AWS SDK for C++  1.8.182
AWS SDK for C++
Public Member Functions | List of all members
Aws::GameLift::Model::ListFleetsRequest Class Reference

#include <ListFleetsRequest.h>

+ Inheritance diagram for Aws::GameLift::Model::ListFleetsRequest:

Public Member Functions

 ListFleetsRequest ()
 
virtual const char * GetServiceRequestName () const override
 
Aws::String SerializePayload () const override
 
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders () const override
 
const Aws::StringGetBuildId () const
 
bool BuildIdHasBeenSet () const
 
void SetBuildId (const Aws::String &value)
 
void SetBuildId (Aws::String &&value)
 
void SetBuildId (const char *value)
 
ListFleetsRequestWithBuildId (const Aws::String &value)
 
ListFleetsRequestWithBuildId (Aws::String &&value)
 
ListFleetsRequestWithBuildId (const char *value)
 
const Aws::StringGetScriptId () const
 
bool ScriptIdHasBeenSet () const
 
void SetScriptId (const Aws::String &value)
 
void SetScriptId (Aws::String &&value)
 
void SetScriptId (const char *value)
 
ListFleetsRequestWithScriptId (const Aws::String &value)
 
ListFleetsRequestWithScriptId (Aws::String &&value)
 
ListFleetsRequestWithScriptId (const char *value)
 
int GetLimit () const
 
bool LimitHasBeenSet () const
 
void SetLimit (int value)
 
ListFleetsRequestWithLimit (int value)
 
const Aws::StringGetNextToken () const
 
bool NextTokenHasBeenSet () const
 
void SetNextToken (const Aws::String &value)
 
void SetNextToken (Aws::String &&value)
 
void SetNextToken (const char *value)
 
ListFleetsRequestWithNextToken (const Aws::String &value)
 
ListFleetsRequestWithNextToken (Aws::String &&value)
 
ListFleetsRequestWithNextToken (const char *value)
 
- Public Member Functions inherited from Aws::GameLift::GameLiftRequest
virtual ~GameLiftRequest ()
 
void AddParametersToRequest (Aws::Http::HttpRequest &httpRequest) const
 
Aws::Http::HeaderValueCollection GetHeaders () const override
 
- Public Member Functions inherited from Aws::AmazonSerializableWebServiceRequest
 AmazonSerializableWebServiceRequest ()
 
virtual ~AmazonSerializableWebServiceRequest ()
 
std::shared_ptr< Aws::IOStreamGetBody () const override
 
- Public Member Functions inherited from Aws::AmazonWebServiceRequest
 AmazonWebServiceRequest ()
 
virtual ~AmazonWebServiceRequest ()=default
 
virtual void AddQueryStringParameters (Aws::Http::URI &uri) const
 
virtual void PutToPresignedUrl (Aws::Http::URI &uri) const
 
virtual bool IsStreaming () const
 
virtual bool IsEventStreamRequest () const
 
virtual bool SignBody () const
 
virtual bool IsChunked () const
 
virtual void SetRequestSignedHandler (const RequestSignedHandler &handler)
 
virtual const RequestSignedHandlerGetRequestSignedHandler () const
 
const Aws::IOStreamFactoryGetResponseStreamFactory () const
 
void SetResponseStreamFactory (const Aws::IOStreamFactory &factory)
 
virtual void SetDataReceivedEventHandler (const Aws::Http::DataReceivedEventHandler &dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (const Aws::Http::DataSentEventHandler &dataSentEventHandler)
 
virtual void SetContinueRequestHandler (const Aws::Http::ContinueRequestHandler &continueRequestHandler)
 
virtual void SetDataReceivedEventHandler (Aws::Http::DataReceivedEventHandler &&dataReceivedEventHandler)
 
virtual void SetDataSentEventHandler (Aws::Http::DataSentEventHandler &&dataSentEventHandler)
 
virtual void SetContinueRequestHandler (Aws::Http::ContinueRequestHandler &&continueRequestHandler)
 
virtual void SetRequestRetryHandler (const RequestRetryHandler &handler)
 
virtual void SetRequestRetryHandler (RequestRetryHandler &&handler)
 
virtual const Aws::Http::DataReceivedEventHandlerGetDataReceivedEventHandler () const
 
virtual const Aws::Http::DataSentEventHandlerGetDataSentEventHandler () const
 
virtual const Aws::Http::ContinueRequestHandlerGetContinueRequestHandler () const
 
virtual const RequestRetryHandlerGetRequestRetryHandler () const
 
virtual bool ShouldComputeContentMd5 () const
 

Additional Inherited Members

- Protected Member Functions inherited from Aws::AmazonWebServiceRequest
virtual void DumpBodyToUrl (Aws::Http::URI &uri) const
 

Detailed Description

Represents the input for a request operation.

See Also:

AWS API Reference

Definition at line 24 of file ListFleetsRequest.h.

Constructor & Destructor Documentation

◆ ListFleetsRequest()

Aws::GameLift::Model::ListFleetsRequest::ListFleetsRequest ( )

Member Function Documentation

◆ BuildIdHasBeenSet()

bool Aws::GameLift::Model::ListFleetsRequest::BuildIdHasBeenSet ( ) const
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 52 of file ListFleetsRequest.h.

◆ GetBuildId()

const Aws::String& Aws::GameLift::Model::ListFleetsRequest::GetBuildId ( ) const
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 45 of file ListFleetsRequest.h.

◆ GetLimit()

int Aws::GameLift::Model::ListFleetsRequest::GetLimit ( ) const
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 158 of file ListFleetsRequest.h.

◆ GetNextToken()

const Aws::String& Aws::GameLift::Model::ListFleetsRequest::GetNextToken ( ) const
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 184 of file ListFleetsRequest.h.

◆ GetRequestSpecificHeaders()

Aws::Http::HeaderValueCollection Aws::GameLift::Model::ListFleetsRequest::GetRequestSpecificHeaders ( ) const
overridevirtual

Reimplemented from Aws::GameLift::GameLiftRequest.

◆ GetScriptId()

const Aws::String& Aws::GameLift::Model::ListFleetsRequest::GetScriptId ( ) const
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 102 of file ListFleetsRequest.h.

◆ GetServiceRequestName()

virtual const char* Aws::GameLift::Model::ListFleetsRequest::GetServiceRequestName ( ) const
inlineoverridevirtual

Implements Aws::AmazonWebServiceRequest.

Definition at line 33 of file ListFleetsRequest.h.

◆ LimitHasBeenSet()

bool Aws::GameLift::Model::ListFleetsRequest::LimitHasBeenSet ( ) const
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 164 of file ListFleetsRequest.h.

◆ NextTokenHasBeenSet()

bool Aws::GameLift::Model::ListFleetsRequest::NextTokenHasBeenSet ( ) const
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 191 of file ListFleetsRequest.h.

◆ ScriptIdHasBeenSet()

bool Aws::GameLift::Model::ListFleetsRequest::ScriptIdHasBeenSet ( ) const
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 109 of file ListFleetsRequest.h.

◆ SerializePayload()

Aws::String Aws::GameLift::Model::ListFleetsRequest::SerializePayload ( ) const
overridevirtual

Convert payload into String.

Implements Aws::AmazonSerializableWebServiceRequest.

◆ SetBuildId() [1/3]

void Aws::GameLift::Model::ListFleetsRequest::SetBuildId ( Aws::String &&  value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 66 of file ListFleetsRequest.h.

◆ SetBuildId() [2/3]

void Aws::GameLift::Model::ListFleetsRequest::SetBuildId ( const Aws::String value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 59 of file ListFleetsRequest.h.

◆ SetBuildId() [3/3]

void Aws::GameLift::Model::ListFleetsRequest::SetBuildId ( const char *  value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 73 of file ListFleetsRequest.h.

◆ SetLimit()

void Aws::GameLift::Model::ListFleetsRequest::SetLimit ( int  value)
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 170 of file ListFleetsRequest.h.

◆ SetNextToken() [1/3]

void Aws::GameLift::Model::ListFleetsRequest::SetNextToken ( Aws::String &&  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 205 of file ListFleetsRequest.h.

◆ SetNextToken() [2/3]

void Aws::GameLift::Model::ListFleetsRequest::SetNextToken ( const Aws::String value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 198 of file ListFleetsRequest.h.

◆ SetNextToken() [3/3]

void Aws::GameLift::Model::ListFleetsRequest::SetNextToken ( const char *  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 212 of file ListFleetsRequest.h.

◆ SetScriptId() [1/3]

void Aws::GameLift::Model::ListFleetsRequest::SetScriptId ( Aws::String &&  value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 123 of file ListFleetsRequest.h.

◆ SetScriptId() [2/3]

void Aws::GameLift::Model::ListFleetsRequest::SetScriptId ( const Aws::String value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 116 of file ListFleetsRequest.h.

◆ SetScriptId() [3/3]

void Aws::GameLift::Model::ListFleetsRequest::SetScriptId ( const char *  value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 130 of file ListFleetsRequest.h.

◆ WithBuildId() [1/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithBuildId ( Aws::String &&  value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 87 of file ListFleetsRequest.h.

◆ WithBuildId() [2/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithBuildId ( const Aws::String value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 80 of file ListFleetsRequest.h.

◆ WithBuildId() [3/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithBuildId ( const char *  value)
inline

A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

Definition at line 94 of file ListFleetsRequest.h.

◆ WithLimit()

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithLimit ( int  value)
inline

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Definition at line 176 of file ListFleetsRequest.h.

◆ WithNextToken() [1/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithNextToken ( Aws::String &&  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 226 of file ListFleetsRequest.h.

◆ WithNextToken() [2/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithNextToken ( const Aws::String value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 219 of file ListFleetsRequest.h.

◆ WithNextToken() [3/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithNextToken ( const char *  value)
inline

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Definition at line 233 of file ListFleetsRequest.h.

◆ WithScriptId() [1/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithScriptId ( Aws::String &&  value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 144 of file ListFleetsRequest.h.

◆ WithScriptId() [2/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithScriptId ( const Aws::String value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 137 of file ListFleetsRequest.h.

◆ WithScriptId() [3/3]

ListFleetsRequest& Aws::GameLift::Model::ListFleetsRequest::WithScriptId ( const char *  value)
inline

A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

Definition at line 151 of file ListFleetsRequest.h.


The documentation for this class was generated from the following file: