AWS SDK for C++  1.7.345
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::Script Class Reference

#include <Script.h>

Public Member Functions

 Script ()
 
 Script (Aws::Utils::Json::JsonView jsonValue)
 
Scriptoperator= (Aws::Utils::Json::JsonView jsonValue)
 
Aws::Utils::Json::JsonValue Jsonize () const
 
const Aws::StringGetScriptId () const
 
bool ScriptIdHasBeenSet () const
 
void SetScriptId (const Aws::String &value)
 
void SetScriptId (Aws::String &&value)
 
void SetScriptId (const char *value)
 
ScriptWithScriptId (const Aws::String &value)
 
ScriptWithScriptId (Aws::String &&value)
 
ScriptWithScriptId (const char *value)
 
const Aws::StringGetScriptArn () const
 
bool ScriptArnHasBeenSet () const
 
void SetScriptArn (const Aws::String &value)
 
void SetScriptArn (Aws::String &&value)
 
void SetScriptArn (const char *value)
 
ScriptWithScriptArn (const Aws::String &value)
 
ScriptWithScriptArn (Aws::String &&value)
 
ScriptWithScriptArn (const char *value)
 
const Aws::StringGetName () const
 
bool NameHasBeenSet () const
 
void SetName (const Aws::String &value)
 
void SetName (Aws::String &&value)
 
void SetName (const char *value)
 
ScriptWithName (const Aws::String &value)
 
ScriptWithName (Aws::String &&value)
 
ScriptWithName (const char *value)
 
const Aws::StringGetVersion () const
 
bool VersionHasBeenSet () const
 
void SetVersion (const Aws::String &value)
 
void SetVersion (Aws::String &&value)
 
void SetVersion (const char *value)
 
ScriptWithVersion (const Aws::String &value)
 
ScriptWithVersion (Aws::String &&value)
 
ScriptWithVersion (const char *value)
 
long long GetSizeOnDisk () const
 
bool SizeOnDiskHasBeenSet () const
 
void SetSizeOnDisk (long long value)
 
ScriptWithSizeOnDisk (long long value)
 
const Aws::Utils::DateTimeGetCreationTime () const
 
bool CreationTimeHasBeenSet () const
 
void SetCreationTime (const Aws::Utils::DateTime &value)
 
void SetCreationTime (Aws::Utils::DateTime &&value)
 
ScriptWithCreationTime (const Aws::Utils::DateTime &value)
 
ScriptWithCreationTime (Aws::Utils::DateTime &&value)
 
const S3LocationGetStorageLocation () const
 
bool StorageLocationHasBeenSet () const
 
void SetStorageLocation (const S3Location &value)
 
void SetStorageLocation (S3Location &&value)
 
ScriptWithStorageLocation (const S3Location &value)
 
ScriptWithStorageLocation (S3Location &&value)
 

Detailed Description

Properties describing a Realtime script.

Related operations

See Also:

AWS API Reference

Definition at line 47 of file Script.h.

Constructor & Destructor Documentation

◆ Script() [1/2]

Aws::GameLift::Model::Script::Script ( )

◆ Script() [2/2]

Aws::GameLift::Model::Script::Script ( Aws::Utils::Json::JsonView  jsonValue)

Member Function Documentation

◆ CreationTimeHasBeenSet()

bool Aws::GameLift::Model::Script::CreationTimeHasBeenSet ( ) const
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 305 of file Script.h.

◆ GetCreationTime()

const Aws::Utils::DateTime& Aws::GameLift::Model::Script::GetCreationTime ( ) const
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 298 of file Script.h.

◆ GetName()

const Aws::String& Aws::GameLift::Model::Script::GetName ( ) const
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 174 of file Script.h.

◆ GetScriptArn()

const Aws::String& Aws::GameLift::Model::Script::GetScriptArn ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 104 of file Script.h.

◆ GetScriptId()

const Aws::String& Aws::GameLift::Model::Script::GetScriptId ( ) const
inline

A unique identifier for a Realtime script

Definition at line 59 of file Script.h.

◆ GetSizeOnDisk()

long long Aws::GameLift::Model::Script::GetSizeOnDisk ( ) const
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 272 of file Script.h.

◆ GetStorageLocation()

const S3Location& Aws::GameLift::Model::Script::GetStorageLocation ( ) const
inline

Definition at line 337 of file Script.h.

◆ GetVersion()

const Aws::String& Aws::GameLift::Model::Script::GetVersion ( ) const
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 223 of file Script.h.

◆ Jsonize()

Aws::Utils::Json::JsonValue Aws::GameLift::Model::Script::Jsonize ( ) const

◆ NameHasBeenSet()

bool Aws::GameLift::Model::Script::NameHasBeenSet ( ) const
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 180 of file Script.h.

◆ operator=()

Script& Aws::GameLift::Model::Script::operator= ( Aws::Utils::Json::JsonView  jsonValue)

◆ ScriptArnHasBeenSet()

bool Aws::GameLift::Model::Script::ScriptArnHasBeenSet ( ) const
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 113 of file Script.h.

◆ ScriptIdHasBeenSet()

bool Aws::GameLift::Model::Script::ScriptIdHasBeenSet ( ) const
inline

A unique identifier for a Realtime script

Definition at line 64 of file Script.h.

◆ SetCreationTime() [1/2]

void Aws::GameLift::Model::Script::SetCreationTime ( const Aws::Utils::DateTime value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 312 of file Script.h.

◆ SetCreationTime() [2/2]

void Aws::GameLift::Model::Script::SetCreationTime ( Aws::Utils::DateTime &&  value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 319 of file Script.h.

◆ SetName() [1/3]

void Aws::GameLift::Model::Script::SetName ( const Aws::String value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 186 of file Script.h.

◆ SetName() [2/3]

void Aws::GameLift::Model::Script::SetName ( Aws::String &&  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 192 of file Script.h.

◆ SetName() [3/3]

void Aws::GameLift::Model::Script::SetName ( const char *  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 198 of file Script.h.

◆ SetScriptArn() [1/3]

void Aws::GameLift::Model::Script::SetScriptArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 122 of file Script.h.

◆ SetScriptArn() [2/3]

void Aws::GameLift::Model::Script::SetScriptArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 131 of file Script.h.

◆ SetScriptArn() [3/3]

void Aws::GameLift::Model::Script::SetScriptArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 140 of file Script.h.

◆ SetScriptId() [1/3]

void Aws::GameLift::Model::Script::SetScriptId ( const Aws::String value)
inline

A unique identifier for a Realtime script

Definition at line 69 of file Script.h.

◆ SetScriptId() [2/3]

void Aws::GameLift::Model::Script::SetScriptId ( Aws::String &&  value)
inline

A unique identifier for a Realtime script

Definition at line 74 of file Script.h.

◆ SetScriptId() [3/3]

void Aws::GameLift::Model::Script::SetScriptId ( const char *  value)
inline

A unique identifier for a Realtime script

Definition at line 79 of file Script.h.

◆ SetSizeOnDisk()

void Aws::GameLift::Model::Script::SetSizeOnDisk ( long long  value)
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 284 of file Script.h.

◆ SetStorageLocation() [1/2]

void Aws::GameLift::Model::Script::SetStorageLocation ( const S3Location value)
inline

Definition at line 343 of file Script.h.

◆ SetStorageLocation() [2/2]

void Aws::GameLift::Model::Script::SetStorageLocation ( S3Location &&  value)
inline

Definition at line 346 of file Script.h.

◆ SetVersion() [1/3]

void Aws::GameLift::Model::Script::SetVersion ( const Aws::String value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 235 of file Script.h.

◆ SetVersion() [2/3]

void Aws::GameLift::Model::Script::SetVersion ( Aws::String &&  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 241 of file Script.h.

◆ SetVersion() [3/3]

void Aws::GameLift::Model::Script::SetVersion ( const char *  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 247 of file Script.h.

◆ SizeOnDiskHasBeenSet()

bool Aws::GameLift::Model::Script::SizeOnDiskHasBeenSet ( ) const
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 278 of file Script.h.

◆ StorageLocationHasBeenSet()

bool Aws::GameLift::Model::Script::StorageLocationHasBeenSet ( ) const
inline

Definition at line 340 of file Script.h.

◆ VersionHasBeenSet()

bool Aws::GameLift::Model::Script::VersionHasBeenSet ( ) const
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 229 of file Script.h.

◆ WithCreationTime() [1/2]

Script& Aws::GameLift::Model::Script::WithCreationTime ( const Aws::Utils::DateTime value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 326 of file Script.h.

◆ WithCreationTime() [2/2]

Script& Aws::GameLift::Model::Script::WithCreationTime ( Aws::Utils::DateTime &&  value)
inline

A time stamp indicating when this data object was created. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Definition at line 333 of file Script.h.

◆ WithName() [1/3]

Script& Aws::GameLift::Model::Script::WithName ( const Aws::String value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 204 of file Script.h.

◆ WithName() [2/3]

Script& Aws::GameLift::Model::Script::WithName ( Aws::String &&  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 210 of file Script.h.

◆ WithName() [3/3]

Script& Aws::GameLift::Model::Script::WithName ( const char *  value)
inline

A descriptive label that is associated with a script. Script names do not need to be unique.

Definition at line 216 of file Script.h.

◆ WithScriptArn() [1/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( const Aws::String value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 149 of file Script.h.

◆ WithScriptArn() [2/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( Aws::String &&  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 158 of file Script.h.

◆ WithScriptArn() [3/3]

Script& Aws::GameLift::Model::Script::WithScriptArn ( const char *  value)
inline

Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Definition at line 167 of file Script.h.

◆ WithScriptId() [1/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( const Aws::String value)
inline

A unique identifier for a Realtime script

Definition at line 84 of file Script.h.

◆ WithScriptId() [2/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( Aws::String &&  value)
inline

A unique identifier for a Realtime script

Definition at line 89 of file Script.h.

◆ WithScriptId() [3/3]

Script& Aws::GameLift::Model::Script::WithScriptId ( const char *  value)
inline

A unique identifier for a Realtime script

Definition at line 94 of file Script.h.

◆ WithSizeOnDisk()

Script& Aws::GameLift::Model::Script::WithSizeOnDisk ( long long  value)
inline

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

Definition at line 290 of file Script.h.

◆ WithStorageLocation() [1/2]

Script& Aws::GameLift::Model::Script::WithStorageLocation ( const S3Location value)
inline

Definition at line 349 of file Script.h.

◆ WithStorageLocation() [2/2]

Script& Aws::GameLift::Model::Script::WithStorageLocation ( S3Location &&  value)
inline

Definition at line 352 of file Script.h.

◆ WithVersion() [1/3]

Script& Aws::GameLift::Model::Script::WithVersion ( const Aws::String value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 253 of file Script.h.

◆ WithVersion() [2/3]

Script& Aws::GameLift::Model::Script::WithVersion ( Aws::String &&  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 259 of file Script.h.

◆ WithVersion() [3/3]

Script& Aws::GameLift::Model::Script::WithVersion ( const char *  value)
inline

The version that is associated with a build or script. Version strings do not need to be unique.

Definition at line 265 of file Script.h.


The documentation for this class was generated from the following file: