AWS SDK for C++
1.8.127
AWS SDK for C++
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#include <PutScalingPolicyRequest.h>
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virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 29 of file PutScalingPolicyRequest.h.
Aws::GameLift::Model::PutScalingPolicyRequest::PutScalingPolicyRequest | ( | ) |
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 290 of file PutScalingPolicyRequest.h.
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Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Definition at line 327 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 114 of file PutScalingPolicyRequest.h.
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 284 of file PutScalingPolicyRequest.h.
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Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Definition at line 321 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 107 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 370 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 50 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 531 of file PutScalingPolicyRequest.h.
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Reimplemented from Aws::GameLift::GameLiftRequest.
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Amount of adjustment to make, based on the scaling adjustment type.
Definition at line 162 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 191 of file PutScalingPolicyRequest.h.
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Implements Aws::AmazonWebServiceRequest.
Definition at line 38 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 587 of file PutScalingPolicyRequest.h.
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Metric value used to trigger a scaling event.
Definition at line 262 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 400 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 57 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 541 of file PutScalingPolicyRequest.h.
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Amount of adjustment to make, based on the scaling adjustment type.
Definition at line 167 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 204 of file PutScalingPolicyRequest.h.
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Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 302 of file PutScalingPolicyRequest.h.
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 296 of file PutScalingPolicyRequest.h.
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Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Definition at line 333 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 128 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 121 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 135 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 430 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 460 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 71 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 64 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 78 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 551 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 561 of file PutScalingPolicyRequest.h.
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Amount of adjustment to make, based on the scaling adjustment type.
Definition at line 172 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 217 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 230 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 597 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 602 of file PutScalingPolicyRequest.h.
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Metric value used to trigger a scaling event.
Definition at line 272 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 592 of file PutScalingPolicyRequest.h.
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Metric value used to trigger a scaling event.
Definition at line 267 of file PutScalingPolicyRequest.h.
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 314 of file PutScalingPolicyRequest.h.
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Comparison operator to use when measuring the metric against the threshold value.
Definition at line 308 of file PutScalingPolicyRequest.h.
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Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Definition at line 339 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 149 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 142 of file PutScalingPolicyRequest.h.
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A unique identifier for a fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
Definition at line 156 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 490 of file PutScalingPolicyRequest.h.
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Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.
ActivatingGameSessions – Game sessions in the process of being created.
ActiveGameSessions – Game sessions that are currently running.
ActiveInstances – Fleet instances that are currently running at least one game session.
AvailableGameSessions – Additional game sessions that fleet could host simultaneously, given current capacity.
AvailablePlayerSessions – Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
CurrentPlayerSessions – Player slots in active game sessions that are being used by a player or are reserved for a player.
IdleInstances – Active instances that are currently hosting zero game sessions.
PercentAvailableGameSessions – Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
PercentIdleInstances – Percentage of the total number of active instances that are hosting zero game sessions.
QueueDepth – Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
WaitTime – Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
Definition at line 520 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 92 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 85 of file PutScalingPolicyRequest.h.
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A descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Definition at line 99 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 571 of file PutScalingPolicyRequest.h.
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The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
Definition at line 581 of file PutScalingPolicyRequest.h.
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Amount of adjustment to make, based on the scaling adjustment type.
Definition at line 177 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 243 of file PutScalingPolicyRequest.h.
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The type of adjustment to make to a fleet's instance count (see FleetCapacity):
ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
ExactCapacity – set the instance count to the scaling adjustment value.
PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Definition at line 256 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 607 of file PutScalingPolicyRequest.h.
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The settings for a target-based scaling policy.
Definition at line 612 of file PutScalingPolicyRequest.h.
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Metric value used to trigger a scaling event.
Definition at line 277 of file PutScalingPolicyRequest.h.