AWS SDK for C++
1.8.126
AWS SDK for C++
|
#include <ListBuildsRequest.h>
Additional Inherited Members | |
![]() | |
virtual void | DumpBodyToUrl (Aws::Http::URI &uri) const |
Represents the input for a request operation.
Definition at line 25 of file ListBuildsRequest.h.
Aws::GameLift::Model::ListBuildsRequest::ListBuildsRequest | ( | ) |
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
Definition at line 124 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 150 of file ListBuildsRequest.h.
|
overridevirtual |
Reimplemented from Aws::GameLift::GameLiftRequest.
|
inlineoverridevirtual |
Implements Aws::AmazonWebServiceRequest.
Definition at line 34 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 52 of file ListBuildsRequest.h.
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
Definition at line 130 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 157 of file ListBuildsRequest.h.
|
overridevirtual |
Convert payload into String.
Implements Aws::AmazonSerializableWebServiceRequest.
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
Definition at line 136 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 171 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 164 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 178 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 91 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 78 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 65 of file ListBuildsRequest.h.
|
inline |
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
Definition at line 142 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 192 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 185 of file ListBuildsRequest.h.
|
inline |
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Definition at line 199 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 117 of file ListBuildsRequest.h.
|
inline |
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
Definition at line 104 of file ListBuildsRequest.h.