AWS SDK for C++  1.8.7
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::RegisterGameServerRequest Class Reference

#include <RegisterGameServerRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::RegisterGameServerRequest:

Public Member Functions

 RegisterGameServerRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetGameServerGroupName () const
 
bool GameServerGroupNameHasBeenSet () const
 
void SetGameServerGroupName (const Aws::String &value)
 
void SetGameServerGroupName (Aws::String &&value)
 
void SetGameServerGroupName (const char *value)
 
RegisterGameServerRequestWithGameServerGroupName (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerGroupName (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerGroupName (const char *value)
 
const Aws::StringGetGameServerId () const
 
bool GameServerIdHasBeenSet () const
 
void SetGameServerId (const Aws::String &value)
 
void SetGameServerId (Aws::String &&value)
 
void SetGameServerId (const char *value)
 
RegisterGameServerRequestWithGameServerId (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerId (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerId (const char *value)
 
const Aws::StringGetInstanceId () const
 
bool InstanceIdHasBeenSet () const
 
void SetInstanceId (const Aws::String &value)
 
void SetInstanceId (Aws::String &&value)
 
void SetInstanceId (const char *value)
 
RegisterGameServerRequestWithInstanceId (const Aws::String &value)
 
RegisterGameServerRequestWithInstanceId (Aws::String &&value)
 
RegisterGameServerRequestWithInstanceId (const char *value)
 
const Aws::StringGetConnectionInfo () const
 
bool ConnectionInfoHasBeenSet () const
 
void SetConnectionInfo (const Aws::String &value)
 
void SetConnectionInfo (Aws::String &&value)
 
void SetConnectionInfo (const char *value)
 
RegisterGameServerRequestWithConnectionInfo (const Aws::String &value)
 
RegisterGameServerRequestWithConnectionInfo (Aws::String &&value)
 
RegisterGameServerRequestWithConnectionInfo (const char *value)
 
const Aws::StringGetGameServerData () const
 
bool GameServerDataHasBeenSet () const
 
void SetGameServerData (const Aws::String &value)
 
void SetGameServerData (Aws::String &&value)
 
void SetGameServerData (const char *value)
 
RegisterGameServerRequestWithGameServerData (const Aws::String &value)
 
RegisterGameServerRequestWithGameServerData (Aws::String &&value)
 
RegisterGameServerRequestWithGameServerData (const char *value)
 
const Aws::StringGetCustomSortKey () const
 
bool CustomSortKeyHasBeenSet () const
 
void SetCustomSortKey (const Aws::String &value)
 
void SetCustomSortKey (Aws::String &&value)
 
void SetCustomSortKey (const char *value)
 
RegisterGameServerRequestWithCustomSortKey (const Aws::String &value)
 
RegisterGameServerRequestWithCustomSortKey (Aws::String &&value)
 
RegisterGameServerRequestWithCustomSortKey (const char *value)
 
const Aws::Vector< Tag > & GetTags () const
 
bool TagsHasBeenSet () const
 
void SetTags (const Aws::Vector< Tag > &value)
 
void SetTags (Aws::Vector< Tag > &&value)
 
RegisterGameServerRequestWithTags (const Aws::Vector< Tag > &value)
 
RegisterGameServerRequestWithTags (Aws::Vector< Tag > &&value)
 
RegisterGameServerRequestAddTags (const Tag &value)
 
RegisterGameServerRequestAddTags (Tag &&value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Definition at line 23 of file RegisterGameServerRequest.h.

Constructor & Destructor Documentation

◆ RegisterGameServerRequest()

Aws::GameLift::Model::RegisterGameServerRequest::RegisterGameServerRequest ( )

Member Function Documentation

◆ AddTags() [1/2]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::AddTags ( const Tag value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 446 of file RegisterGameServerRequest.h.

◆ AddTags() [2/2]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::AddTags ( Tag &&  value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 459 of file RegisterGameServerRequest.h.

◆ ConnectionInfoHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::ConnectionInfoHasBeenSet ( ) const
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 204 of file RegisterGameServerRequest.h.

◆ CustomSortKeyHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::CustomSortKeyHasBeenSet ( ) const
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 312 of file RegisterGameServerRequest.h.

◆ GameServerDataHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerDataHasBeenSet ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 255 of file RegisterGameServerRequest.h.

◆ GameServerGroupNameHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerGroupNameHasBeenSet ( ) const
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 49 of file RegisterGameServerRequest.h.

◆ GameServerIdHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::GameServerIdHasBeenSet ( ) const
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 100 of file RegisterGameServerRequest.h.

◆ GetConnectionInfo()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetConnectionInfo ( ) const
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 198 of file RegisterGameServerRequest.h.

◆ GetCustomSortKey()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetCustomSortKey ( ) const
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 305 of file RegisterGameServerRequest.h.

◆ GetGameServerData()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerData ( ) const
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 248 of file RegisterGameServerRequest.h.

◆ GetGameServerGroupName()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerGroupName ( ) const
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 43 of file RegisterGameServerRequest.h.

◆ GetGameServerId()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetGameServerId ( ) const
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 93 of file RegisterGameServerRequest.h.

◆ GetInstanceId()

const Aws::String& Aws::GameLift::Model::RegisterGameServerRequest::GetInstanceId ( ) const
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 149 of file RegisterGameServerRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::RegisterGameServerRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::RegisterGameServerRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 32 of file RegisterGameServerRequest.h.

◆ GetTags()

const Aws::Vector<Tag>& Aws::GameLift::Model::RegisterGameServerRequest::GetTags ( ) const
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 368 of file RegisterGameServerRequest.h.

◆ InstanceIdHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::InstanceIdHasBeenSet ( ) const
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 155 of file RegisterGameServerRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::RegisterGameServerRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetConnectionInfo() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( const Aws::String value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 210 of file RegisterGameServerRequest.h.

◆ SetConnectionInfo() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( Aws::String &&  value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 216 of file RegisterGameServerRequest.h.

◆ SetConnectionInfo() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetConnectionInfo ( const char *  value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 222 of file RegisterGameServerRequest.h.

◆ SetCustomSortKey() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetCustomSortKey ( const Aws::String value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 319 of file RegisterGameServerRequest.h.

◆ SetCustomSortKey() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetCustomSortKey ( Aws::String &&  value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 326 of file RegisterGameServerRequest.h.

◆ SetCustomSortKey() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetCustomSortKey ( const char *  value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 333 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 262 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 269 of file RegisterGameServerRequest.h.

◆ SetGameServerData() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 276 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( const Aws::String value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 55 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( Aws::String &&  value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 61 of file RegisterGameServerRequest.h.

◆ SetGameServerGroupName() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerGroupName ( const char *  value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 67 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 107 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 114 of file RegisterGameServerRequest.h.

◆ SetGameServerId() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 121 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [1/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( const Aws::String value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 161 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [2/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( Aws::String &&  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 167 of file RegisterGameServerRequest.h.

◆ SetInstanceId() [3/3]

void Aws::GameLift::Model::RegisterGameServerRequest::SetInstanceId ( const char *  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 173 of file RegisterGameServerRequest.h.

◆ SetTags() [1/2]

void Aws::GameLift::Model::RegisterGameServerRequest::SetTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 394 of file RegisterGameServerRequest.h.

◆ SetTags() [2/2]

void Aws::GameLift::Model::RegisterGameServerRequest::SetTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 407 of file RegisterGameServerRequest.h.

◆ TagsHasBeenSet()

bool Aws::GameLift::Model::RegisterGameServerRequest::TagsHasBeenSet ( ) const
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 381 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( const Aws::String value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 228 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( Aws::String &&  value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 234 of file RegisterGameServerRequest.h.

◆ WithConnectionInfo() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithConnectionInfo ( const char *  value)
inline

Information needed to make inbound client connections to the game server. This might include IP address and port, DNS name, etc.

Definition at line 240 of file RegisterGameServerRequest.h.

◆ WithCustomSortKey() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithCustomSortKey ( const Aws::String value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 340 of file RegisterGameServerRequest.h.

◆ WithCustomSortKey() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithCustomSortKey ( Aws::String &&  value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 347 of file RegisterGameServerRequest.h.

◆ WithCustomSortKey() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithCustomSortKey ( const char *  value)
inline

A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.

Definition at line 354 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( const Aws::String value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 283 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( Aws::String &&  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 290 of file RegisterGameServerRequest.h.

◆ WithGameServerData() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerData ( const char *  value)
inline

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using ListGameServers or ClaimGameServer.

Definition at line 297 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( const Aws::String value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 73 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( Aws::String &&  value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 79 of file RegisterGameServerRequest.h.

◆ WithGameServerGroupName() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerGroupName ( const char *  value)
inline

An identifier for the game server group where the game server is running. You can use either the GameServerGroup name or ARN value.

Definition at line 85 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( const Aws::String value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 128 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( Aws::String &&  value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 135 of file RegisterGameServerRequest.h.

◆ WithGameServerId() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithGameServerId ( const char *  value)
inline

A custom string that uniquely identifies the new game server. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

Definition at line 142 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [1/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( const Aws::String value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 179 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [2/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( Aws::String &&  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 185 of file RegisterGameServerRequest.h.

◆ WithInstanceId() [3/3]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithInstanceId ( const char *  value)
inline

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata.

Definition at line 191 of file RegisterGameServerRequest.h.

◆ WithTags() [1/2]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithTags ( const Aws::Vector< Tag > &  value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 420 of file RegisterGameServerRequest.h.

◆ WithTags() [2/2]

RegisterGameServerRequest& Aws::GameLift::Model::RegisterGameServerRequest::WithTags ( Aws::Vector< Tag > &&  value)
inline

A list of labels to assign to the new game server resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Definition at line 433 of file RegisterGameServerRequest.h.


The documentation for this class was generated from the following file: