AWS SDK for C++  1.8.185
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::RegisterGameServerRequest Class Reference

#include <RegisterGameServerRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::RegisterGameServerRequest:

Public Member Functions

 RegisterGameServerRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
RegisterGameServerRequestWithGameServerGroupName (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerGroupName (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerGroupName (const char *value)
 
const Aws::StringGetGameServerId () const
 
bool GameServerIdHasBeenSet () const
 
void SetGameServerId (const Aws::String &value)
 
void SetGameServerId (Aws::String &&value)
 
void SetGameServerId (const char *value)
 
RegisterGameServerRequestWithGameServerId (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerId (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerId (const char *value)
 
const Aws::StringGetInstanceId () const
 
bool InstanceIdHasBeenSet () const
 
void SetInstanceId (const Aws::String &value)
 
void SetInstanceId (Aws::String &&value)
 
void SetInstanceId (const char *value)
 
RegisterGameServerRequestWithInstanceId (const Aws::String &value)
 
RegisterGameServerRequestWithInstanceId (Aws::String &&value)
 
RegisterGameServerRequestWithInstanceId (const char *value)
 
const Aws::StringGetConnectionInfo () const
 
bool ConnectionInfoHasBeenSet () const
 
void SetConnectionInfo (const Aws::String &value)
 
void SetConnectionInfo (Aws::String &&value)
 
void SetConnectionInfo (const char *value)
 
RegisterGameServerRequestWithConnectionInfo (const Aws::String &value)
 
RegisterGameServerRequestWithConnectionInfo (Aws::String &&value)
 
RegisterGameServerRequestWithConnectionInfo (const char *value)
 
const Aws::StringGetGameServerData () const
 
bool GameServerDataHasBeenSet () const
 
void SetGameServerData (const Aws::String &value)
 
void SetGameServerData (Aws::String &&value)
 
void SetGameServerData (const char *value)
 
RegisterGameServerRequestWithGameServerData (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerData (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerData (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 21 of file RegisterGameServerRequest.h.

Constructor & Destructor Documentation

◆ RegisterGameServerRequest()

Aws::GameLift::Model::RegisterGameServerRequest::RegisterGameServerRequest ( )

Member Function Documentation

◆ ConnectionInfoHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::ConnectionInfoHasBeenSet ( ) const
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 212 of file RegisterGameServerRequest.h.

◆ GameServerDataHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerDataHasBeenSet ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 269 of file RegisterGameServerRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerGroupNameHasBeenSet ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 47 of file RegisterGameServerRequest.h.

◆ GameServerIdHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerIdHasBeenSet ( ) const
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 98 of file RegisterGameServerRequest.h.

◆ GetConnectionInfo()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetConnectionInfo ( ) const
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 205 of file RegisterGameServerRequest.h.

◆ GetGameServerData()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerData ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 262 of file RegisterGameServerRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerGroupName ( ) const
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 41 of file RegisterGameServerRequest.h.

◆ GetGameServerId()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerId ( ) const
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 91 of file RegisterGameServerRequest.h.

◆ GetInstanceId()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetInstanceId ( ) const
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 148 of file RegisterGameServerRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::RegisterGameServerRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::RegisterGameServerRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 30 of file RegisterGameServerRequest.h.

◆ InstanceIdHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::InstanceIdHasBeenSet ( ) const
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 155 of file RegisterGameServerRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::RegisterGameServerRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetConnectionInfo() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( Aws::String &&  value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 226 of file RegisterGameServerRequest.h.

◆ SetConnectionInfo() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( const Aws::String value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 219 of file RegisterGameServerRequest.h.

◆ SetConnectionInfo() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( const char *  value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 233 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 283 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 276 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 290 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 59 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 53 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 65 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 112 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 105 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 119 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( Aws::String &&  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 169 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( const Aws::String value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 162 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( const char *  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 176 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( Aws::String &&  value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 247 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( const Aws::String value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 240 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( const char *  value)
inline

Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

Definition at line 254 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 304 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 297 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

Definition at line 311 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 77 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( const Aws::String value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 71 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( const char *  value)
inline

A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

Definition at line 83 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 133 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 126 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 140 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( Aws::String &&  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 190 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( const Aws::String value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 183 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( const char *  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

Definition at line 197 of file RegisterGameServerRequest.h.


The documentation for this class was generated from the following file: