameLift::Model::Script::SetScriptArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 130 of file Script.h.

◆ SetScriptId() [1/3]

void Aws::GameLift::Model::Script::SetScriptId ( const Aws::String value)
inline

A unique identifier for a Realtime script

Definition at line 59 of file Script.h.

◆ SetScriptId() [2/3]

void Aws::GameLift::Model::Script::SetScriptId ( Aws::String &&  value)
inline

A unique identifier for a Realtime script

Definition at line 64 of file Script.h.

◆ SetScriptId() [3/3]

void Aws::GameLift::Model::Script::SetScriptId ( const char *  value)
inline

A unique identifier for a Realtime script

Definition at line 69 of file Script.h.

◆ SetSizeOnDisk()

void Aws::GameLift::Model::Script::SetSizeOnDisk ( long long  value)
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 274 of file Script.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::Script::SetStorageLocation ( const S3Location value)
inline

Definition at line 333 of file Script.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::Script::SetStorageLocation ( S3Location &&  value)
inline

Definition at line 336 of file Script.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::Script::SetVersion ( const Aws::String value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 225 of file Script.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::Script::SetVersion ( Aws::String &&  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 231 of file Script.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::Script::SetVersion ( const char *  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 237 of file Script.h.

◆ SizeOnDiskHasBeenSet()

bool Aws::GameLift::Model::Script::SizeOnDiskHasBeenSet ( ) const
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 268 of file Script.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::Script::StorageLocationHasBeenSet ( ) const
inline

Definition at line 330 of file Script.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::Script::VersionHasBeenSet ( ) const
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 219 of file Script.h.

◆ WithCreationTime() [1/2]

Script& Aws::GameLift::Model::Script::WithCreationTime ( const Aws::Utils::DateTime value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 316 of file Script.h.

◆ WithCreationTime() [2/2]

Script& Aws::GameLift::Model::Script::WithCreationTime ( Aws::Utils::DateTime &&  value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 323 of file Script.h.

◆ WithName() [1/3]

Script& Aws::GameLift::Model::Script::WithName ( const Aws::String value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 194 of file Script.h.

◆ WithName() [2/3]

Script& Aws::GameLift::Model::Script::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 200 of file Script.h.

◆ WithName() [3/3]

Script& Aws::GameLift::Model::Script::WithName ( const char *  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 206 of file Script.h.

◆ WithScriptArn() [1/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 139 of file Script.h.

◆ WithScriptArn() [2/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 148 of file Script.h.

◆ WithScriptArn() [3/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 157 of file Script.h.

◆ WithScriptId() [1/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( const Aws::String value)
inline

A unique identifier for a Realtime script

Definition at line 74 of file Script.h.

◆ WithScriptId() [2/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( Aws::String &&  value)
inline

A unique identifier for a Realtime script

Definition at line 79 of file Script.h.

◆ WithScriptId() [3/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( const char *  value)
inline

A unique identifier for a Realtime script

Definition at line 84 of file Script.h.

◆ WithSizeOnDisk()

Script& Aws::GameLift::Model::Script::WithSizeOnDisk ( long long  value)
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 280 of file Script.h.

◆ WithStorageLocation() [1/2]

Script& Aws::GameLift::Model::Script::WithStorageLocation ( const S3Location value)
inline

Definition at line 339 of file Script.h.

◆ WithStorageLocation() [2/2]

Script& Aws::GameLift::Model::Script::WithStorageLocation ( S3Location &&  value)
inline

Definition at line 342 of file Script.h.

◆ WithVersion() [1/3]

Script& Aws::GameLift::Model::Script::WithVersion ( const Aws::String value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 243 of file Script.h.

◆ WithVersion() [2/3]

Script& Aws::GameLift::Model::Script::WithVersion ( Aws::String &&  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 249 of file Script.h.

◆ WithVersion() [3/3]

Script& Aws::GameLift::Model::Script::WithVersion ( const char *  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 255 of file Script.h.


The documentation for this class was generated from the following file: